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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>object</title>
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<tr><td colspan="5" class="shortcuts"><nobr><a href="#libg3d-object.synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#libg3d-object.description" class="shortcut">Description</a></nobr></td></tr>
</table>
<div class="refentry" lang="en">
<a name="libg3d-object"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="libg3d-object.top_of_page"></a>object</span></h2>
<p>object — Object manipulation</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="libg3d-object.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">

#include &lt;g3d/object.h&gt;

                    <a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a>;
                    <a class="link" href="libg3d-object.html#G3DTransformation" title="G3DTransformation">G3DTransformation</a>;
void                <a class="link" href="libg3d-object.html#g3d-object-free" title="g3d_object_free ()">g3d_object_free</a>                     (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gdouble"
>gdouble</a>             <a class="link" href="libg3d-object.html#g3d-object-radius" title="g3d_object_radius ()">g3d_object_radius</a>                   (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            <a class="link" href="libg3d-object.html#g3d-object-scale" title="g3d_object_scale ()">g3d_object_scale</a>                    (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object,
                                                         <a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> scale);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            <a class="link" href="libg3d-object.html#g3d-object-transform" title="g3d_object_transform ()">g3d_object_transform</a>                (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object,
                                                         <a class="link" href="libg3d-matrix.html#G3DMatrix" title="G3DMatrix">G3DMatrix</a> *matrix);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            <a class="link" href="libg3d-object.html#g3d-object-transform-normals" title="g3d_object_transform_normals ()">g3d_object_transform_normals</a>        (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object,
                                                         <a class="link" href="libg3d-matrix.html#G3DMatrix" title="G3DMatrix">G3DMatrix</a> *matrix);
<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a>*          <a class="link" href="libg3d-object.html#g3d-object-duplicate" title="g3d_object_duplicate ()">g3d_object_duplicate</a>                (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            <a class="link" href="libg3d-object.html#g3d-object-optimize" title="g3d_object_optimize ()">g3d_object_optimize</a>                 (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            <a class="link" href="libg3d-object.html#g3d-object-smooth" title="g3d_object_smooth ()">g3d_object_smooth</a>                   (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);
<a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            <a class="link" href="libg3d-object.html#g3d-object-merge" title="g3d_object_merge ()">g3d_object_merge</a>                    (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *o1,
                                                         <a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *o2);
</pre>
</div>
<div class="refsect1" lang="en">
<a name="libg3d-object.description"></a><h2>Description</h2>
<p>
Objects are parts of a model. In most file formats vertices and faces are
grouped in some way into objects. Objects can be hierarchical, so what a
model contains is basically an object tree.</p>
<p>

</p>
</div>
<div class="refsect1" lang="en">
<a name="libg3d-object.details"></a><h2>Details</h2>
<div class="refsect2" lang="en">
<a name="G3DObject"></a><h3>G3DObject</h3>
<pre class="programlisting">typedef struct {
	gchar *name;

	GSList *materials;
	GSList *faces;
	GSList *objects;

	/* transformation, may be NULL */
	G3DTransformation *transformation;

	/* don't render this object */
	gboolean hide;

