aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/tools/IrrFontTool/newFontTool/CVectorFontTool.h
blob: 05a9c79a465d5884c29706c5b905765593836b27 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
/*
	Vector font tool - Gaz Davidson December 2006-2012

	I noticed bitmap fonts were taking massive amounts of video memory at reasonable sizes,
	so I decided to make a vector font. I always wanted to try converting pixels to triangles...

	And I failed! This is a collection of the ugliest, bloated, most inneficient algorithms
	i've ever written, but its kinda working so I'm not changing it.
*/

#ifndef __VECTOR_FONT_TOOL_INCLUDED__
#define __VECTOR_FONT_TOOL_INCLUDED__

#include "irrlicht.h"
#include "CFontTool.h"
#include <assert.h>

using namespace irr;
using namespace video;

struct STriangleList
{
	core::array<core::vector2df>	positions;
	core::array<u16>		indexes;

	// for adding one triangle list to another,
	// these triangles share positions, but dont share triangles
	STriangleList& operator+=(STriangleList &other)
	{
		core::matrix4 m;
		core::array<s32> map;
		map.set_used(other.positions.size());

		for (u32 i=0; i<map.size(); ++i)
			map[i]=-1;

		for (u32 i=0; i<positions.size(); ++i)
			for (u32 j=0; j<map.size(); ++j)
				if ( positions[i] == other.positions[j] )
					map[j] = i;

		for (u32 i=0; i<map.size(); ++i)
			if (map[i] == -1)
			{
				positions.push_back(other.positions[i]);
				map[i] = positions.size()-1;
			}

		// add triangles
		for (u32 i=0; i<other.indexes.size(); ++i)
			indexes.push_back((u32)map[other.indexes[i]]);

		return *this;
	}

	// functions for building triangles for shapes,
	// each shape can't have duplicate triangles
	bool hasTriangle(core::vector2df a, core::vector2df b, core::vector2df c)
	{
		// make sure the triangle is wound correctly
		if (core::line2df(a,b).getPointOrientation(c) < 0)
			{ core::vector2df tmp=a; a=b; b=tmp; }

		u32 ia=0xffffffff, ib=0xffffffff, ic=0xffffffff;
		// Find each vertex
		for (u32 i=0; i < positions.size() && (ia==(u32)-1||ib==(u32)-1||ic==(u32)-1) ; ++i)
		{
			if (positions[i] == a)
				ia = i;
			if (positions[i] == b)
				ib = i;
			if (positions[i] == c)
				ic = i;
		}

		if (ia==0xffffffff)
		{
			return false;
		}
		if (ib==0xffffffff)
		{
			return false;
		}
		if (ic==0xffffffff)
		{
			return false;
		}

		for (u32 i=0; i<indexes.size(); i+=3)
			if ( (indexes[i] == ia && indexes[i+1] == ib && indexes[i+2] == ic) ||
				(indexes[i] == ic && indexes[i+1] == ia && indexes[i+2] == ib) ||
				(indexes[i] == ib && indexes[i+1] == ic && indexes[i+2] == ia) )
					return true;

		return false;
	}

	void add(core::vector2df a, core::vector2df b, core::vector2df c)
	{

		// make sure the triangle is wound correctly
		if (core::line2df(a,b).getPointOrientation(c) < 0)
		{
			core::vector2df tmp=a; a=b; b=tmp;
		}

		u32 ia=0xffffffff, ib=0xffffffff, ic=0xffffffff;
		// no duplicate vertex positions allowed...
		for (u32 i=0; i < positions.size() && (ia==-1||ib==-1||ic==-1) ; ++i)
		{
			if (positions[i] == a)
				ia = i;
			if (positions[i] == b)
				ib = i;
			if (positions[i] == c)
				ic = i;
		}
		bool found=true;
		if (ia==0xffffffff)
		{
			ia = positions.size();
			positions.push_back(a);
			found=false;
		}
		if (ib==0xffffffff)
		{
			ib = positions.size();
			positions.push_back(b);
			found=false;
		}
		if (ic==0xffffffff)
		{
			ic = positions.size();
			positions.push_back(c);
			found=false;
		}

		// no duplicate triangles allowed
		if (found)
		{
			found=false;
			for (u32 i=0; i<indexes.size(); i+=3)
			{
				if ( (indexes[i] == ia && indexes[i+1] == ib && indexes[i+2] == ic) ||
					(indexes[i] == ic && indexes[i+1] == ia && indexes[i+2] == ib) ||
					(indexes[i] == ib && indexes[i+1] == ic && indexes[i+2] == ia) )
				{
					found=true;
					break;
				}
			}
		}

		if (!found)
		{
			indexes.push_back(ia);
			indexes.push_back(ib);
			indexes.push_back(ic);
		}
	}
};

