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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="libg3d-primitive">
<refmeta>
<refentrytitle role="top_of_page" id="libg3d-primitive.top_of_page">primitive</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBG3D Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>primitive</refname>
<refpurpose>3D primitive generation functions</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="libg3d-primitive.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>

<synopsis>

#include &lt;g3d/primitive.h&gt;

<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-cube">g3d_primitive_cube</link>                  (<link linkend="G3DFloat">G3DFloat</link> width,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="G3DFloat">G3DFloat</link> depth,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-box">g3d_primitive_box</link>                   (<link linkend="G3DFloat">G3DFloat</link> width,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="G3DFloat">G3DFloat</link> depth,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-box-strip-2d">g3d_primitive_box_strip_2d</link>          (<link linkend="guint32">guint32</link> vcnt,
                                                         <link linkend="gdouble">gdouble</link> *vdata,
                                                         <link linkend="gdouble">gdouble</link> height,
                                                         <link linkend="gdouble">gdouble</link> width,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-mesh">g3d_primitive_mesh</link>                  (<link linkend="guint32">guint32</link> m,
                                                         <link linkend="guint32">guint32</link> n,
                                                         <link linkend="gboolean">gboolean</link> wrap_m,
                                                         <link linkend="gboolean">gboolean</link> wrap_n,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-cylinder">g3d_primitive_cylinder</link>              (<link linkend="G3DFloat">G3DFloat</link> radius,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="guint32">guint32</link> sides,
                                                         <link linkend="gboolean">gboolean</link> top,
                                                         <link linkend="gboolean">gboolean</link> bottom,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-tube">g3d_primitive_tube</link>                  (<link linkend="G3DFloat">G3DFloat</link> r_in,
                                                         <link linkend="G3DFloat">G3DFloat</link> r_out,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="guint32">guint32</link> sides,
                                                         <link linkend="gboolean">gboolean</link> top,
                                                         <link linkend="gboolean">gboolean</link> bottom,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
<link linkend="G3DObject">G3DObject</link>*          <link linkend="g3d-primitive-sphere">g3d_primitive_sphere</link>                (<link linkend="G3DFloat">G3DFloat</link> radius,
                                                         <link linkend="guint32">guint32</link> vseg,
                                                         <link linkend="guint32">guint32</link> hseg,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);
</synopsis>
</refsynopsisdiv>









<refsect1 id="libg3d-primitive.description" role="desc">
<title role="desc.title">Description</title>
<para>
Primitives are objects containing basic 3D geometrical structures. A
variety of them can be created using these functions.</para>
<para>

