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/* handlekeys.c - Generic terminal input handler.
*
* Copyright 2012 David Seikel <won_fang@yahoo.com.au>
*/
// I use camelCaseNames internally, instead of underscore_names as is preferred
// in the rest of toybox. A small limit of 80 characters per source line infers
// shorter names should be used. CamelCaseNames are shorter. Externally visible
// stuff is underscore_names as usual. Plus, I'm used to camelCaseNames, my
// fingers twitch that way.
#include "toys.h"
#include "handlekeys.h"
struct key
{
char *code;
char *name;
};
// This table includes some variations I have found on some terminals.
// http://rtfm.etla.org/xterm/ctlseq.html has a useful guide.
// TODO - Don't think I got all the linux console variations.
// TODO - Add more shift variations, plus Ctrl & Alt variations when needed.
// TODO - tmux messes with the shift function keys somehow.
// TODO - Add other miscelany that does not use an escape sequence.
// This is sorted by type, though there is some overlap.
// Human typing speeds wont need fast searching speeds on this small table.
// So simple wins out over speed, and sorting by terminal type wins
// the simple test.
static struct key keys[] =
{
// Control characters.
// Commented out coz it's the C string terminator, and may confuse things.
//{"\x00", "^@"}, // NUL
{"\x01", "^A"}, // SOH Apparently sometimes sent as Home.
{"\x02", "^B"}, // STX
{"\x03", "^C"}, // ETX SIGINT Emacs and vi.
{"\x04", "^D"}, // EOT EOF Emacs, joe, and nano.
{"\x05", "^E"}, // ENQ Apparently sometimes sent as End
{"\x06", "^F"}, // ACK
{"\x07", "^G"}, // BEL
{"\x08", "Del"}, // BS Delete key, usually.
{"\x09", "Tab"}, // HT
{"\x0A", "Enter"}, // LF Roxterm translates Ctrl-M to this.
{"\x0B", "^K"}, // VT
{"\x0C", "^L"}, // FF
{"\x0D", "Return"}, // CR Other Enter/Return key, usually.
{"\x0E", "^N"}, // SO
{"\x0F", "^O"}, // SI DISCARD
{"\x10", "^P"}, // DLE
{"\x11", "^Q"}, // DC1 SIGCONT Vi.
{"\x12", "^R"}, // DC2
{"\x13", "^S"}, // DC3 SIGSTOP can't be caught. Emacs and vi.
{"\x14", "^T"}, // DC4 SIGINFO STATUS
{"\x15", "^U"}, // NAK KILL character
{"\x16", "^V"}, // SYN LNEXT
{"\x17", "^W"}, // ETB WERASE
{"\x18", "^X"}, // CAN KILL character
{"\x19", "^Y"}, // EM DSUSP SIGTSTP
{"\x1A", "^Z"}, // SUB SIGTSTP
// Commented out coz it's the ANSI start byte in the below multibyte keys.
// Handled in the code with a timeout.
//{"\x1B", "Esc"}, // ESC Esc key.
{"\x1C", "^\\"}, // FS SIGQUIT
{"\x1D", "^]"}, // GS
{"\x1E", "^^"}, // RS
{"\x1F", "^_"}, // US
{"\x7F", "BS"}, // Backspace key, usually. Ctrl-? perhaps?
// Commented out for the same reason Esc is.
//{"\x9B", "CSI"}, // CSI The eight bit encoding of "Esc [".
// "Usual" xterm CSI sequences, with ";1" omitted for no modifiers.
// Even though we have a proper CSI parser,
// these should still be in this table. Coz we would need a table anyway
// in the CSI parser, so might as well keep them with the others.
// Also, less code, no need to have a separate scanner for that other table.
{"\x9B\x31~", "Home"}, // Duplicate, think I've seen this somewhere.
{"\x9B\x32~", "Ins"},
{"\x9B\x33~", "Del"},
{"\x9B\x34~", "End"}, // Duplicate, think I've seen this somewhere.