// finds groups of pixels and triangulates them
class CGroupFinder
{
public:
	CGroupFinder(bool *memory, s32 w, s32 h, IrrlichtDevice *dev):
		width(w), height(h), mem(memory), Device(dev)
	{
		refbuffer.set_used(w*h);
		for (u32 i=0; i<refbuffer.size(); ++i)
			refbuffer[i]=0;
		// find groups of pixels
		findGroups();
		removeGroups();

		// triangulate
		for (u32 i=0; i<groups.size(); ++i)
		{
			groups[i].triangulate();
		}
	}

	// contains a clockwise edge line
	struct SEdge
	{
		SEdge() : positions() { }

		core::array<core::position2di> positions;

		bool isMember(s32 x, s32 y)
		{
			for (u32 i=0; i<positions.size(); ++i)
				if (positions[i].X == x && positions[i].Y == y)
					return true;
			return false;
		}

		// reduces the number of points in the edge
		void reduce(s32 level=0)
		{
			// level 0- remove points on the same line
			for (u32 i=1; i < positions.size()-1; ++i)
			{
				// same point as the last one?! shouldnt happen, dunno why it does :|
				if (positions[i-1] == positions[i])
				{
					positions.erase(i--);
					continue;
				}

				// get headings
				core::vector2d<f32>	h1((f32)(positions[i-1].X - positions[i].X),(f32)(positions[i-1].Y - positions[i].Y)),
							h2((f32)(positions[i].X - positions[i+1].X),(f32)(positions[i].Y - positions[i+1].Y));
				h1.normalize();
				h2.normalize();

				if (h1==h2) // erase the current point
					positions.erase(i--);
			}

			// level 1- if point1 points at point3, we can skip point2
			// level 2+ allow a deviation of level-1

		}

	};

	// contains an array of lines for triangulation
	struct SLineList
	{
		core::array<core::line2df>	lines;
		SLineList() : lines() { }
		void addEdge(const SEdge &edge)
		{
			// adds lines to the buffer
			for (u32 i=1; i<edge.positions.size(); ++i)
				addLine(core::line2df((f32)edge.positions[i-1].X,	(f32)edge.positions[i-1].Y,
						(f32)edge.positions[i].X,	(f32)edge.positions[i].Y ));
		}
		void addLine( const core::line2df &line )
		{
			// no dupes!
			if (!hasLine(line))
				lines.push_back(line);
		}
		bool hasLine( const core::line2df &line )
		{
			for (u32 i=0; i<lines.size(); ++i)
				if (line == lines[i] || (line.start == lines[i].end && line.end == lines[i].start) )
					return true;
			return false;
		}

		bool crossesWith( core::line2df l, core::vector2df p)
		{
			// inside checks only work with clockwise triangles
			if (l.getPointOrientation(p) < 0)
				{ core::vector2df tmp=l.start; l.start=l.end; l.end=tmp; }

			// make the 3 triangle edges
			core::line2df &la=l, lb(l.end,p), lc(p,l.start);

			// test every line in the list
			for (u32 i=0; i<lines.size(); ++i)
			{
				core::line2df &l2 = lines[i];

				// the triangle isn't allowed to enclose any points
				// triangles are clockwise, so if to the right of all 3 lines, it's enclosed
				if (la.getPointOrientation(l2.start) > 0 &&
					lb.getPointOrientation(l2.start) > 0 &&
					lc.getPointOrientation(l2.start) > 0)
					return true;
				//if (la.getPointOrientation(l2.start) < 0 &&
				//	lb.getPointOrientation(l2.start) < 0 &&
				//	lc.getPointOrientation(l2.start) < 0)
				//	return true;

				core::vector2df out;
				//if (la.intersectWith(l2,out))
				//	if (out != la.start && out != la.end &&
				//		out != l2.start && out != l2.end)
				//		return true;
				if (lb.intersectWith(l2,out))
					if (!out.equals(lb.start) && !out.equals(lb.end) &&
						!out.equals(l2.start) && !out.equals(l2.end))
						return true;
				if (lc.intersectWith(l2,out))
					if (!out.equals(lc.start) && !out.equals(lc.end) &&
						!out.equals(l2.start) && !out.equals(l2.end))
						return true;

				// my shit intersection code only works with lines in certain directions :(
				if (l2.intersectWith(lb,out))
					if (!out.equals(lb.start) && !out.equals(lb.end) &&
						!out.equals(l2.start) && !out.equals(l2.end))
						return true;
				if (l2.intersectWith(lc,out))
					if (!out.equals(lc.start) && !out.equals(lc.end) &&
						!out.equals(l2.start) && !out.equals(l2.end))
						return true;


				if (lb.isPointOnLine(l2.start) && l2.start != lb.start && l2.start != lb.end)
					return true;
				if (lc.isPointOnLine(l2.start) && l2.start != lc.start && l2.start != lc.end)
					return true;