</para>
</refsect1>

<refsect1 id="libg3d-primitive.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="g3d-primitive-cube" role="function">
<title>g3d_primitive_cube ()</title>
<indexterm zone="g3d-primitive-cube"><primary>g3d_primitive_cube</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_cube                  (<link linkend="G3DFloat">G3DFloat</link> width,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="G3DFloat">G3DFloat</link> depth,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generates an object containing a box. It is deprecated and now a wrapper for
<link linkend="g3d-primitive-box"><function>g3d_primitive_box()</function></link>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> the width of the box
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> the height of the box
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>depth</parameter>&nbsp;:</term>
<listitem><simpara> the depth of the box
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> the material to use for all faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> the box object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-primitive-box" role="function">
<title>g3d_primitive_box ()</title>
<indexterm zone="g3d-primitive-box"><primary>g3d_primitive_box</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_box                   (<link linkend="G3DFloat">G3DFloat</link> width,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="G3DFloat">G3DFloat</link> depth,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generates an object containing a box.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> the width of the box
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> the height of the box
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>depth</parameter>&nbsp;:</term>
<listitem><simpara> the depth of the box
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> the material to use for all faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> the box object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-primitive-box-strip-2d" role="function">
<title>g3d_primitive_box_strip_2d ()</title>
<indexterm zone="g3d-primitive-box-strip-2d"><primary>g3d_primitive_box_strip_2d</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_box_strip_2d          (<link linkend="guint32">guint32</link> vcnt,
                                                         <link linkend="gdouble">gdouble</link> *vdata,
                                                         <link linkend="gdouble">gdouble</link> height,
                                                         <link linkend="gdouble">gdouble</link> width,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generates a strip of box segments defined by corner center points
using two-dimensional data (x/z plane).</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>vcnt</parameter>&nbsp;:</term>
<listitem><simpara> number of control points
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>vdata</parameter>&nbsp;:</term>
<listitem><simpara> 2-dimensional control point data (2 * vcnt * gdouble)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> height of resulting strip (y component)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>width</parameter>&nbsp;:</term>
<listitem><simpara> width of strip (corner diameter)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> material to use for faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> strip object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-primitive-mesh" role="function">
<title>g3d_primitive_mesh ()</title>
<indexterm zone="g3d-primitive-mesh"><primary>g3d_primitive_mesh</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_mesh                  (<link linkend="guint32">guint32</link> m,
                                                         <link linkend="guint32">guint32</link> n,
                                                         <link linkend="gboolean">gboolean</link> wrap_m,
                                                         <link linkend="gboolean">gboolean</link> wrap_n,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generate a mesh consisting of m * n vertices. The vertex data is
initialized with (0.0, 0.0, 0.0) and has to be set to something
useful.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>m</parameter>&nbsp;:</term>
<listitem><simpara> number of vertices in m direction
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>n</parameter>&nbsp;:</term>
<listitem><simpara> number of vertices in n direction
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>wrap_m</parameter>&nbsp;:</term>
<listitem><simpara> wrap around in m direction
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>wrap_n</parameter>&nbsp;:</term>
<listitem><simpara> wrap around in n direction
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> material to use for faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> mesh object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-primitive-cylinder" role="function">
<title>g3d_primitive_cylinder ()</title>
<indexterm zone="g3d-primitive-cylinder"><primary>g3d_primitive_cylinder</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_cylinder              (<link linkend="G3DFloat">G3DFloat</link> radius,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="guint32">guint32</link> sides,
                                                         <link linkend="gboolean">gboolean</link> top,
                                                         <link linkend="gboolean">gboolean</link> bottom,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generates an object containing a cylinder.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>radius</parameter>&nbsp;:</term>
<listitem><simpara> the radius of the cylinder
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> the height of the side faces
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>sides</parameter>&nbsp;:</term>
<listitem><simpara> number of side faces (number of circle segments)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>top</parameter>&nbsp;:</term>
<listitem><simpara> add top faces
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>bottom</parameter>&nbsp;:</term>
<listitem><simpara> add bottom faces
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> material to use for faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> cylinder object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-primitive-tube" role="function">
<title>g3d_primitive_tube ()</title>
<indexterm zone="g3d-primitive-tube"><primary>g3d_primitive_tube</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_tube                  (<link linkend="G3DFloat">G3DFloat</link> r_in,
                                                         <link linkend="G3DFloat">G3DFloat</link> r_out,
                                                         <link linkend="G3DFloat">G3DFloat</link> height,
                                                         <link linkend="guint32">guint32</link> sides,
                                                         <link linkend="gboolean">gboolean</link> top,
                                                         <link linkend="gboolean">gboolean</link> bottom,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generates an object containing a tube (a cylinder with a hole).</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>r_in</parameter>&nbsp;:</term>
<listitem><simpara> inner radius
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>r_out</parameter>&nbsp;:</term>
<listitem><simpara> outer radius
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>height</parameter>&nbsp;:</term>
<listitem><simpara> the height of the side faces
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>sides</parameter>&nbsp;:</term>
<listitem><simpara> number of side faces (number of circle segments)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>top</parameter>&nbsp;:</term>
<listitem><simpara> add top faces
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>bottom</parameter>&nbsp;:</term>
<listitem><simpara> add bottom faces
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> material to use for faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> tube object
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-primitive-sphere" role="function">
<title>g3d_primitive_sphere ()</title>
<indexterm zone="g3d-primitive-sphere"><primary>g3d_primitive_sphere</primary></indexterm><programlisting><link linkend="G3DObject">G3DObject</link>*          g3d_primitive_sphere                (<link linkend="G3DFloat">G3DFloat</link> radius,
                                                         <link linkend="guint32">guint32</link> vseg,
                                                         <link linkend="guint32">guint32</link> hseg,
                                                         <link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Generates an object containing a sphere.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>radius</parameter>&nbsp;:</term>
<listitem><simpara> radius
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>vseg</parameter>&nbsp;:</term>
<listitem><simpara> number of vertical segments
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>hseg</parameter>&nbsp;:</term>
<listitem><simpara> number of horizontal segments
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> material to use for faces
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> sphere object
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>




</refentry>