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<a href="#pub-methods">Public Member Functions</a>  </div>
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<div class="title">irr::scene::IAnimatedMeshMD2 Class Reference</div>  </div>
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<!-- doxytag: class="irr::scene::IAnimatedMeshMD2" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" -->
<p>Interface for using some special functions of MD2 meshes.  
 <a href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_animated_mesh_m_d2_8h_source.html">IAnimatedMeshMD2.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IAnimatedMeshMD2:</div>
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  <img src="classirr_1_1scene_1_1_i_animated_mesh_m_d2.png" usemap="#irr::scene::IAnimatedMeshMD2_map" alt=""/>
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<area href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh." alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,184,136"/>
<area href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object." alt="irr::scene::IMesh" shape="rect" coords="0,56,184,80"/>
<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,184,24"/>
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<p><a href="classirr_1_1scene_1_1_i_animated_mesh_m_d2-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#abb4479ea266ea54230bf21c36319b323">getAnimationCount</a> () const =0
<dl class="el"><dd class="mdescRight">Get amount of md2 animations in this file.  <a href="#abb4479ea266ea54230bf21c36319b323"></a><br/></dl><li>virtual const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> * <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#aa619158d0fc11ea1032d838abf3566ca">getAnimationName</a> (<a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> nr) const =0
<dl class="el"><dd class="mdescRight">Get name of md2 animation.  <a href="#aa619158d0fc11ea1032d838abf3566ca"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#a0bab7f9b11fd11f1fa8f2cd6e085b596">getFrameLoop</a> (<a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">EMD2_ANIMATION_TYPE</a> l, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outBegin, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outEnd, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outFPS) const =0
<dl class="el"><dd class="mdescRight">Get frame loop data for a default MD2 animation type.  <a href="#a0bab7f9b11fd11f1fa8f2cd6e085b596"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_m_d2.html#a4d52cae663c479d88296561ec961410a">getFrameLoop</a> (const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *name, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outBegin, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outEnd, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;outFPS) const =0
<dl class="el"><dd class="mdescRight">Get frame loop data for a special MD2 animation type, identified by name.  <a href="#a4d52cae663c479d88296561ec961410a"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Interface for using some special functions of MD2 meshes. </p>

<p>Definition at line <a class="el" href="_i_animated_mesh_m_d2_8h_source.html#l00045">45</a> of file <a class="el" href="_i_animated_mesh_m_d2_8h_source.html">IAnimatedMeshMD2.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="abb4479ea266ea54230bf21c36319b323"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getAnimationCount" ref="abb4479ea266ea54230bf21c36319b323" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> irr::scene::IAnimatedMeshMD2::getAnimationCount </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Get amount of md2 animations in this file. </p>

</div>
</div>
<a class="anchor" id="aa619158d0fc11ea1032d838abf3566ca"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getAnimationName" ref="aa619158d0fc11ea1032d838abf3566ca" args="(s32 nr) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a>* irr::scene::IAnimatedMeshMD2::getAnimationName </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&#160;</td>
          <td class="paramname"><em>nr</em></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Get name of md2 animation. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">nr,:</td><td>Zero based index of animation. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a0bab7f9b11fd11f1fa8f2cd6e085b596"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getFrameLoop" ref="a0bab7f9b11fd11f1fa8f2cd6e085b596" args="(EMD2_ANIMATION_TYPE l, s32 &amp;outBegin, s32 &amp;outEnd, s32 &amp;outFPS) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::IAnimatedMeshMD2::getFrameLoop </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr_1_1scene.html#a08d4a84966e1d2886d0d57e4acbb4f19">EMD2_ANIMATION_TYPE</a>&#160;</td>
          <td class="paramname"><em>l</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&#160;</td>
          <td class="paramname"><em>outBegin</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&#160;</td>
          <td class="paramname"><em>outEnd</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&#160;</td>
          <td class="paramname"><em>outFPS</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Get frame loop data for a default MD2 animation type. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">l</td><td>The EMD2_ANIMATION_TYPE to get the frames for. </td></tr>
    <tr><td class="paramname">outBegin</td><td>The returned beginning frame for animation type specified. </td></tr>
    <tr><td class="paramname">outEnd</td><td>The returned ending frame for the animation type specified. </td></tr>
    <tr><td class="paramname">outFPS</td><td>The number of frames per second, this animation should be played at. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>beginframe, endframe and frames per second for a default MD2 animation type. </dd></dl>

</div>
</div>
<a class="anchor" id="a4d52cae663c479d88296561ec961410a"></a><!-- doxytag: member="irr::scene::IAnimatedMeshMD2::getFrameLoop" ref="a4d52cae663c479d88296561ec961410a" args="(const c8 *name, s32 &amp;outBegin, s32 &amp;outEnd, s32 &amp;outFPS) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::IAnimatedMeshMD2::getFrameLoop </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&#160;</td>
          <td class="paramname"><em>outBegin</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&#160;</td>
          <td class="paramname"><em>outEnd</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;&#160;</td>
          <td class="paramname"><em>outFPS</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Get frame loop data for a special MD2 animation type, identified by name. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>Name of the animation. </td></tr>
    <tr><td class="paramname">outBegin</td><td>The returned beginning frame for animation type specified. </td></tr>
    <tr><td class="paramname">outEnd</td><td>The returned ending frame for the animation type specified. </td></tr>
    <tr><td class="paramname">outFPS</td><td>The number of frames per second, this animation should be played at. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>beginframe, endframe and frames per second for a special MD2 animation type. </dd></dl>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_animated_mesh_m_d2_8h_source.html">IAnimatedMeshMD2.h</a></li>
</ul>
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