			}
			return false;
		}
	};

	// an area of adjacent pixels
	struct SPixelGroup
	{
		SPixelGroup(IrrlichtDevice *device) : triangles(), pixelWidth(0), pixelHeight(0),
			Device(device) {}

		core::array<core::position2di>	pixels;
		core::array<SEdge>		edges;
		STriangleList		triangles;
		core::array<SLineList>	ll;
		core::array<bool>		isMemberCache;
		s32			pixelWidth;
		s32			pixelHeight;
		IrrlichtDevice		*Device;

		void triangulate()
		{

			// find edges in this group
			makeEdges();

			// triangulate the group
			makeTriangles();

		}

		void drawTriangle( core::line2df line, core::vector2df point)
		{
			//const u32 endt = Device->getTimer()->getTime() + t;
			f32 scale = 5;


			//while(Device->getTimer()->getTime() < endt )
			//{
				Device->run();
				Device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0));
				for (u32 v=0;v<ll.size(); ++v)
				for (u32 h=0;h<ll[v].lines.size(); ++h)
				{
					core::line2df &currentline = ll[v].lines[h];
					core::position2di st = core::position2di((s32)(currentline.start.X*scale)+50, (s32)(currentline.start.Y*scale)+50);
					core::position2di en = core::position2di((s32)(currentline.end.X*scale)+50, (s32)(currentline.end.Y*scale)+50);

					Device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,255,255));
				}
				// draw this triangle
				const core::position2di st((s32)(line.start.X*scale)+50, (s32)(line.start.Y*scale)+50);
				const core::position2di en((s32)(line.end.X*scale)+50, (s32)(line.end.Y*scale)+50);
				const core::position2di p((s32)(point.X*scale)+50, (s32)(point.Y*scale)+50);
				Device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0));
				Device->getVideoDriver()->draw2DLine(en,p, SColor(255,0,255,0));
				Device->getVideoDriver()->draw2DLine(p,st, SColor(255,0,0,255));

				Device->getVideoDriver()->endScene();
			//}
		}

		void makeTriangles()
		{
			// make lines from edges, because they're easier to deal with
			ll.clear();
			for (u32 i=0; i < edges.size(); ++i)
			{
				SLineList l;
				l.addEdge(edges[i]);
				ll.push_back(l);
			}
			// add an extra one for inside edges
			SLineList innerlines;
			ll.push_back(innerlines);

			// loop through each edge and make triangles
			for (u32 i=0; i<ll.size(); ++i)
			{
				// loop through each line in the edge
				for (u32 cl=0; cl<ll[i].lines.size(); ++cl)
				{

					core::line2df &currentLine = ll[i].lines[cl];
					f32 bestScore = -10.0f;
					s32 bestEdge = -1;
					s32 bestPoint = -1;
					// find the best scoring point to join to this line
					for (u32 k=0; k<ll.size(); ++k)
						for (u32 j=0; j< ll[k].lines.size(); ++j)
						{
							f32 score = 0.0f;
							core::vector2df point(ll[k].lines[j].start.X,
											ll[k].lines[j].start.Y);
							core::line2df line1(point,currentLine.start);
							core::line2df line2(currentLine.end,point);

							// can't be part of the current line
							if (point == currentLine.start || point == currentLine.end)
								continue;

							// must be to the right hand side (triangles are wound clockwise)
							// unless its part of the inside...
							f32 side1 = currentLine.getPointOrientation(point);
							f32 side2 = core::line2df(point,currentLine.start).getPointOrientation(currentLine.end);
							f32 side3 = core::line2df(currentLine.end,point).getPointOrientation(currentLine.start);
							if (i<ll.size()-1)
								if (side1 <= 0 || side2 <= 0 || side3 <=0)
									continue;

							// can't already have this triangle
							if (triangles.hasTriangle(currentLine.start,currentLine.end,point))
								continue;

							// must not cross any other lines or enclose any points
							bool itCrossed = false;
							for (u32 v=0; v<ll.size(); ++v)
								if (ll[v].crossesWith(currentLine, point))
								{
									itCrossed = true;
									break;
								}
							if (itCrossed)
								continue;


							// so, we like this triangle, but how much?
							// is it better than all the others?

