aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/src/others/irrlicht-1.8.1/tools/IrrFontTool/newFontTool/CFontTool.cpp
blob: 780e9b05d90bec2dc7b1ac2be4d1b5179bd098a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
#include "CFontTool.h"
#include "IXMLWriter.h"

using namespace irr;

const int fontsizes[] = {4,6,8,9,10,11,12,14,16,18,20,22,24,26,28,36,48,56,68,72,0};

inline u32 getTextureSizeFromSurfaceSize(u32 size)
{
	u32 ts = 0x01;
	while(ts < size)
		ts <<= 1;

	return ts;
}

// windows specific
#ifdef _IRR_WINDOWS_

	const DWORD charsets[] = { ANSI_CHARSET, DEFAULT_CHARSET, OEM_CHARSET, BALTIC_CHARSET, GB2312_CHARSET, CHINESEBIG5_CHARSET,
								EASTEUROPE_CHARSET, GREEK_CHARSET, HANGUL_CHARSET, MAC_CHARSET, RUSSIAN_CHARSET,
								SHIFTJIS_CHARSET, SYMBOL_CHARSET, TURKISH_CHARSET, VIETNAMESE_CHARSET, JOHAB_CHARSET,
								ARABIC_CHARSET, HEBREW_CHARSET, THAI_CHARSET, 0};

	const wchar_t *setnames[] = {L"ANSI", L"All Available", L"OEM", L"Baltic", L"Chinese Simplified", L"Chinese Traditional",
								L"Eastern European", L"Greek", L"Hangul", L"Macintosh", L"Russian",
								L"Japanese", L"Symbol", L"Turkish", L"Vietnamese", L"Johab",
								L"Arabic", L"Hebrew", L"Thai", 0};

	// callback for adding font names
	int CALLBACK EnumFontFamExProc( ENUMLOGFONTEX *lpelfe, NEWTEXTMETRICEX *lpntme,
					DWORD FontType, LPARAM lParam)
	{
		CFontTool* t = (CFontTool*) lParam;
		t->FontNames.push_back( core::stringw(lpelfe->elfFullName));
		return 1;
	}

	//
	// Constructor
	//

	CFontTool::CFontTool(IrrlichtDevice* device) : FontSizes(fontsizes),
			Device(device), UseAlphaChannel(false),
			// win specific
			dc(0)
	{
		// init display context
		dc = CreateDC(L"DISPLAY", L"DISPLAY", 0 ,0 );

		// populate list of available character set names
		for (int i=0; setnames[i] != 0; ++i)
			CharSets.push_back( core::stringw(setnames[i]));

		selectCharSet(0);
	}

	void CFontTool::selectCharSet(u32 currentCharSet)
	{
		if ( currentCharSet >= CharSets.size() )
			return;

		LOGFONTW lf;
		lf.lfFaceName[0] = L'\0';
		lf.lfCharSet = (BYTE) charsets[currentCharSet];
		// HRESULT hr; // no error checking(!)

		// clear font list
		FontNames.clear();

		// create list of available fonts
		EnumFontFamiliesExW( dc, (LPLOGFONTW) &lf, (FONTENUMPROCW) EnumFontFamExProc, (LPARAM) this, 0);
	}

	bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha)
	{
		if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() )
			return false;

		UseAlphaChannel = alpha;
		u32 currentImage = 0;

		// create the font
		HFONT font = CreateFontW(
			-MulDiv(fontSize, GetDeviceCaps(dc, LOGPIXELSY), 72), 0,
			0,0,
			bold ? FW_BOLD : 0,
			italic, 0,0, charsets[charsetIndex], 0,0,
			aa ? ANTIALIASED_QUALITY : 0,
			0, FontNames[fontIndex].c_str() );

		if (!font)
			return false;

		SelectObject(dc, font);
		SetTextAlign (dc,TA_LEFT | TA_TOP | TA_NOUPDATECP);

		// get rid of the current textures/images
		for (u32 i=0; i<currentTextures.size(); ++i)
			currentTextures[i]->drop();
		currentTextures.clear();

		for (u32 i=0; i<currentImages.size(); ++i)
			currentImages[i]->drop();
		currentImages.clear();

