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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="libg3d-material">
<refmeta>
<refentrytitle role="top_of_page" id="libg3d-material.top_of_page">material</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBG3D Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>material</refname>
<refpurpose>Material generation and manipulation</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="libg3d-material.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>

<synopsis>

#include &lt;g3d/material.h&gt;

                    <link linkend="G3DMaterial">G3DMaterial</link>;
<link linkend="G3DMaterial">G3DMaterial</link>*        <link linkend="g3d-material-new">g3d_material_new</link>                    (void);
<link linkend="void">void</link>                <link linkend="g3d-material-free">g3d_material_free</link>                   (<link linkend="G3DMaterial">G3DMaterial</link> *material);
</synopsis>
</refsynopsisdiv>









<refsect1 id="libg3d-material.description" role="desc">
<title role="desc.title">Description</title>
<para>
A material contains all color, shading and texture information for a
<link linkend="G3DFace"><type>G3DFace</type></link>.</para>
<para>

</para>
</refsect1>

<refsect1 id="libg3d-material.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="G3DMaterial" role="struct">
<title>G3DMaterial</title>
<indexterm zone="G3DMaterial"><primary>G3DMaterial</primary></indexterm><programlisting>typedef struct {
	gchar *name;
	G3DFloat r, g, b, a;
	G3DFloat shininess;
	G3DFloat specular[4];
	guint32 flags;

	G3DImage *tex_image;
} G3DMaterial;
</programlisting>
<para>
A material object.</para>
<para>

</para><variablelist role="struct">
<varlistentry>
<term><link linkend="gchar">gchar</link>&nbsp;*<structfield>name</structfield>;</term>
<listitem><simpara> name of material
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DFloat">G3DFloat</link>&nbsp;<structfield>r</structfield>;</term>
<listitem><simpara> red component of color
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DFloat">G3DFloat</link>&nbsp;<structfield>g</structfield>;</term>
<listitem><simpara> green component of color
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DFloat">G3DFloat</link>&nbsp;<structfield>b</structfield>;</term>
<listitem><simpara> blue component of color
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DFloat">G3DFloat</link>&nbsp;<structfield>a</structfield>;</term>
<listitem><simpara> alpha component of color
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DFloat">G3DFloat</link>&nbsp;<structfield>shininess</structfield>;</term>
<listitem><simpara> shiny color
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DFloat">G3DFloat</link>&nbsp;<structfield>specular</structfield>[4];</term>
<listitem><simpara> specular color
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="guint32">guint32</link>&nbsp;<structfield>flags</structfield>;</term>
<listitem><simpara> flags
</simpara></listitem>
</varlistentry>
<varlistentry>
<term><link linkend="G3DImage">G3DImage</link>&nbsp;*<structfield>tex_image</structfield>;</term>
<listitem><simpara> texture image (optional, may be NULL)
</simpara></listitem>
</varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-material-new" role="function">
<title>g3d_material_new ()</title>
<indexterm zone="g3d-material-new"><primary>g3d_material_new</primary></indexterm><programlisting><link linkend="G3DMaterial">G3DMaterial</link>*        g3d_material_new                    (void);</programlisting>
<para>
Generates a new material with a default color.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> the new material or NULL on error
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-material-free" role="function">
<title>g3d_material_free ()</title>
<indexterm zone="g3d-material-free"><primary>g3d_material_free</primary></indexterm><programlisting><link linkend="void">void</link>                g3d_material_free                   (<link linkend="G3DMaterial">G3DMaterial</link> *material);</programlisting>
<para>
Frees all memory allocated for that material.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>material</parameter>&nbsp;:</term>
<listitem><simpara> the material to free
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>




</refentry>