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authorthickbrick2010-11-13 00:21:19 +0200
committerthickbrick2010-11-13 00:21:19 +0200
commit46a23d417168dcd11be75825ace7ff4ff3110c03 (patch)
treee2d7630f1d3c00e6e5b587b030f88d7f77f400dc /RELEASE_NOTES.txt
parentMore #700: remove llfloaterhtmlhelp.cpp (diff)
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Partial fix #614: wrong calculation of thread run time
Use gFrameIntervalSeconds instead of gFrameTimeSeconds - which is what the original author tried to do. Also, clean up some dead code. *However*, there is still the issue of texture fetch workers staying alive after finishing partial fetches, which falsly manifests here as pending work.
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