		// clear current image mappings
		CharMap.clear();
		// clear array
		Areas.clear();

		// get information about this font's unicode ranges.
		s32 size = GetFontUnicodeRanges( dc, 0);
		c8 *buf = new c8[size];
		LPGLYPHSET glyphs = (LPGLYPHSET)buf;

		GetFontUnicodeRanges( dc, glyphs);

		// s32 TotalCharCount = glyphs->cGlyphsSupported;

		s32 currentx=0, currenty=0, maxy=0;

		for (u32 range=0; range < glyphs->cRanges; range++)
		{
			WCRANGE* current = &glyphs->ranges[range];

			//maxy=0;

			// loop through each glyph and write its size and position
			for (s32 ch=current->wcLow; ch< current->wcLow + current->cGlyphs; ch++)
			{
				wchar_t currentchar = ch;

				if ( IsDBCSLeadByte((BYTE) ch))
					continue; // surragate pairs unsupported

				// get the dimensions
				SIZE size;
				ABC abc;
				GetTextExtentPoint32W(dc, &currentchar, 1, &size);
				SFontArea fa;
				fa.underhang = 0;
				fa.overhang  = 0;

				if (GetCharABCWidthsW(dc, currentchar, currentchar, &abc)) // for unicode fonts, get overhang, underhang, width
				{
					size.cx = abc.abcB;
					fa.underhang  = abc.abcA;
					fa.overhang   = abc.abcC;

					if (abc.abcB-abc.abcA+abc.abcC<1)
						continue; // nothing of width 0
				}
				if (size.cy < 1)
					continue;

				//GetGlyphOutline(dc, currentchar, GGO_METRICS, &gm, 0, 0, 0);

				//size.cx++; size.cy++;

				// wrap around?
				if (currentx + size.cx > (s32) textureWidth)
				{
					currenty += maxy;
					currentx = 0;
					if ((u32)(currenty + maxy) > textureHeight)
					{
						currentImage++; // increase Image count
						currenty=0;
					}
					maxy = 0;
				}
				// add this char dimension to the current map

				fa.rectangle = core::rect<s32>(currentx, currenty, currentx + size.cx, currenty + size.cy);
				fa.sourceimage = currentImage;

				CharMap.insert(currentchar, Areas.size());
				Areas.push_back( fa );

				currentx += size.cx +1;

				if (size.cy+1 > maxy)
					maxy = size.cy+1;
			}
		}
		currenty += maxy;

		u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currenty);

		// delete the glyph set
		delete [] buf;

		currentImages.set_used(currentImage+1);
		currentTextures.set_used(currentImage+1);

		for (currentImage=0; currentImage < currentImages.size(); ++currentImage)
		{
			core::stringc logmsg = "Creating image ";
			logmsg += (s32) (currentImage+1);
			logmsg += " of ";
			logmsg += (s32) currentImages.size();
			Device->getLogger()->log(logmsg.c_str());
			// no need for a huge final texture
			u32 texHeight = textureHeight;
			if (currentImage == currentImages.size()-1 )
				texHeight = lastTextureHeight;

			// make a new bitmap
			HBITMAP bmp = CreateCompatibleBitmap(dc, textureWidth, texHeight);
			HDC bmpdc = CreateCompatibleDC(dc);

			LOGBRUSH lbrush;
			lbrush.lbColor = RGB(0,0,0);
			lbrush.lbHatch = 0;
			lbrush.lbStyle = BS_SOLID;

			HBRUSH brush = CreateBrushIndirect(&lbrush);
			HPEN pen = CreatePen(PS_NULL, 0, 0);

			HGDIOBJ oldbmp = SelectObject(bmpdc, bmp);
			HGDIOBJ oldbmppen = SelectObject(bmpdc, pen);
			HGDIOBJ oldbmpbrush = SelectObject(bmpdc, brush);
			HGDIOBJ oldbmpfont = SelectObject(bmpdc, font);

			SetTextColor(bmpdc, RGB(255,255,255));

			Rectangle(bmpdc, 0,0,textureWidth,texHeight);
			SetBkMode(bmpdc, TRANSPARENT);

			// draw the letters...