							// we prefer points from other edges, unless its on the inside
							if (k==i && i != ll.size()-1)
								score = 1;
							else
								score = 2;

							// we prefer evenly shaped triangles

							// we prefer triangles with a large area

							// do we like this one more than the others?
							if (score>bestScore)
							{
								bestScore = score;
								bestEdge = k;
								bestPoint = j;
							}
						}
					// hopefully we found one
					if (bestEdge >= 0 && bestPoint >= 0 && bestScore >= 0.0f)
					{
						//assert(bestEdge >= 0 && bestPoint >= 0);
						//assert(bestScore >= 0.0f);

						core::vector2df point(ll[bestEdge].lines[bestPoint].start.X, ll[bestEdge].lines[bestPoint].start.Y);

						// add it to the triangles list
						triangles.add(currentLine.start, currentLine.end, point);

						// add inner lines to the line buffer, but only if they arent in others

						core::line2df la(point,currentLine.start);
						core::line2df lb(currentLine.end,point);

						bool found = false;
						for (u32 lineno=0;lineno<ll.size()-1; ++lineno)
							if (ll[lineno].hasLine(la))
								{ found=true; break; }
						if (!found)
							ll[ll.size()-1].addLine(la);

						for (u32 lineno=0;lineno<ll.size()-1; ++lineno)
							if (ll[lineno].hasLine(lb))
								{ found=true; break; }
						if (!found)
							ll[ll.size()-1].addLine(lb);

						//drawTriangle(currentLine, point);

					}

				}
			}
		}

		// finds the edges
		void makeEdges()
		{

			// speed it up
			refreshIsMemberCache();

			// clear the edges
			edges.clear();

			// loop through each pixel
			for (u32 i=0; i < pixels.size(); ++i)
			{
				core::position2di &p = pixels[i];
				s32 &x=p.X, &y=p.Y;
				bool ul = isMember(p.X-1,p.Y-1);
				bool u = isMember(p.X,p.Y-1);
				bool ur = isMember(p.X+1,p.Y-1);
				bool l = isMember(p.X-1,p.Y);
				bool r = isMember(p.X+1,p.Y);
				bool bl = isMember(p.X-1,p.Y+1);
				bool b = isMember(p.X,p.Y+1);
				bool br = isMember(p.X+1,p.Y+1);

				// walls already added?
				bool top=u, bottom=b, left=l, right=r;

				if (!(ul | u | ur | l | r | bl | b | br))
				{
					// lone square
					SEdge a;
					a.positions.push_back( core::position2di(x,y));
					a.positions.push_back( core::position2di(x+1,y));
					a.positions.push_back( core::position2di(x+1,y+1));
					a.positions.push_back( core::position2di(x,y+1));
					a.positions.push_back( core::position2di(x,y));
					edges.push_back(a);
					top=bottom=left=right=true;
				}
				else
				{
					if (!(ul|u|l) && (b&r) )
					{
						// upper outer diagonal "/"
						addToEdges(x,y+1,x+1,y);
						top=left=true;
					} else if ( !(u|ur|r) && (b&l) )
					{
						// upper outer diagonal "\"
						addToEdges(x,y,x+1,y+1);
						top=right=true;
					} else if ( !(l|bl|b) && (r&u) )
					{
						// lower outer diagonal "\"
						addToEdges(x+1,y+1,x,y);
						left=bottom=true;
					} else if ( !(r|br|b) && (l&u) )
					{
						// lower outer diagonal "/"
						addToEdges(x+1,y,x,y+1);
						right=bottom=true;
					}/* else if (!(b) && (l&bl) )
					{
						// upper inner diagonal "/"
						addToEdges(x+1,y+1,x,y+2);
						//bottom=true;
					} else if ( !(b) && (r&br) )
					{
						// upper inner diagonal "\"
						addToEdges(x+1,y+2,x,y+1);
						//bottom=true;
					} else if ( !(r) && (b&br) )
					{
						// lower inner diagonal "\"
						addToEdges(x+1,y,x+2,y+1);
						//right=true;
					} else if ( !(l) && (b&bl) )
					{
						// lower inner diagonal "/"
						addToEdges(x-1,y+1,x,y);
						//left=true;
					}*/

					// add flat edges
					if (!left	/*&& !( (u&ul) || (b&bl)) */)	addToEdges(x,y+1,x,y);
					if (!top	/*&& !( (l&ul) || (r&ur)) */)	addToEdges(x,y,x+1,y);
					if (!right	/*&& !( (u&ur) || (b&br)) */)	addToEdges(x+1,y,x+1,y+1);
					if (!bottom /*&& !( (l&bl) || (r&br)) */)	addToEdges(x+1,y+1,x,y+1);
				} // lone square
			} // for

			// reduce the number of points in each edge
			for (u32 i=0; i<edges.size(); ++i)
			{
				edges[i].reduce(1);

				// all edges should have at least 3 points
				assert(edges[i].positions.size() >= 3);