{"\x9B\x35~", "PgUp"},
{"\x9B\x36~", "PgDn"},
{"\x9B\x37~", "Home"},
{"\x9B\x38~", "End"},
{"\x9B\x31\x31~", "F1"},
{"\x9B\x31\x32~", "F2"},
{"\x9B\x31\x33~", "F3"},
{"\x9B\x31\x34~", "F4"},
{"\x9B\x31\x35~", "F5"},
{"\x9B\x31\x37~", "F6"},
{"\x9B\x31\x38~", "F7"},
{"\x9B\x31\x39~", "F8"},
{"\x9B\x32\x30~", "F9"},
{"\x9B\x32\x31~", "F10"},
{"\x9B\x32\x33~", "F11"},
{"\x9B\x32\x34~", "F12"},
// As above, ";2" means shift modifier.
{"\x9B\x31;2~", "Shift Home"},
{"\x9B\x32;2~", "Shift Ins"},
{"\x9B\x33;2~", "Shift Del"},
{"\x9B\x34;2~", "Shift End"},
{"\x9B\x35;2~", "Shift PgUp"},
{"\x9B\x36;2~", "Shift PgDn"},
{"\x9B\x37;2~", "Shift Home"},
{"\x9B\x38;2~", "Shift End"},
{"\x9B\x31\x31;2~", "Shift F1"},
{"\x9B\x31\x32;2~", "Shift F2"},
{"\x9B\x31\x33;2~", "Shift F3"},
{"\x9B\x31\x34;2~", "Shift F4"},
{"\x9B\x31\x35;2~", "Shift F5"},
{"\x9B\x31\x37;2~", "Shift F6"},
{"\x9B\x31\x38;2~", "Shift F7"},
{"\x9B\x31\x39;2~", "Shift F8"},
{"\x9B\x32\x30;2~", "Shift F9"},
{"\x9B\x32\x31;2~", "Shift F10"},
{"\x9B\x32\x33;2~", "Shift F11"},
{"\x9B\x32\x34;2~", "Shift F12"},
// "Normal" Some terminals are special, and it seems they only have
// four function keys.
{"\x9B\x41", "Up"},
{"\x9B\x42", "Down"},
{"\x9B\x43", "Right"},
{"\x9B\x44", "Left"},
{"\x9B\x46", "End"},
{"\x9BH", "Home"},
{"\x9BP", "F1"},
{"\x9BQ", "F2"},
{"\x9BR", "F3"},
{"\x9BS", "F4"},
{"\x9B\x31;2P", "Shift F1"},
{"\x9B\x31;2Q", "Shift F2"},
{"\x9B\x31;2R", "Shift F3"},
{"\x9B\x31;2S", "Shift F4"},
// "Application" Esc O is known as SS3
{"\x1BOA", "Up"},
{"\x1BOB", "Down"},
{"\x1BOC", "Right"},
{"\x1BOD", "Left"},
{"\x1BOF", "End"},
{"\x1BOH", "Home"},
{"\x1BOn", "Del"},
{"\x1BOp", "Ins"},
{"\x1BOq", "End"},
{"\x1BOw", "Home"},
{"\x1BOP", "F1"},
{"\x1BOQ", "F2"},
{"\x1BOR", "F3"},
{"\x1BOS", "F4"},
{"\x1BOT", "F5"},
// These two conflict with the above four function key variations.
{"\x9BR", "F6"},
{"\x9BS", "F7"},
{"\x9BT", "F8"},
{"\x9BU", "F9"},
{"\x9BV", "F10"},
{"\x9BW", "F11"},
{"\x9BX", "F12"},
// Can't remember, but saw them somewhere.