			// iterate through the tree
			core::map<wchar_t, u32>::Iterator it = CharMap.getIterator();
			while (!it.atEnd())
			{
				s32 currentArea = (*it).getValue();
				wchar_t wch = (*it).getKey();
				// sloppy but I couldnt be bothered rewriting it
				if (Areas[currentArea].sourceimage == currentImage)
				{
					// draw letter
					s32 sx = Areas[currentArea].rectangle.UpperLeftCorner.X - Areas[currentArea].underhang;
					TextOutW(bmpdc, sx, Areas[currentArea].rectangle.UpperLeftCorner.Y, &wch, 1);

					// if ascii font...
					//SetPixel(bmpdc, Areas[currentArea].rectangle.UpperLeftCorner.X, Areas[currentArea].rectangle.UpperLeftCorner.Y, RGB(255,255,0));// left upper corner mark
				}
				it++;
			}

			// copy the font bitmap into a new irrlicht image
			BITMAP b;
			PBITMAPINFO pbmi;
			WORD cClrBits;
			u32 cformat;

			// Retrieve the bitmap color format, width, and height.
			GetObject(bmp, sizeof(BITMAP), (LPSTR)&b);

			// Convert the color format to a count of bits.
			cClrBits = (WORD)(b.bmPlanes * b.bmBitsPixel);

			if (cClrBits <= 8) // we're not supporting these
				cformat = -1;
			else if (cClrBits <= 16)
				cformat = video::ECF_A1R5G5B5;
			else if (cClrBits <= 24)
				cformat = video::ECF_R8G8B8;
			else
				cformat = video::ECF_A8R8G8B8;

			pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
						sizeof(BITMAPINFOHEADER));

			// Initialize the fields in the BITMAPINFO structure.

			pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
			pbmi->bmiHeader.biWidth = b.bmWidth;
			pbmi->bmiHeader.biHeight = b.bmHeight;
			pbmi->bmiHeader.biPlanes = b.bmPlanes;
			pbmi->bmiHeader.biBitCount = b.bmBitsPixel;

			// If the bitmap is not compressed, set the BI_RGB flag.
			pbmi->bmiHeader.biCompression = BI_RGB;

			// Compute the number of bytes in the array of color
			// indices and store the result in biSizeImage.
			// For Windows NT, the width must be DWORD aligned unless
			// the bitmap is RLE compressed. This example shows this.
			// For Windows 95/98/Me, the width must be WORD aligned unless the
			// bitmap is RLE compressed.
			pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8
							* pbmi->bmiHeader.biHeight;
			// Set biClrImportant to 0, indicating that all of the
			// device colors are important.
			pbmi->bmiHeader.biClrImportant = 0;

			LPBYTE lpBits; // memory pointer

			PBITMAPINFOHEADER pbih = (PBITMAPINFOHEADER) pbmi;
			lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);

			GetDIBits(dc, bmp, 0, (WORD) pbih->biHeight, lpBits, pbmi, DIB_RGB_COLORS);

			// DEBUG- copy to clipboard
			//OpenClipboard(hWnd);
			//EmptyClipboard();
			//SetClipboardData(CF_BITMAP, bmp);
			//CloseClipboard();

			// flip bitmap
			s32 rowsize = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8;
			c8 *row = new c8[rowsize];
			for (s32 i=0; i < (pbih->biHeight/2); ++i)
			{
				// grab a row
				memcpy(row, lpBits + (rowsize * i), rowsize);
				// swap row
				memcpy(lpBits + (rowsize * i), lpBits + ((pbih->biHeight-1 -i) * rowsize ) , rowsize);
				memcpy(lpBits + ((pbih->biHeight-1 -i) * rowsize ), row , rowsize);
			}

			bool ret = false;

			if (cformat == video::ECF_A8R8G8B8)
			{
				// in this case the font should have an alpha channel, but since windows doesn't draw one
				// we have to set one manually by going through all the pixels.. *sigh*

				u8* m;
				for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=4)
				{
					if (UseAlphaChannel)
					{
						if (m[0] > 0) // pixel has colour
						{
							m[3]=m[0];  // set alpha
							m[0]=m[1]=m[2] = 255; // everything else is full
						}
					}
					else
						m[3]=255; // all pixels are full alpha
				}

