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/* $Id$ */
/*
libg3d - 3D object loading library
Copyright (C) 2005-2009 Markus Dahms <mad@automagically.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __G3D_MATERIAL_H__
#define __G3D_MATERIAL_H__
#include <g3d/types.h>
#ifdef __cplusplus
extern "C" {
#endif /* ifdef __cplusplus */
/**
* SECTION:material
* @short_description: Material generation and manipulation
* @include: g3d/material.h
*
* A material contains all color, shading and texture information for a
* #G3DFace.
*/
/**
* g3d_material_new
*
* Generates a new material with a default color.
*
* Returns: the new material or NULL on error
*/
EAPI
G3DMaterial *g3d_material_new(void);
/**
* g3d_material_free:
* @material: the material to free
*
* Frees all memory allocated for that material.
*/
EAPI
void g3d_material_free(G3DMaterial *material);
#ifdef __cplusplus
}
#endif /* ifdef __cplusplus */
#endif /* __G3D_MATERIAL_H__ */
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