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authorMcCabe Maxsted2010-05-27 01:15:04 -0700
committerJacek Antonelli2010-06-19 02:43:02 -0500
commit08ab0fb9061a6fe053f10dc0e99fead27f07db63 (patch)
tree316ff27c66c8398eccbcd8c3263d316b7a0d8229
parentUpdated textures.xml to include the backported alpha/tattoo inventory icons (diff)
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Added some debug lines to llviewermessage for animations
-rw-r--r--linden/indra/newview/llviewermessage.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/linden/indra/newview/llviewermessage.cpp b/linden/indra/newview/llviewermessage.cpp
index 0132f11..215630d 100644
--- a/linden/indra/newview/llviewermessage.cpp
+++ b/linden/indra/newview/llviewermessage.cpp
@@ -4267,7 +4267,8 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
4267 mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); 4267 mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
4268 mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); 4268 mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
4269 4269
4270 LL_DEBUGS("Messaging") << "Anim sequence ID: " << anim_sequence_id << LL_ENDL; 4270 LL_DEBUGS("Messaging") << "Animation id " << animation_id
4271 << " from self using sequence id " << anim_sequence_id << LL_ENDL;
4271 4272
4272 avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; 4273 avatarp->mSignaledAnimations[animation_id] = anim_sequence_id;
4273 4274
@@ -4306,6 +4307,9 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
4306 mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i); 4307 mesgsys->getUUIDFast(_PREHASH_AnimationList, _PREHASH_AnimID, animation_id, i);
4307 mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i); 4308 mesgsys->getS32Fast(_PREHASH_AnimationList, _PREHASH_AnimSequenceID, anim_sequence_id, i);
4308 avatarp->mSignaledAnimations[animation_id] = anim_sequence_id; 4309 avatarp->mSignaledAnimations[animation_id] = anim_sequence_id;
4310 LL_DEBUGS("Messaging") << "Received animation id " << animation_id
4311 << " from " << uuid
4312 << " using sequence id " << anim_sequence_id << LL_ENDL;
4309 } 4313 }
4310 } 4314 }
4311 4315