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<a href="_s_view_frustum_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
<a name="l00004"></a>00004 
<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_VIEW_FRUSTUM_H_INCLUDED__</span>
<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_VIEW_FRUSTUM_H_INCLUDED__</span>
<a name="l00007"></a>00007 <span class="preprocessor"></span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="plane3d_8h.html">plane3d.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="vector3d_8h.html">vector3d.h</a>&quot;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &quot;<a class="code" href="line3d_8h.html">line3d.h</a>&quot;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &quot;<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>&quot;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;<a class="code" href="_i_video_driver_8h.html">IVideoDriver.h</a>&quot;</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="keyword">namespace </span>irr
<a name="l00016"></a>00016 {
<a name="l00017"></a>00017 <span class="keyword">namespace </span>scene
<a name="l00018"></a>00018 {
<a name="l00019"></a>00019 
<a name="l00021"></a>00021 
<a name="l00025"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html">00025</a>     <span class="keyword">struct </span><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html" title="Defines the view frustum. That&#39;s the space visible by the camera.">SViewFrustum</a>
<a name="l00026"></a>00026     {
<a name="l00027"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0">00027</a>         <span class="keyword">enum</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0">VFPLANES</a>
<a name="l00028"></a>00028         {
<a name="l00030"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89">00030</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">VF_FAR_PLANE</a> = 0,
<a name="l00032"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e">00032</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">VF_NEAR_PLANE</a>,
<a name="l00034"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c">00034</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">VF_LEFT_PLANE</a>,
<a name="l00036"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa">00036</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">VF_RIGHT_PLANE</a>,
<a name="l00038"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1">00038</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">VF_BOTTOM_PLANE</a>,
<a name="l00040"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a">00040</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">VF_TOP_PLANE</a>,
<a name="l00041"></a>00041 
<a name="l00043"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7">00043</a>             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7" title="Amount of planes enclosing the view frustum. Should be 6.">VF_PLANE_COUNT</a>
<a name="l00044"></a>00044         };
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 
<a name="l00048"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a7052e88c612bd1239115929e94e6210d">00048</a>         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a7052e88c612bd1239115929e94e6210d" title="Default Constructor.">SViewFrustum</a>() {}
<a name="l00049"></a>00049 
<a name="l00051"></a>00051         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a7052e88c612bd1239115929e94e6210d" title="Default Constructor.">SViewFrustum</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html" title="Defines the view frustum. That&#39;s the space visible by the camera.">SViewFrustum</a>&amp; other);
<a name="l00052"></a>00052 
<a name="l00054"></a>00054         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a7052e88c612bd1239115929e94e6210d" title="Default Constructor.">SViewFrustum</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat);
<a name="l00055"></a>00055 
<a name="l00057"></a>00057         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a2517bde9292aa26119d75b9ff0b92833" title="This constructor creates a view frustum based on a projection and/or view matrix.">setFrom</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat);
<a name="l00058"></a>00058 
<a name="l00060"></a>00060 
<a name="l00061"></a>00061         <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#aeabadaf532f08ba3cb98b897ff0619f2" title="transforms the frustum by the matrix">transform</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat);
<a name="l00062"></a>00062 
<a name="l00064"></a>00064         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a99712510130276f440e2c399dde7e5f3" title="returns the point which is on the far left upper corner inside the the view frustum.">getFarLeftUp</a>() <span class="keyword">const</span>;
<a name="l00065"></a>00065 
<a name="l00067"></a>00067         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a9a79eb4430af41031850adc7a0e0e3cf" title="returns the point which is on the far left bottom corner inside the the view frustum.">getFarLeftDown</a>() <span class="keyword">const</span>;
<a name="l00068"></a>00068 
<a name="l00070"></a>00070         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a1b7f3b1cd4da4ea886b77d674e1c17dd" title="returns the point which is on the far right top corner inside the the view frustum.">getFarRightUp</a>() <span class="keyword">const</span>;
<a name="l00071"></a>00071 
<a name="l00073"></a>00073         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#add04c29bfa22d94be96c92ecff5420b9" title="returns the point which is on the far right bottom corner inside the the view frustum.">getFarRightDown</a>() <span class="keyword">const</span>;
<a name="l00074"></a>00074 
<a name="l00076"></a>00076         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#af240a13958215ce0cbe6ccd75301828a" title="returns the point which is on the near left upper corner inside the the view frustum.">getNearLeftUp</a>() <span class="keyword">const</span>;
<a name="l00077"></a>00077 
<a name="l00079"></a>00079         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#addbe9237ea17c93ae60bc4c27e862a76" title="returns the point which is on the near left bottom corner inside the the view frustum.">getNearLeftDown</a>() <span class="keyword">const</span>;
