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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<a name="libg3d-material"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="libg3d-material.top_of_page"></a>material</span></h2>
<p>material — Material generation and manipulation</p>
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<div class="refsynopsisdiv">
<a name="libg3d-material.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">

#include &lt;g3d/material.h&gt;

                    <a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a>;
<a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a>*        <a class="link" href="libg3d-material.html#g3d-material-new" title="g3d_material_new ()">g3d_material_new</a>                    (void);
void                <a class="link" href="libg3d-material.html#g3d-material-free" title="g3d_material_free ()">g3d_material_free</a>                   (<a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a> *material);
</pre>
</div>
<div class="refsect1" lang="en">
<a name="libg3d-material.description"></a><h2>Description</h2>
<p>
A material contains all color, shading and texture information for a
<a class="link" href="libg3d-face.html#G3DFace" title="G3DFace"><span class="type">G3DFace</span></a>.</p>
<p>

</p>
</div>
<div class="refsect1" lang="en">
<a name="libg3d-material.details"></a><h2>Details</h2>
<div class="refsect2" lang="en">
<a name="G3DMaterial"></a><h3>G3DMaterial</h3>
<pre class="programlisting">typedef struct {
	gchar *name;
	G3DFloat r, g, b, a;
	G3DFloat shininess;
	G3DFloat specular[4];
	guint32 flags;

	G3DImage *tex_image;
} G3DMaterial;
</pre>
<p>
A material object.</p>
<p>

</p>
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<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#gchar"
>gchar</a> *<em class="structfield"><code>name</code></em>;</span></p></td>
<td> name of material
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> <em class="structfield"><code>r</code></em>;</span></p></td>
<td> red component of color
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> <em class="structfield"><code>g</code></em>;</span></p></td>
<td> green component of color
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> <em class="structfield"><code>b</code></em>;</span></p></td>
<td> blue component of color
</td>
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<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> <em class="structfield"><code>a</code></em>;</span></p></td>
<td> alpha component of color
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> <em class="structfield"><code>shininess</code></em>;</span></p></td>
<td> shiny color
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-types.html#G3DFloat" title="G3DFloat">G3DFloat</a> <em class="structfield"><code>specular</code></em>[4];</span></p></td>
<td> specular color
</td>
</tr>
<tr>
<td><p><span class="term"><a
href="/usr/share/gtk-doc/html/glib/glib-Basic-Types.html#guint32"
>guint32</a> <em class="structfield"><code>flags</code></em>;</span></p></td>
<td> flags
</td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="libg3d-texture.html#G3DImage" title="G3DImage">G3DImage</a> *<em class="structfield"><code>tex_image</code></em>;</span></p></td>
<td> texture image (optional, may be NULL)
</td>
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<hr>
<div class="refsect2" lang="en">
<a name="g3d-material-new"></a><h3>g3d_material_new ()</h3>
<pre class="programlisting"><a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a>*        g3d_material_new                    (void);</pre>
<p>
Generates a new material with a default color.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the new material or NULL on error
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="g3d-material-free"></a><h3>g3d_material_free ()</h3>
<pre class="programlisting">void                g3d_material_free                   (<a class="link" href="libg3d-material.html#G3DMaterial" title="G3DMaterial">G3DMaterial</a> *material);</pre>
<p>
Frees all memory allocated for that material.</p>
<p>

</p>
<div class="variablelist"><table border="0">
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<td><p><span class="term"><em class="parameter"><code>material</code></em> :</span></p></td>
<td> the material to free
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