			}
			else if (cformat == video::ECF_A1R5G5B5)
			{
				u8* m;
				for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=2)
				{
					WORD *p = (WORD*)m;
					if (m[0] > 0 || !UseAlphaChannel) // alpha should be set
						*p |= 0x8000; // set alpha bit
				}
			}
			else
			{
				cformat = -1;
			}

			// make a texture from the image
			if (cformat != -1)
			{
				// turn mip-mapping off
				bool b = Device->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
				currentImages[currentImage] = Device->getVideoDriver()->createImageFromData((video::ECOLOR_FORMAT)cformat, core::dimension2d<u32>(textureWidth,texHeight), (void*)lpBits);
				Device->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS,b);
			}
			else
			{
				Device->getLogger()->log("Couldn't create font, your pixel format is unsupported.");
			}

			// free memory and windows resources
			// sloppy I know, but I only intended to create one image at first.
			delete [] row;
			LocalFree(pbmi);
			GlobalFree(lpBits);
			DeleteDC(bmpdc);
			DeleteObject(brush);
			DeleteObject(pen);
			DeleteObject(bmp);

			if (currentImages[currentImage])
			{
				// add texture
				currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]);
				currentTextures[currentImage]->grab();
			}
			else
			{
				Device->getLogger()->log("Something went wrong, aborting.");
				// drop all images
				DeleteObject(font);
				return false;
			}
		} // looping through each texture
		DeleteObject(font);
		return true;
	}

#else

	CFontTool::CFontTool(IrrlichtDevice *device) : FontSizes(fontsizes), Device(device), UseAlphaChannel(false)
	{
		if (!XftInitFtLibrary())
		{
			core::stringc logmsg = "XFT not found\n";
			Device->getLogger()->log(logmsg.c_str());
			exit(EXIT_FAILURE);
		}

		/* Get a list of the font foundries, storing them in a set to sort */
		std::set<core::stringw> foundries;
		Display* display = (Display*)Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display;
		XftFontSet* fonts = XftListFonts(display, DefaultScreen(display), 0, XFT_FOUNDRY, 0);
		for (int i = 0; i < fonts->nfont; i++)
		{
			char *foundry;
			XftPatternGetString(fonts->fonts[i], XFT_FOUNDRY, 0, &foundry);
			core::stringw tmp(foundry);
			foundries.insert(tmp);
		}
		XftFontSetDestroy(fonts);

		/* Copy the sorted list into the array */
		CharSets.clear();
		for (std::set<core::stringw>::iterator i = foundries.begin(); i != foundries.end(); i++)
			CharSets.push_back((*i).c_str());
		selectCharSet(0);
	}

	/* Note: There must be some trick for using strings as pattern parameters to XftListFonts because
	no matter how I specify a string, I end up with an intermittent segfault.  Since XftFontList is
	just calling FcFontList, that's what I'll do too since that works OK */
	void CFontTool::selectCharSet(u32 currentCharSet)
	{
		/* Get a list of the font families, storing them in a set to sort */
		char foundry[256];
		sprintf(&foundry[0],"%ls",CharSets[currentCharSet].c_str());
		std::set<core::stringw> families;
		XftPattern *pattern = FcPatternCreate();
		XftPatternAddString(pattern, FC_FOUNDRY, &foundry[0]);
		XftObjectSet *objectset = FcObjectSetCreate();
		XftObjectSetAdd(objectset, XFT_FOUNDRY);
		XftObjectSetAdd(objectset, XFT_FAMILY);
		FcFontSet *fonts = FcFontList(NULL, pattern, objectset);

		for (int i = 0; i < fonts->nfont; i++)
		{
			char* ptr;
			XftPatternGetString(fonts->fonts[i], XFT_FAMILY, 0, &ptr);
			core::stringw family(ptr);
			families.insert(family);
		}
		XftPatternDestroy(pattern);
		FcObjectSetDestroy(objectset);

		/* Copy the sorted list into the array */
		FontNames.clear();
		for (std::set<core::stringw>::iterator i = families.begin(); i != families.end(); i++)
			FontNames.push_back((*i).c_str());
	}

	bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha)
	{
		if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() )
			return false;

		Display *display = (Display*) Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display;
		u32 screen = DefaultScreen(display);
		Window win = RootWindow(display, screen);
		Visual *visual = DefaultVisual(display, screen);
		UseAlphaChannel = alpha;
		u32 currentImage = 0;

