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<?xml version="1.0"?>
<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
               "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
<refentry id="libg3d-context">
<refmeta>
<refentrytitle role="top_of_page" id="libg3d-context.top_of_page">context</refentrytitle>
<manvolnum>3</manvolnum>
<refmiscinfo>LIBG3D Library</refmiscinfo>
</refmeta>

<refnamediv>
<refname>context</refname>
<refpurpose>Libg3d initialization and configuration</refpurpose>
<!--[<xref linkend="desc" endterm="desc.title"/>]-->
</refnamediv>

<refsynopsisdiv id="libg3d-context.synopsis" role="synopsis">
<title role="synopsis.title">Synopsis</title>

<synopsis>

#include &lt;g3d/g3d.h&gt;

                    <link linkend="G3DContext">G3DContext</link>;
<link linkend="G3DContext">G3DContext</link>*         <link linkend="g3d-context-new">g3d_context_new</link>                     (void);
<link linkend="void">void</link>                <link linkend="g3d-context-free">g3d_context_free</link>                    (<link linkend="G3DContext">G3DContext</link> *context);
<link linkend="gboolean">gboolean</link>            (<link linkend="G3DSetBgColorFunc">*G3DSetBgColorFunc</link>)                (<link linkend="G3DFloat">G3DFloat</link> r,
                                                         <link linkend="G3DFloat">G3DFloat</link> g,
                                                         <link linkend="G3DFloat">G3DFloat</link> b,
                                                         <link linkend="G3DFloat">G3DFloat</link> a,
                                                         <link linkend="gpointer">gpointer</link> user_data);
<link linkend="gboolean">gboolean</link>            (<link linkend="G3DUpdateInterfaceFunc">*G3DUpdateInterfaceFunc</link>)           (<link linkend="gpointer">gpointer</link> user_data);
<link linkend="gboolean">gboolean</link>            (<link linkend="G3DUpdateProgressBarFunc">*G3DUpdateProgressBarFunc</link>)         (<link linkend="G3DFloat">G3DFloat</link> percentage,
                                                         <link linkend="gboolean">gboolean</link> show,
                                                         <link linkend="gpointer">gpointer</link> user_data);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-context-update-interface">g3d_context_update_interface</link>        (<link linkend="G3DContext">G3DContext</link> *context);
<link linkend="void">void</link>                <link linkend="g3d-context-set-update-interface-func">g3d_context_set_update_interface_func</link>
                                                        (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DUpdateInterfaceFunc">G3DUpdateInterfaceFunc</link> func,
                                                         <link linkend="gpointer">gpointer</link> user_data);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-context-update-progress-bar">g3d_context_update_progress_bar</link>     (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DFloat">G3DFloat</link> percentage,
                                                         <link linkend="gboolean">gboolean</link> visibility);
<link linkend="void">void</link>                <link linkend="g3d-context-set-update-progress-bar-func">g3d_context_set_update_progress_bar_func</link>
                                                        (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DUpdateProgressBarFunc">G3DUpdateProgressBarFunc</link> func,
                                                         <link linkend="gpointer">gpointer</link> user_data);
<link linkend="gboolean">gboolean</link>            <link linkend="g3d-context-set-bgcolor">g3d_context_set_bgcolor</link>             (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DFloat">G3DFloat</link> r,
                                                         <link linkend="G3DFloat">G3DFloat</link> g,
                                                         <link linkend="G3DFloat">G3DFloat</link> b,
                                                         <link linkend="G3DFloat">G3DFloat</link> a);
<link linkend="void">void</link>                <link linkend="g3d-context-set-set-bgcolor-func">g3d_context_set_set_bgcolor_func</link>    (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DSetBgColorFunc">G3DSetBgColorFunc</link> func,
                                                         <link linkend="gpointer">gpointer</link> user_data);
</synopsis>
</refsynopsisdiv>









<refsect1 id="libg3d-context.description" role="desc">
<title role="desc.title">Description</title>
<para>
All state information is saved in the context. It also serves as an
interface to the application.</para>
<para>

</para>
</refsect1>

<refsect1 id="libg3d-context.details" role="details">
<title role="details.title">Details</title>
<refsect2 id="G3DContext" role="struct">
<title>G3DContext</title>
<indexterm zone="G3DContext"><primary>G3DContext</primary></indexterm><programlisting>typedef struct {
} G3DContext;
</programlisting>
<para>
Internal stuff for libg3d.</para>
<para>