{"\x1BO1;2P", "Shift F1"},
{"\x1BO1;2Q", "Shift F2"},
{"\x1BO1;2R", "Shift F3"},
{"\x1BO1;2S", "Shift F4"},
};
static volatile sig_atomic_t sigWinch;
static int stillRunning;
static void handleSIGWINCH(int signalNumber)
{
sigWinch = 1;
}
void handle_keys(long extra, int (*handle_event)(long extra, struct keyevent *event))
{
struct keyevent event;
fd_set selectFds;
struct timespec timeOut;
struct sigaction sigAction, oldSigAction;
sigset_t signalMask;
char buffer[20], sequence[20];
int buffIndex = 0, pendingEsc = 0;
buffer[0] = 0;
sequence[0] = 0;
// Terminals send the SIGWINCH signal when they resize.
memset(&sigAction, 0, sizeof(sigAction));
sigAction.sa_handler = handleSIGWINCH;
sigAction.sa_flags = SA_RESTART; // Useless if we are using poll.
if (sigaction(SIGWINCH, &sigAction, &oldSigAction))
perror_exit("can't set signal handler for SIGWINCH");
sigemptyset(&signalMask);
sigaddset(&signalMask, SIGWINCH);
// TODO - OS buffered keys might be a problem, but we can't do the
// usual timestamp filter for now.
stillRunning = 1;
while (stillRunning)
{
int j, p, csi = 0;
// Apparently it's more portable to reset these each time.
FD_ZERO(&selectFds);
FD_SET(0, &selectFds);
timeOut.tv_sec = 0; timeOut.tv_nsec = 100000000; // One tenth of a second.
// We got a "terminal size changed" signal, ask the terminal
// how big it is now.
if (sigWinch)
{
// Send - save cursor position, down 999, right 999,
// request cursor position, restore cursor position.
fputs("\x1B[s\x1B[999C\x1B[999B\x1B[6n\x1B[u", stdout);
fflush(stdout);
sigWinch = 0;
}
// TODO - Should only ask for a time out after we get an Escape, or
// the user requested time ticks.
// I wanted to use poll, but that would mean using ppoll, which is
// Linux only, and involves defining swear words to get it.
p = pselect(0 + 1, &selectFds, NULL, NULL, &timeOut, &signalMask);
if (0 > p)
{
if (EINTR == errno)
continue;
perror_exit("poll");
}
else if (0 == p) // A timeout, trigger a time event.
{
if (pendingEsc)
{
// After a short delay to check, this is a real Escape key,
// not part of an escape sequence, so deal with it.
strcat(sequence, "Esc");
buffer[0] = buffIndex = 0;
}
// TODO - Call some sort of timer tick callback. This wont be
// a precise timed event, but don't think we need one.
}
else if ((0 < p) && FD_ISSET(0, &selectFds))
{
j = read(0, &buffer[buffIndex], sizeof(buffer) - (buffIndex + 1));
if (j < 0) perror_exit("input error");
else if (j == 0) // End of file.
{
stillRunning = 0;
fprintf(stderr, "EOF\n");
for (j = 0; buffer[j + 1]; j++)
fprintf(stderr, "(%x), ", (int) buffer[j]);
fflush(stderr);
}
else
{
buffIndex += j;
// Send raw keystrokes, mostly for things like showkey.
event.type = HK_RAW;
event.sequence = buffer;
event.isTranslated = 0;
handle_event(extra, &event);
if (sizeof(buffer) < (buffIndex + 1)) // Ran out of buffer.
{
fprintf(stderr, "Full buffer - %s -> %s\n", buffer, sequence);
for (j = 0; buffer[j + 1]; j++)
fprintf(stderr, "(%x) %c, ", (int) buffer[j], buffer[j]);
fflush(stderr);
buffIndex = 0;
}
buffer[buffIndex] = 0;
}
}
// Check for lone Esc first, wait a bit longer if it is
pendingEsc = ((0 == buffer[1]) && ('\x1B' == buffer[0]));
if (pendingEsc) continue;
// Check if it's a CSI before we check for the known key sequences.
if ((('\x1B' == buffer[0]) && ('[' == buffer[1]))
|| (('\xC2' == buffer[0]) && ('\x9B' == buffer[1])))
{
buffer[0] = '\x9B';
for (j = 1; buffer[j]; j++)
buffer[j] = buffer[j + 1];
buffIndex--;
}
csi = ('\x9B' == buffer[0]);
// Check for known key sequences.