		XftResult result;
		XftPattern *request = XftPatternCreate();
		char foundry[256], family[256];
		sprintf(&foundry[0],"%ls",CharSets[charsetIndex].c_str());
		sprintf(&family[0],"%ls",FontNames[fontIndex].c_str());
		XftPatternAddString(request, XFT_FOUNDRY, &foundry[0]);
		XftPatternAddString(request, XFT_FAMILY, &family[0]);
		XftPatternAddInteger(request, XFT_PIXEL_SIZE, fontSize);
		XftPatternAddInteger(request, XFT_WEIGHT, bold ? XFT_WEIGHT_BLACK : XFT_WEIGHT_LIGHT);
		XftPatternAddInteger(request, XFT_SLANT, italic ? XFT_SLANT_ITALIC : XFT_SLANT_ROMAN);
		XftPatternAddBool(request, XFT_ANTIALIAS, aa);

		/* Find the closest font that matches the user choices and open it and check if the returned
		font has anti aliasing enabled by default, even if it wasn't requested */
		FcBool aaEnabled;
		XftPattern *found = XftFontMatch(display, DefaultScreen(display), request, &result);
		XftPatternGetBool(found, XFT_ANTIALIAS, 0, &aaEnabled);
		aa = aaEnabled;
		XftFont *font = XftFontOpenPattern(display, found);

		// get rid of the current textures/images
		for (u32 i=0; i<currentTextures.size(); ++i)
			currentTextures[i]->drop();
		currentTextures.clear();
		for (u32 i=0; i<currentImages.size(); ++i)
			currentImages[i]->drop();
		currentImages.clear();
		CharMap.clear();
		Areas.clear();

		/* Calculate the max height of the font.  Annoyingly, it seems that the height property of the font
		is the maximum height of any single character, but a string of characters, aligned along their
		baselines, can exceed this figure.  Because I don't know any better way of doing it, I'm going to
		have to use the brute force method.

		Note: There will be a certain number of charters in a font, however they may not be grouped
		consecutively, and could in fact be spread out with many gaps */
		u32 maxY = 0;
		u32 charsFound = 0;
		for (FT_UInt charCode = 0; charsFound < FcCharSetCount(font->charset); charCode++)
		{
			if (!XftCharExists(display, font, charCode))
				continue;

			charsFound++;

			XGlyphInfo extents;
			XftTextExtents32(display, font, &charCode, 1, &extents);
			if ((extents.xOff <= 0) && (extents.height <= 0))
				continue;

			/* Calculate the width and height, adding 1 extra pixel if anti aliasing is enabled */
			u32 chWidth = extents.xOff + (aa ? 1 : 0);
			u32 chHeight = (font->ascent - extents.y + extents.height) +  (aa ? 1 : 0);
			if (chHeight > maxY)
				maxY = chHeight;

			/* Store the character details here */
			SFontArea fontArea;
			fontArea.rectangle = core::rect<s32>(0, 0, chWidth, chHeight);
			CharMap.insert(charCode, Areas.size());
			Areas.push_back(fontArea);
		}
		core::stringc logmsg = "Found ";
		logmsg += (s32) (CharMap.size() + 1);
		logmsg += " characters";
		Device->getLogger()->log(logmsg.c_str());

		/* Get the size of the chars and allocate them a position on a texture.  If the next character that
		is added would be outside the width or height of the texture, then a new texture is added */
		u32 currentX = 0, currentY = 0, rowY = 0;
		for (core::map<wchar_t, u32>::Iterator it = CharMap.getIterator(); !it.atEnd(); it++)
		{
			s32 currentArea = (*it).getValue();
			SFontArea *fontArea = &Areas[currentArea];
			u32 chWidth = fontArea->rectangle.LowerRightCorner.X;
			u32 chHeight = fontArea->rectangle.LowerRightCorner.Y;

			/* If the width of this char will exceed the textureWidth then start a new row */
			if ((currentX + chWidth) > textureWidth)
			{
				currentY += rowY;
				currentX = 0;