				// all edges should be closed
				assert(edges[i].positions[0] == edges[i].positions[edges[i].positions.size()-1] );
			}
		}

		// adds a line to the edges arrays
		void addToEdges(s32 x1, s32 y1, s32 x2, s32 y2)
		{
			bool found=false;
			// loop through each edge
			for (u32 i=0; i<edges.size(); ++i)
			{
				// if this line starts at the end of an edge
				if ( edges[i].positions[edges[i].positions.size()-1] == core::position2di(x1,y1))
				{
					// add it to the end
					edges[i].positions.push_back(core::position2di(x2,y2));
					found=true;
					break;
				}
				// if the line ends at the start of the edge
				if ( edges[i].positions[0]== core::position2di(x2,y2))
				{
					// add it to the front
					edges[i].positions.push_front(core::position2di(x1,y1));
					found=true;
					break;
				}
			}
			if (!found)
			{
				// we make a new edge
				SEdge n;
				n.positions.push_back(core::position2di(x1,y1));
				n.positions.push_back(core::position2di(x2,y2));
				edges.push_back(n);
			}

			joinEdges();
		}

		void joinEdges()
		{
			// touching edges are joined

			for (u32 i=0; i < edges.size(); ++i)
				for (u32 j=0; j < edges.size(); ++j)
			{
				if (i != j && edges[j].positions.size() && edges[i].positions.size())
				{
					if (edges[j].positions[0] == edges[i].positions[edges[i].positions.size()-1])
					{
						for (u32 k=0; k < edges[j].positions.size(); ++k)
							edges[i].positions.push_back(edges[j].positions[k]);
						edges[j].positions.clear();
					}
				}
			}

			// remove empty edges
			for (u32 i=0; i<edges.size(); ++i)
				if (edges[i].positions.size() == 0)
					edges.erase(i--);
		}

		// tells if this x,y position is a member of this group
		bool isMember(s32 x, s32 y)
		{
			//for (u32 i=0; i<pixels.size(); ++i)
			//	if (pixels[i].X == x && pixels[i].Y == y)
			//	return true;
			if (x>pixelWidth || y>pixelHeight || x<0 || y<0)
				return false;
			else
				return isMemberCache[pixelWidth*y + x];
		}

		void refreshIsMemberCache()
		{
			isMemberCache.clear();
			pixelWidth=0; pixelHeight=0;
			for (u32 i=0; i<pixels.size(); ++i)
			{
				if (pixels[i].X>pixelWidth) pixelWidth=pixels[i].X;
				if (pixels[i].Y>pixelHeight) pixelHeight=pixels[i].Y;
			}
			pixelWidth+=2; pixelHeight+=2;
			isMemberCache.set_used(pixelWidth*pixelHeight+1);
			for (u32 i=0; i<isMemberCache.size(); ++i)
				isMemberCache[i] = false;
			for (u32 i=0; i<pixels.size(); ++i)
				isMemberCache[pixelWidth*pixels[i].Y + pixels[i].X] = true;
		}
	};


	void drawEdges(IrrlichtDevice *device, u32 t, s32 scale)
	{
		const u32 stt = device->getTimer()->getTime();
		const u32 endt = stt + t;

		while(device->getTimer()->getTime() < endt )
		{
			const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f;

			device->run();
			device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0));
			for (u32 g=0;g<groups.size(); ++g)
			for (u32 v=0;v<groups[g].edges.size(); ++v)
			for (u32 p=1;p<groups[g].edges[v].positions.size(); ++p)
			{
				core::position2di st = core::position2di(groups[g].edges[v].positions[p-1].X*scale+50, groups[g].edges[v].positions[p-1].Y*scale+50) ;
				core::position2di en = core::position2di(groups[g].edges[v].positions[p].X*scale+50, groups[g].edges[v].positions[p].Y*scale+50) ;
				core::position2di ep = en-st;
				ep = st + core::position2di((s32)(ep.X*phase), (s32)(ep.Y*phase));
				device->getVideoDriver()->draw2DLine(st,en);
				device->getVideoDriver()->draw2DLine(st,ep,video::SColor(255,255,0,0) );
			}
			device->getVideoDriver()->endScene();
		}
	}

	void drawTriangles(IrrlichtDevice *device, u32 t, s32 scale)
	{
		const u32 stt = device->getTimer()->getTime();
		const u32 endt = stt + t;

		while(device->getTimer()->getTime() < endt )
		{
			const f32 phase = f32((device->getTimer()->getTime()-stt) % 500) / 500.0f;