	/* vertices */
	guint32 vertex_count;
	G3DVector *vertex_data;
} G3DObject;
</pre>
<p>
A three-dimensional object.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"
>gchar</a> *<em class="structfield"><code>name</code></em>;</span></p></td>
<td> name of object
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> *<em class="structfield"><code>materials</code></em>;</span></p></td>
<td> list of materials
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> *<em class="structfield"><code>faces</code></em>;</span></p></td>
<td> list of faces
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Singly-Linked-Lists.html#GSList"
>GSList</a> *<em class="structfield"><code>objects</code></em>;</span></p></td>
<td> list of sub-objects
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-object.html#G3DTransformation" title="G3DTransformation">G3DTransformation</a> *<em class="structfield"><code>transformation</code></em>;</span></p></td>
<td> optional transformation
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a> <em class="structfield"><code>hide</code></em>;</span></p></td>
<td> flag to disable object rendering
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint32"
>guint32</a> <em class="structfield"><code>vertex_count</code></em>;</span></p></td>
<td> number of vertices
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-vector.html#G3DVector" title="G3DVector">G3DVector</a> *<em class="structfield"><code>vertex_data</code></em>;</span></p></td>
<td> vertex vector data
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="G3DTransformation"></a><h3>G3DTransformation</h3>
<pre class="programlisting">typedef struct {
	G3DMatrix matrix[16];
	guint32 flags;
} G3DTransformation;
</pre>
<p>
A three-dimensional matrix transformation object.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-matrix.html#G3DMatrix" title="G3DMatrix">G3DMatrix</a> <em class="structfield"><code>matrix</code></em>[16];</span></p></td>
<td> the transformation matrix
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint32"
>guint32</a> <em class="structfield"><code>flags</code></em>;</span></p></td>
<td> flags
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-free"></a><h3>g3d_object_free ()</h3>
<pre class="programlisting">void                g3d_object_free                     (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);</pre>
<p>
Frees all memory allocated for that object.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to free
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-radius"></a><h3>g3d_object_radius ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gdouble"
>gdouble</a>             g3d_object_radius                   (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);</pre>
<p>
Calculates the radius of the object. This is the maximum from the
center to a vertex.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to measure
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the radius of the given object
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-scale"></a><h3>g3d_object_scale ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            g3d_object_scale                    (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object,
                                                         <a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> scale);</pre>
<p>
Resizes the object by the factor <em class="parameter"><code>scale</code></em>.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to scale
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>scale</code></em> :</span></p></td>
<td> scale factor
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE on success, FALSE else
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-transform"></a><h3>g3d_object_transform ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            g3d_object_transform                (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object,
                                                         <a class="link" href="libg3d-matrix.html#G3DMatrix" title="G3DMatrix">G3DMatrix</a> *matrix);</pre>
<p>
Multiplies all vertices of the object with the transformation matrix.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to transform
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td> the transformation matrix
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE on success, FALSE else
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-transform-normals"></a><h3>g3d_object_transform_normals ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            g3d_object_transform_normals        (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object,
                                                         <a class="link" href="libg3d-matrix.html#G3DMatrix" title="G3DMatrix">G3DMatrix</a> *matrix);</pre>
<p>
Multiplies all normals of the object with the transformation matrix.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to transform
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>matrix</code></em> :</span></p></td>
<td> the transformation matrix
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE on success, FALSE else
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-duplicate"></a><h3>g3d_object_duplicate ()</h3>
<pre class="programlisting"><a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a>*          g3d_object_duplicate                (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);</pre>
<p>
Duplicates an object with all vertices, faces and materials.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to duplicate
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the new clone object
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-optimize"></a><h3>g3d_object_optimize ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            g3d_object_optimize                 (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);</pre>
<p>
Puts all vertex and face information into special arrays for faster
rendering. It is deprecated and should not be used.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to optimize
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE on success, FALSE else
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-object-smooth"></a><h3>g3d_object_smooth ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            g3d_object_smooth                   (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *object);</pre>
<p>
FIXME: unimplemented.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>object</code></em> :</span></p></td>
<td> the object to smooth
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE on success, FALSE else
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<div class="refsect2" lang="en">
<a name="g3d-object-merge"></a><h3>g3d_object_merge ()</h3>
<pre class="programlisting"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gboolean"
>gboolean</a>            g3d_object_merge                    (<a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *o1,
                                                         <a class="link" href="libg3d-object.html#G3DObject" title="G3DObject">G3DObject</a> *o2);</pre>
<p>
Merges both objects into <em class="parameter"><code>o1</code></em>.
FIXME: needs cleanup</p>
<p>

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<td><p><span class="term"><em class="parameter"><code>o1</code></em> :</span></p></td>
<td> first and target object
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<td><p><span class="term"><em class="parameter"><code>o2</code></em> :</span></p></td>
<td> second object
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<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> TRUE on success, FALSE else
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