				/* If the new row added to the texture exceeds the textureHeight then start a new texture */
				if ((currentY + rowY) > textureHeight)
				{
					currentImage++;
					currentY = 0;
				}
				rowY = 0;
			}

			/* Update the area with the current x and y and texture */
			fontArea->rectangle = core::rect<s32>(currentX, currentY, currentX + chWidth, currentY + chHeight);
			fontArea->sourceimage = currentImage;
			currentX += chWidth + 1;
			if (chHeight + 1 > rowY)
				rowY = chHeight + 1;
		}

		/* The last row of chars and the last texture weren't accounted for in the loop, so add them here */
		currentY += rowY;
		u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currentY);
		currentImages.set_used(currentImage + 1);
		currentTextures.set_used(currentImage + 1);

		/* Initialise colours */
		XftColor colFore, colBack;
		XRenderColor xFore = {0xffff, 0xffff, 0xffff, 0xffff};
		XRenderColor xBack = {0x0000, 0x0000, 0x0000, 0xffff};
		XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xFore, &colFore);
		XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xBack, &colBack);

		/* Create a pixmap that is large enough to hold any character in the font */
		Pixmap pixmap = XCreatePixmap(display, win, textureWidth, maxY, DefaultDepth(display, screen));
		XftDraw *draw = XftDrawCreate(display, pixmap, visual, DefaultColormap(display, screen));

		/* Render the chars */
		for (currentImage = 0; currentImage < currentImages.size(); ++currentImage)
		{
			core::stringc logmsg = "Creating image ";
			logmsg += (s32) (currentImage+1);
			logmsg += " of ";
			logmsg += (s32) currentImages.size();
			Device->getLogger()->log(logmsg.c_str());

			/* The last texture that is saved is vertically shrunk to fit the characters drawn on it */
			u32 texHeight = textureHeight;
			if (currentImage == currentImages.size() - 1)
				texHeight = lastTextureHeight;

			/* The texture that holds this "page" of characters */
			currentImages[currentImage] = Device->getVideoDriver()->createImage(video::ECF_A8R8G8B8, core::dimension2du(textureWidth, texHeight));
			currentImages[currentImage]->fill(video::SColor(alpha ? 0 : 255,0,0,0));

			for (core::map<wchar_t, u32>::Iterator it = CharMap.getIterator(); !it.atEnd(); it++)
			{
				FcChar32 wch = (*it).getKey();
				s32 currentArea = (*it).getValue();
				if (Areas[currentArea].sourceimage == currentImage)
				{
					SFontArea *fontArea = &Areas[currentArea];
					u32 chWidth = fontArea->rectangle.LowerRightCorner.X - fontArea->rectangle.UpperLeftCorner.X;
					u32 chHeight = fontArea->rectangle.LowerRightCorner.Y - fontArea->rectangle.UpperLeftCorner.Y;

					/* Draw the glyph onto the pixmap */
					XGlyphInfo extents;
					XftDrawRect(draw, &colBack, 0, 0, chWidth, chHeight);
					XftTextExtents32(display, font, &wch, 1, &extents);
					XftDrawString32(draw, &colFore, font, extents.x, extents.y, &wch, 1);

					/* Convert the pixmap into an image, then copy it onto the Irrlicht texture, pixel by pixel.
					There's bound to be a faster way, but this is adequate */
					u32 xDest = fontArea->rectangle.UpperLeftCorner.X;
					u32 yDest = fontArea->rectangle.UpperLeftCorner.Y + font->ascent - extents.y;
					XImage *image = XGetImage(display, pixmap, 0, 0, chWidth, chHeight, 0xffffff, XYPixmap);
					if (image)
					{
						for (u32 ySrc = 0; ySrc < chHeight; ySrc++)
							for (u32 xSrc = 0; xSrc < chWidth; xSrc++)
							{
								/* Get the pixel colour and break it down into rgb components */
								u32 col = XGetPixel(image, xSrc, ySrc);
								u32 a = 255;
								u32 r = col & visual->red_mask;
								u32 g = col & visual->green_mask;
								u32 b = col & visual->blue_mask;
								while (r > 0xff) r >>= 8;
								while (g > 0xff) g >>= 8;
								while (b > 0xff) b >>= 8;