			device->run();
			device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0));
			for (u32 g=0;g<groups.size(); ++g)
			for (u32 v=0;v<groups[g].triangles.indexes.size()*phase; v+=3)
			{
				STriangleList &t = groups[g].triangles;
				core::position2di st((s32)(t.positions[t.indexes[v+0]].X*scale)+50,(s32)(t.positions[t.indexes[v+0]].Y*scale)+50);
				core::position2di en((s32)(t.positions[t.indexes[v+1]].X*scale)+50,(s32)(t.positions[t.indexes[v+1]].Y*scale)+50);
				device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0));
				st = core::position2di((s32)(t.positions[t.indexes[v+1]].X*scale)+50,(s32)(t.positions[t.indexes[v+1]].Y*scale)+50);
				en = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50);
				device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,255,0));
				st = core::position2di((s32)(t.positions[t.indexes[v+2]].X*scale)+50,(s32)(t.positions[t.indexes[v+2]].Y*scale)+50);
				en = core::position2di((s32)(t.positions[t.indexes[v+0]].X*scale)+50,(s32)(t.positions[t.indexes[v+0]].Y*scale)+50);
				device->getVideoDriver()->draw2DLine(st,en, SColor(255,0,0,255));
			}
			device->getVideoDriver()->endScene();
		}
	}

	void drawTriLines(IrrlichtDevice *device, u32 t, s32 scale)
	{
		const u32 endt = device->getTimer()->getTime() + t;

		while(device->getTimer()->getTime() < endt )
		{
			device->run();
			device->getVideoDriver()->beginScene(true,true,video::SColor(0,0,0,0));
			for (u32 g=0;g<groups.size(); ++g)
			for (u32 v=0;v<groups[g].ll.size()-1; ++v)
			for (u32 h=0;h<groups[g].ll[v].lines.size(); ++h)
			{
				core::line2df &currentline = groups[g].ll[v].lines[h];
				const core::position2di st((s32)(currentline.start.X*scale)+50, (s32)(currentline.start.Y*scale)+50);
				const core::position2di en((s32)(currentline.end.X*scale)+50, (s32)(currentline.end.Y*scale)+50);
				device->getVideoDriver()->draw2DLine(st,en, SColor(255,255,0,0));
			}

			device->getVideoDriver()->endScene();
		}
	}
	void drawTri3D(IrrlichtDevice *device, u32 t)
	{
		for (u32 g=0;g<groups.size(); ++g)
		{
			STriangleList &t = groups[g].triangles;
			core::array<S3DVertex> verts;
			verts.clear();
			for(u32 v=0; v< t.positions.size(); ++v)
			{
				verts.push_back(S3DVertex(
							-t.positions[v].X, -t.positions[v].Y, -100,
							0,0,1,SColor(255,255,255,255),0,0));
			}

			device->getVideoDriver()->drawIndexedTriangleList(verts.pointer(),verts.size(),t.indexes.pointer(), t.indexes.size()/3 );
		}
	}


	// process all pixels
	void findGroups()
	{
		for (int y=0; y<height; ++y)
			for (int x=0; x<width; ++x)
				processPixel(x,y);

	}

	// remove groups with no pixels
	void removeGroups()
	{
		for (u32 i=0; i<groups.size(); ++i)
			if (groups[i].pixels.size() == 0)
				groups.erase(i--);

		/*for (s32 y=0; y <height; ++y)
		{
			printf("\n");
			for (s32 x=0; x <width; ++x)
			{
				s32 i;
				for (i=0; i<groups.size(); ++i)
				{
					bool k = groups[i].isMember(x,y);
					if (k)
						break;
				}
				printf("%d",i);
			}
		}*/


	}

	// adds a pixel to its area, merging touching areas
	void processPixel(s32 x, s32 y)
	{
		// solid?
		if (getPixel(x,y))
		{
			s32 g=0, grp=0;

			bool found=false;
			if (x>0) // look one behind
			{
				grp = getRef(x-1,y);
				if (grp) found=true;
			}
			if (y>0) // look above
			{
				if (x>0) // top left
				{
					g = getRef(x-1,y-1);

					if (g)
					{
						if (found)
						{
							mergeGroups(grp, g);
						}
						else
						{
							grp = g;
							found = true;
						}
					}
				}

				if (x<width-1) // top right
				{
					g = getRef(x+1,y-1);

					if (g)
					{
						if (found)
						{
							mergeGroups(grp, g);
						}
						else
						{
							grp = g;
							found = true;
						}
					}
				}

				// top

				g = getRef(x,y-1);

				if (g)
				{
					if (found)
					{
						mergeGroups(grp, g);
					}
					else
					{
						grp = g;
						found = true;
					}
				}