</para></refsect2>
<refsect2 id="g3d-context-new" role="function">
<title>g3d_context_new ()</title>
<indexterm zone="g3d-context-new"><primary>g3d_context_new</primary></indexterm><programlisting><link linkend="G3DContext">G3DContext</link>*         g3d_context_new                     (void);</programlisting>
<para>
Create a new context. This initializes the library (and also the
plugin system so this has not to be done seperately).</para>
<para>

</para><variablelist role="params">
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> a valid context, or NULL on failure.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-free" role="function">
<title>g3d_context_free ()</title>
<indexterm zone="g3d-context-free"><primary>g3d_context_free</primary></indexterm><programlisting><link linkend="void">void</link>                g3d_context_free                    (<link linkend="G3DContext">G3DContext</link> *context);</programlisting>
<para>
Cleans up the context and the plugin system and frees all reserved
memory.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> the context to free
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="G3DSetBgColorFunc" role="function">
<title>G3DSetBgColorFunc ()</title>
<indexterm zone="G3DSetBgColorFunc"><primary>G3DSetBgColorFunc</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            (*G3DSetBgColorFunc)                (<link linkend="G3DFloat">G3DFloat</link> r,
                                                         <link linkend="G3DFloat">G3DFloat</link> g,
                                                         <link linkend="G3DFloat">G3DFloat</link> b,
                                                         <link linkend="G3DFloat">G3DFloat</link> a,
                                                         <link linkend="gpointer">gpointer</link> user_data);</programlisting>
<para>
Background color setting callback.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>r</parameter>&nbsp;:</term>
<listitem><simpara> red component
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>g</parameter>&nbsp;:</term>
<listitem><simpara> green component
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>b</parameter>&nbsp;:</term>
<listitem><simpara> blue component
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>a</parameter>&nbsp;:</term>
<listitem><simpara> alpha component
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara> opaque data as given to <link linkend="g3d-context-set-set-bgcolor-func"><function>g3d_context_set_set_bgcolor_func()</function></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="G3DUpdateInterfaceFunc" role="function">
<title>G3DUpdateInterfaceFunc ()</title>
<indexterm zone="G3DUpdateInterfaceFunc"><primary>G3DUpdateInterfaceFunc</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            (*G3DUpdateInterfaceFunc)           (<link linkend="gpointer">gpointer</link> user_data);</programlisting>
<para>
Interface updating callback.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara> opaque data as given to <link linkend="g3d-context-set-update-interface-func"><function>g3d_context_set_update_interface_func()</function></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="G3DUpdateProgressBarFunc" role="function">
<title>G3DUpdateProgressBarFunc ()</title>
<indexterm zone="G3DUpdateProgressBarFunc"><primary>G3DUpdateProgressBarFunc</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            (*G3DUpdateProgressBarFunc)         (<link linkend="G3DFloat">G3DFloat</link> percentage,
                                                         <link linkend="gboolean">gboolean</link> show,
                                                         <link linkend="gpointer">gpointer</link> user_data);</programlisting>
<para>
Progress updating callback.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>percentage</parameter>&nbsp;:</term>
<listitem><simpara> progress of plugin operation
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>show</parameter>&nbsp;:</term>
<listitem><simpara> <link linkend="TRUE:CAPS"><type>TRUE</type></link> if the progress bar should be visible, <link linkend="FALSE:CAPS"><type>FALSE</type></link> else
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara> opaque data as given to
<link linkend="g3d-context-set-update-progress-bar-func"><function>g3d_context_set_update_progress_bar_func()</function></link>
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else.
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-update-interface" role="function">
<title>g3d_context_update_interface ()</title>
<indexterm zone="g3d-context-update-interface"><primary>g3d_context_update_interface</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_context_update_interface        (<link linkend="G3DContext">G3DContext</link> *context);</programlisting>
<para>
Try to update the interface. This will call a function registered with
<parameter>g3d_context_set_update_interface_func</parameter>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> a valid context
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-set-update-interface-func" role="function">
<title>g3d_context_set_update_interface_func ()</title>
<indexterm zone="g3d-context-set-update-interface-func"><primary>g3d_context_set_update_interface_func</primary></indexterm><programlisting><link linkend="void">void</link>                g3d_context_set_update_interface_func
                                                        (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DUpdateInterfaceFunc">G3DUpdateInterfaceFunc</link> func,