// For a real timeout checked Esc, buffer is now empty, so this for loop
// wont find it anyway. While it's true we could avoid it by checking,
// the user already had to wait for a time out, and this loop wont take THAT long.
for (j = 0; j < (sizeof(keys) / sizeof(*keys)); j++)
{
if (strcmp(keys[j].code, buffer) == 0)
{
strcat(sequence, keys[j].name);
buffer[0] = buffIndex = 0;
csi = 0;
break;
}
}
// Find out if it's a CSI sequence that's not in the known key sequences.
if (csi)
{
/* ECMA-048 section 5.2 defines this, and is unreadable.
* General CSI format - CSI [private] n1 ; n2 [extra] final
* private 0x3c to 0x3f "<=>?" If first byte is one of these,
* this is a private command, if it's
* one of the other n1 ones,
* it's not private.
* n1 0x30 to 0x3f "01234567890:;<=>?"
* ASCII digits forming a "number"
* 0x3a ":" Used for floats, not expecting any.
* Could also be used as some other sort of
* inter digit separator.
* 0x3b [;] Separates the parameters.
* extra 0x20 to 0x2f [ !"#$%&'()*+,-./]
* Can be multiple, likely isn't.
* final 0x40 to 0x7e "@A .. Z[\]^_`a .. z{|}~"
* It's private if 0x70 to 0x7e "p .. z{|}~"
* Though the "private" ~ is used for key codes.
* We also have SS3 "\x1BO" for other keys,
* but that's not a CSI.
* C0 controls, DEL (0x7f), or high characters are undefined.
* TODO - So abort the current CSI and start from scratch on one of those.
*/
if ('M' == buffer[1])
{
// We have a mouse report, which is CSI M ..., where the rest is
// binary encoded, more or less. Not fitting into the CSI format.
// To make things worse, can't tell how long this will be.
// So leave it up to the caller to tell us if they used it.
event.type = HK_MOUSE;
event.sequence = buffer;
event.isTranslated = 0;
if (handle_event(extra, &event))
{
buffer[0] = buffIndex = 0;
sequence[0] = 0;
}
}
else
{
char *t, csFinal[8];
int csIndex = 1, csParams[8];
csFinal[0] = 0;
p = 0;
// Unspecified params default to a value that is command dependant.
// However, they will never be negative, so we can use -1 to flag
// a default value.
for (j = 0; j < (sizeof(csParams) / sizeof(*csParams)); j++)
csParams[j] = -1;
// Check for the private bit.
if (index("<=>?", buffer[1]))
{
csFinal[0] = buffer[1];
csFinal[1] = 0;
csIndex++;
}
// Decode parameters.
j = csIndex;
do
{
// So we know when we get to the end of parameter space.
t = index("01234567890:;<=>?", buffer[j + 1]);
// See if we passed a paremeter.
if ((';' == buffer[j]) || (!t))
{
// Only stomp on the ; if it's really the ;.
if (t)
buffer[j] = 0;
// Empty parameters are default parameters, so only deal with
// non defaults.
if (';' != buffer[csIndex] || (!t))
{
// TODO - Might be ":" in the number somewhere, but we are not
// expecting any in anything we do.
csParams[p] = atoi(&buffer[csIndex]);
}
p++;
csIndex = j + 1;
}
j++;
}
while (t);
// Check if we got the final byte, and send it to the callback.
strcat(csFinal, &buffer[csIndex]);
t = csFinal + strlen(csFinal) - 1;
if (('\x40' <= (*t)) && ((*t) <= '\x7e'))
{
event.type = HK_CSI;
event.sequence = csFinal;
event.isTranslated = 1;
event.count = p;
event.params = csParams;
handle_event(extra, &event);
buffer[0] = buffIndex = 0;
sequence[0] = 0;
}
}
}
// Pass the result to the callback.
if (sequence[0] || buffer[0])
{
char b[strlen(sequence) + strlen(buffer) + 1];
sprintf(b, "%s%s", sequence, buffer);
event.type = HK_KEYS;
event.sequence = b;
event.isTranslated = (0 != sequence[0]);
if (handle_event(extra, &event))
{
buffer[0] = buffIndex = 0;
sequence[0] = 0;
}
}
}
sigaction(SIGWINCH, &oldSigAction, NULL);
}
void handle_keys_quit()
{
stillRunning = 0;
}
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