			}

			// didn't find a group for this pixel, so we add one
			if (!found)
			{
				SPixelGroup p(Device);
				p.pixels.push_back(core::position2di(x,y));
				groups.push_back(p);
				groupRefs.push_back(groups.size());
				grp=groups.size();
			}
			else
			{
				groups[groupRefs[grp-1]-1].pixels.push_back(core::position2di(x,y));
			}
			setRef(x,y,groupRefs[grp-1]);
		}
	}

	bool& getPixel(s32 x, s32 y) { return mem[y*width +x]; }
	s32& getRef(s32 x, s32 y) { return refbuffer[y*width +x]; }
	void setRef(s32 x, s32 y, s32 g) { refbuffer[y*width +x] = g; }

	void mergeGroups(s32 g1, s32 g2)
	{
		if (g1==g2)
			return;
		// joins two groups together
		for (u32 i=0; i<groups[g2-1].pixels.size(); ++i)
			groups[g1-1].pixels.push_back(groups[g2-1].pixels[i]);
		groups[g2-1].pixels.clear();
		groupRefs[g2-1] = g1;
	}

	s32 width, height;
	core::array<SPixelGroup> groups;
	core::array<s32> groupRefs;
	core::array<s32> refbuffer;
	bool *mem;
	IrrlichtDevice *Device;
};

// creates a simple vector font from a bitmap from the font tool
class CVectorFontTool
{
public:
	CVectorFontTool(CFontTool *fonttool) :
		triangulator(0), FontTool(fonttool), 
		letterHeight(0), letterWidth(0), triangles()
	{
		core::map<wchar_t, u32>::Iterator it = FontTool->CharMap.getIterator();

		while(!it.atEnd())
		{
			CFontTool::SFontArea &fa = FontTool->Areas[(*it).getValue()];

			if (fa.rectangle.getWidth() > letterWidth)
				letterWidth = fa.rectangle.getWidth();
			if (fa.rectangle.getHeight() > letterHeight)
				letterHeight = fa.rectangle.getHeight();

			it++;
		}

		// number of verts is one more than number of pixels because it's a grid of squares
		letterWidth++;
		letterHeight++;

		// create image memory
		imagedata.set_used(letterWidth*letterHeight);

		// create vertex list, set position etc
		verts.set_used(letterWidth*letterHeight);
		for (s32 y=0; y<letterHeight; ++y)
		{
			for (s32 x=0; x<letterWidth; ++x)
			{
				S3DVertex &v = getVert(x,y);
				v.Pos = core::vector3df((f32)x,(f32)y,0.0f);
				v.TCoords.X = (f32)letterWidth / (f32)x;
				v.TCoords.Y = (f32)letterHeight / (f32)y;
				v.Normal = core::vector3df(0,0,-1);
				v.Color = SColor(255,255,255,255);
			}
		}
		// clear index list
		inds.clear();

		// create each char in the font...
		it = FontTool->CharMap.getIterator();
		while(!it.atEnd())
		{
			addChar((*it).getKey());
			it++;
		}
	}

	~CVectorFontTool()
	{
		if (triangulator)
			delete triangulator;
	}

	void addChar(wchar_t thischar)
	{
		const s32 area = FontTool->CharMap[thischar];
		const CFontTool::SFontArea &fa = FontTool->Areas[area];

		const s32 img = fa.sourceimage;
		const core::rect<s32>& r = fa.rectangle;

		// init image memory
		IImage *image = FontTool->currentImages[img];
		for (u32 i=0; i < imagedata.size(); ++i)
			imagedata[i] = false;
		for (s32 y=r.UpperLeftCorner.Y; y < r.LowerRightCorner.Y; ++y)
		{
			for (s32 x=r.UpperLeftCorner.X; x < r.LowerRightCorner.X ; ++x)
				if (image->getPixel(x,y).getBlue() > 0)
				{
					imagedata[letterWidth*(y-r.UpperLeftCorner.Y) +(x-r.UpperLeftCorner.X)] = true;
				}
		}

		// get shape areas
		triangulator = new CGroupFinder(imagedata.pointer(), letterWidth, letterHeight, FontTool->Device );

		wprintf(L"Created character '%c' in texture %d\n", thischar, img );

		//floodfill->drawEdges(FontTool->Device, 500, 3);
		//floodfill->drawTriangles(FontTool->Device, 500,30);
		//floodfill->drawTriLines(FontTool->Device, 200,3);

		/*
		if (area==32 && map == 0)
		{
			scene::ISceneManager *smgr = FontTool->Device->getSceneManager();
			smgr->addCameraSceneNodeFPS();
			while(FontTool->Device->run())
			{
				//floodfill->drawEdges(FontTool->Device, 100, 30);
				FontTool->Device->getVideoDriver()->beginScene(true, true, video::SColor(0,200,200,200));
				smgr->drawAll();
				floodfill->drawTri3D(FontTool->Device, 100);
				FontTool->Device->getVideoDriver()->endScene();
			}
		}*/

		u32 lastind = triangles.indexes.size();