                                                         <link linkend="gpointer">gpointer</link> user_data);</programlisting>
<para>
Registers a callback function for updating the interface.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> a valid context
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>func</parameter>&nbsp;:</term>
<listitem><simpara> the callback function
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara> user-defined opaque pointer
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-update-progress-bar" role="function">
<title>g3d_context_update_progress_bar ()</title>
<indexterm zone="g3d-context-update-progress-bar"><primary>g3d_context_update_progress_bar</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_context_update_progress_bar     (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DFloat">G3DFloat</link> percentage,
                                                         <link linkend="gboolean">gboolean</link> visibility);</programlisting>
<para>
Try to update the progress bar.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> a valid context
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>percentage</parameter>&nbsp;:</term>
<listitem><simpara> the percentage to set on the progress bar
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>visibility</parameter>&nbsp;:</term>
<listitem><simpara> show or hide the progress bar
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-set-update-progress-bar-func" role="function">
<title>g3d_context_set_update_progress_bar_func ()</title>
<indexterm zone="g3d-context-set-update-progress-bar-func"><primary>g3d_context_set_update_progress_bar_func</primary></indexterm><programlisting><link linkend="void">void</link>                g3d_context_set_update_progress_bar_func
                                                        (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DUpdateProgressBarFunc">G3DUpdateProgressBarFunc</link> func,
                                                         <link linkend="gpointer">gpointer</link> user_data);</programlisting>
<para>
Registers a callback function for updating the progress bar.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> a valid context
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>func</parameter>&nbsp;:</term>
<listitem><simpara> the callback function
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara> user-defined opaque pointer
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-set-bgcolor" role="function">
<title>g3d_context_set_bgcolor ()</title>
<indexterm zone="g3d-context-set-bgcolor"><primary>g3d_context_set_bgcolor</primary></indexterm><programlisting><link linkend="gboolean">gboolean</link>            g3d_context_set_bgcolor             (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DFloat">G3DFloat</link> r,
                                                         <link linkend="G3DFloat">G3DFloat</link> g,
                                                         <link linkend="G3DFloat">G3DFloat</link> b,
                                                         <link linkend="G3DFloat">G3DFloat</link> a);</programlisting>
<para>
Try to set the background color. This will call a function registered
with <link><parameter>g3d_context_set_set_bgcolor_func</parameter></link>.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> a valid context
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>r</parameter>&nbsp;:</term>
<listitem><simpara> red component (range: 0.0 .. 1.0)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>g</parameter>&nbsp;:</term>
<listitem><simpara> green component (range: 0.0 .. 1.0)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>b</parameter>&nbsp;:</term>
<listitem><simpara> green component (range: 0.0 .. 1.0)
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>a</parameter>&nbsp;:</term>
<listitem><simpara> alpha component
</simpara></listitem></varlistentry>
<varlistentry><term><emphasis>Returns</emphasis>&nbsp;:</term><listitem><simpara> TRUE on success, FALSE else
</simpara></listitem></varlistentry>
</variablelist></refsect2>
<refsect2 id="g3d-context-set-set-bgcolor-func" role="function">
<title>g3d_context_set_set_bgcolor_func ()</title>
<indexterm zone="g3d-context-set-set-bgcolor-func"><primary>g3d_context_set_set_bgcolor_func</primary></indexterm><programlisting><link linkend="void">void</link>                g3d_context_set_set_bgcolor_func    (<link linkend="G3DContext">G3DContext</link> *context,
                                                         <link linkend="G3DSetBgColorFunc">G3DSetBgColorFunc</link> func,
                                                         <link linkend="gpointer">gpointer</link> user_data);</programlisting>
<para>
Registers a callback function for setting the background color.</para>
<para>

</para><variablelist role="params">
<varlistentry><term><parameter>context</parameter>&nbsp;:</term>
<listitem><simpara> a valid context
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>func</parameter>&nbsp;:</term>
<listitem><simpara> the callback function
</simpara></listitem></varlistentry>
<varlistentry><term><parameter>user_data</parameter>&nbsp;:</term>
<listitem><simpara> user-defined opaque pointer
</simpara></listitem></varlistentry>
</variablelist></refsect2>

</refsect1>



<refsect1 id="libg3d-context.see-also">
<title>See Also</title>
<link linkend="G3DContext"><type>G3DContext</type></link>
</refsect1>

</refentry>