								/* To make the background transparent, set the colour to 100% white and the alpha to
								the average of the three rgb colour components to maintain the anti-aliasing */
								if (alpha)
								{
									a = (r + g + b) / 3;
									r = 255;
									g = 255;
									b = 255;
								}
								currentImages[currentImage]->setPixel(xDest + xSrc,yDest + ySrc,video::SColor(a,r,g,b));
							}
						image->f.destroy_image(image);
					}
				}
			}

			/* Add the texture to the list */
			currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]);
			currentTextures[currentImage]->grab();
		}

		XftColorFree (display, visual, DefaultColormap(display, screen), &colFore);
		XftColorFree (display, visual, DefaultColormap(display, screen), &colBack);
		XftFontClose(display,font);
		XftPatternDestroy(request);
		XftDrawDestroy(draw);
		XFreePixmap(display, pixmap);
		return true;
	}
#endif

	CFontTool::~CFontTool()
	{
#ifdef _IRR_WINDOWS_
		// destroy display context
		if (dc)
			DeleteDC(dc);
#endif

		// drop textures+images
		for (u32 i=0; i<currentTextures.size(); ++i)
			currentTextures[i]->drop();
		currentTextures.clear();

		for (u32 i=0; i<currentImages.size(); ++i)
			currentImages[i]->drop();
		currentImages.clear();
	}

bool CFontTool::saveBitmapFont(const c8 *filename, const c8* format)
{
	if (currentImages.size() == 0)
	{
		Device->getLogger()->log("No image data to write, aborting.");
		return false;
	}

	core::stringc fn = filename;
	core::stringc imagename = filename;
	fn += ".xml";

	io::IXMLWriter *writer = Device->getFileSystem()->createXMLWriter(fn.c_str());

	// header and line breaks
	writer->writeXMLHeader();
	writer->writeLineBreak();

	// write information
	writer->writeElement(L"font", false, L"type", L"bitmap");
	writer->writeLineBreak();
	writer->writeLineBreak();

	// write images and link to them
	for (u32 i=0; i<currentImages.size(); ++i)
	{
		imagename = filename;
		imagename += (s32)i;
		imagename += ".";
		imagename += format;
		Device->getVideoDriver()->writeImageToFile(currentImages[i],imagename.c_str());

		writer->writeElement(L"Texture", true,
				L"index", core::stringw(i).c_str(),
				L"filename", core::stringw(imagename.c_str()).c_str(),
				L"hasAlpha", UseAlphaChannel ? L"true" : L"false");
		writer->writeLineBreak();
	}

	writer->writeLineBreak();

	// write each character
	core::map<wchar_t, u32>::Iterator it = CharMap.getIterator();
	while (!it.atEnd())
	{
		SFontArea &fa = Areas[(*it).getValue()];

		wchar_t c[2];
		c[0] = (*it).getKey();
		c[1] = L'\0';
		core::stringw area, under, over, image;
		area  = core::stringw(fa.rectangle.UpperLeftCorner.X);
		area += L", ";
		area += fa.rectangle.UpperLeftCorner.Y;
		area += L", ";
		area += fa.rectangle.LowerRightCorner.X;
		area += L", ";
		area += fa.rectangle.LowerRightCorner.Y;

		core::array<core::stringw> names;
		core::array<core::stringw> values;
		names.clear();
		values.clear();
		// char
		names.push_back(core::stringw(L"c"));
		values.push_back(core::stringw(c));
		// image number
		if (fa.sourceimage != 0)
		{
			image = core::stringw(fa.sourceimage);
			names.push_back(core::stringw(L"i"));
			values.push_back(image);
		}
		// rectangle
		names.push_back(core::stringw(L"r"));
		values.push_back(area);

		if (fa.underhang != 0)
		{
			under = core::stringw(fa.underhang);
			names.push_back(core::stringw(L"u"));
			values.push_back(under);
		}
		if (fa.overhang != 0)
		{
			over = core::stringw(fa.overhang);
			names.push_back(core::stringw(L"o"));
			values.push_back(over);
		}
		writer->writeElement(L"c", true, names, values);

		writer->writeLineBreak();
		it++;
	}

	writer->writeClosingTag(L"font");

	writer->drop();

	Device->getLogger()->log("Bitmap font saved.");

	return true;
}