		// loop through each shape and add it to the current character...
		for (u32 i=0; i < triangulator->groups.size(); ++i)
			triangles += triangulator->groups[i].triangles;

		// add character details
		charstarts.push_back(lastind);
		charlengths.push_back(triangles.indexes.size() - lastind);
		chars.push_back(thischar);
	}

	bool saveVectorFont(const c8 *filename, const c8 *formatname)
	{
		IrrlichtDevice *Device = FontTool->Device;

		if (triangles.indexes.size() == 0)
		{
			Device->getLogger()->log("No vector data to write, aborting.");
			return false;
		}

		core::stringc fn = filename;

		if (core::stringc(formatname) == core::stringc("xml"))
		{
			fn += ".xml";
			io::IXMLWriter *writer = FontTool->Device->getFileSystem()->createXMLWriter(fn.c_str());

			// header and line breaks
			writer->writeXMLHeader();
			writer->writeLineBreak();

			// write info header
			writer->writeElement(L"font", false, L"type", L"vector");
			writer->writeLineBreak();
			writer->writeLineBreak();

			// write each letter

			for (u32 n=0; n<chars.size(); ++n)
			{
				u32 i = FontTool->CharMap[chars[n]];
				CFontTool::SFontArea &fa = FontTool->Areas[i];
				wchar_t c[2];
				c[0] = chars[n];
				c[1] = L'\0';
				core::stringw area, under, over;
				area = core::stringw(fa.rectangle.LowerRightCorner.X-
						fa.rectangle.UpperLeftCorner.X);
				area += L", ";
				area += fa.rectangle.LowerRightCorner.Y-
						fa.rectangle.UpperLeftCorner.Y;


				core::array<core::stringw> names;
				core::array<core::stringw> values;
				names.clear();
				values.clear();
				// char
				names.push_back(core::stringw(L"c"));
				values.push_back(core::stringw(c));

				// width+height
				names.push_back(core::stringw(L"wh"));
				values.push_back(area);

				// start
				names.push_back(core::stringw(L"st"));
				values.push_back(core::stringw(charstarts[n]));
				// length
				names.push_back(core::stringw(L"len"));
				values.push_back(core::stringw(charlengths[n]));

				if (fa.underhang != 0)
				{
					under = core::stringw(fa.underhang);
					names.push_back(core::stringw(L"u"));
					values.push_back(under);
				}
				if (fa.overhang != 0)
				{
					over = core::stringw(fa.overhang);
					names.push_back(core::stringw(L"o"));
					values.push_back(over);
				}
				writer->writeElement(L"c", true, names, values);

				writer->writeLineBreak();
			}

			// write vertex data
			core::stringw data, count;
			data = L"";
			count = core::stringw(triangles.positions.size());
			for (u32 i=0; i<triangles.positions.size(); ++i)
			{
				if (i!=0)
					data += L", ";
				data += (s32)triangles.positions[i].X;
				data += L",";
				data += (s32)triangles.positions[i].Y;
			}
			writer->writeElement(L"Vertices", true, L"count", count.c_str(), L"data", data.c_str());
			writer->writeLineBreak();

			// write index list
			data = L"";
			count = core::stringw(triangles.indexes.size());
			for (u32 i=0; i<triangles.indexes.size(); i+=3)
			{
				if (i!=0)
					data += L", ";
				data += triangles.indexes[i+0];
				data += L",";
				data += triangles.indexes[i+1],
				data += L",";
				data += triangles.indexes[i+2];
			}

			writer->writeElement(L"Indices", true, L"count", count.c_str(), L"data", data.c_str());
			writer->writeLineBreak();

			writer->writeClosingTag(L"font");

			writer->drop();

			Device->getLogger()->log("Font saved.");
			return true;

		}
		else if (core::stringc(formatname) == core::stringc("bin"))
		{
			FontTool->Device->getLogger()->log("binary fonts not supported yet, sorry");
			return false;
		}
		else
		{
			FontTool->Device->getLogger()->log("unsupported file format, unable to save vector font");
			return false;
		}
	}

	S3DVertex& getVert(s32 x, s32 y) { return verts[letterWidth*y +x]; }

	core::array<S3DVertex>	verts;
	core::array<u16>		inds;
	core::array<bool>		imagedata;

	core::array<s32>		charstarts;	// start position of each char
	core::array<s32>		charlengths;	// index count
	core::array<wchar_t>		chars;		// letters

	CGroupFinder*		triangulator;
	CFontTool*		FontTool;

	s32			letterHeight;
	s32			letterWidth;

	STriangleList		triangles;
};

#endif // __VECTOR_FONT_TOOL_INCLUDED__