<a name="l00080"></a>00080 
<a name="l00082"></a>00082         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a4fe9e7b51a3f7f7235ef0f895bf32054" title="returns the point which is on the near right top corner inside the the view frustum.">getNearRightUp</a>() <span class="keyword">const</span>;
<a name="l00083"></a>00083 
<a name="l00085"></a>00085         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a74e011d85fb41206b5dd0af76635dc00" title="returns the point which is on the near right bottom corner inside the the view frustum.">getNearRightDown</a>() <span class="keyword">const</span>;
<a name="l00086"></a>00086 
<a name="l00088"></a>00088         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a> &amp;<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a4328fe06bedd409ae20e9efc64e68706" title="returns a bounding box enclosing the whole view frustum">getBoundingBox</a>() <span class="keyword">const</span>;
<a name="l00089"></a>00089 
<a name="l00091"></a>00091         <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a458eb19a23bcad50da0f9d3163e3621b" title="recalculates the bounding box member based on the planes">recalculateBoundingBox</a>();
<a name="l00092"></a>00092 
<a name="l00094"></a>00094         <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#acf8edd203e7479d2b444ed548075ffa6" title="get the given state&#39;s matrix based on frustum E_TRANSFORMATION_STATE">getTransform</a>( <a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d" title="enumeration for geometry transformation states">video::E_TRANSFORMATION_STATE</a> state);
<a name="l00095"></a>00095 
<a name="l00097"></a>00097         <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#acf8edd203e7479d2b444ed548075ffa6" title="get the given state&#39;s matrix based on frustum E_TRANSFORMATION_STATE">getTransform</a>( <a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d" title="enumeration for geometry transformation states">video::E_TRANSFORMATION_STATE</a> state) <span class="keyword">const</span>;
<a name="l00098"></a>00098 
<a name="l00100"></a>00100 
<a name="l00101"></a>00101         <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ace0b4c93dcd1d4e6ae50615b457f1851" title="clips a line to the view frustum.">clipLine</a>(<a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d&lt;f32&gt;</a>&amp; line) <span class="keyword">const</span>;
<a name="l00102"></a>00102 
<a name="l00104"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a77726fa084f416d69f058a7b2f887545">00104</a>         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a77726fa084f416d69f058a7b2f887545" title="the position of the camera">cameraPosition</a>;
<a name="l00105"></a>00105 
<a name="l00107"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2">00107</a>         <a class="code" href="classirr_1_1core_1_1plane3d.html">core::plane3d&lt;f32&gt;</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7" title="Amount of planes enclosing the view frustum. Should be 6.">VF_PLANE_COUNT</a>];
<a name="l00108"></a>00108 
<a name="l00110"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a">00110</a>         <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>;
<a name="l00111"></a>00111 
<a name="l00112"></a>00112     <span class="keyword">private</span>:
<a name="l00114"></a>00114         <span class="keyword">enum</span> E_TRANSFORMATION_STATE_FRUSTUM
<a name="l00115"></a>00115         {
<a name="l00116"></a>00116             ETS_VIEW = 0,
<a name="l00117"></a>00117             ETS_PROJECTION = 1,
<a name="l00118"></a>00118             ETS_COUNT_FRUSTUM
<a name="l00119"></a>00119         };
<a name="l00120"></a>00120 
<a name="l00122"></a>00122         <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a> Matrices[ETS_COUNT_FRUSTUM];
<a name="l00123"></a>00123     };
<a name="l00124"></a>00124 
<a name="l00125"></a>00125 
<a name="l00129"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#aa7cfed3ee9feee79efe02d26f3b14b0c">00129</a>     <span class="keyword">inline</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a7052e88c612bd1239115929e94e6210d" title="Default Constructor.">SViewFrustum::SViewFrustum</a>(<span class="keyword">const</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html" title="Defines the view frustum. That&#39;s the space visible by the camera.">SViewFrustum</a>&amp; other)
<a name="l00130"></a>00130     {
<a name="l00131"></a>00131         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a77726fa084f416d69f058a7b2f887545" title="the position of the camera">cameraPosition</a>=other.<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a77726fa084f416d69f058a7b2f887545" title="the position of the camera">cameraPosition</a>;
<a name="l00132"></a>00132         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>=other.<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>;
<a name="l00133"></a>00133 
<a name="l00134"></a>00134         <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i;
<a name="l00135"></a>00135         <span class="keywordflow">for</span> (i=0; i&lt;<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7" title="Amount of planes enclosing the view frustum. Should be 6.">VF_PLANE_COUNT</a>; ++i)
<a name="l00136"></a>00136             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i]=other.<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i];
<a name="l00137"></a>00137 
<a name="l00138"></a>00138         for (i=0; i&lt;ETS_COUNT_FRUSTUM; ++i)
<a name="l00139"></a>00139             Matrices[i]=other.Matrices[i];
<a name="l00140"></a>00140     }
<a name="l00141"></a>00141 
<a name="l00142"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#acfcbb01f1e26f73ee1d9c7695302a508">00142</a>     <span class="keyword">inline</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a7052e88c612bd1239115929e94e6210d" title="Default Constructor.">SViewFrustum::SViewFrustum</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat)
<a name="l00143"></a>00143     {
<a name="l00144"></a>00144         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a2517bde9292aa26119d75b9ff0b92833" title="This constructor creates a view frustum based on a projection and/or view matrix.">setFrom</a> ( mat );
<a name="l00145"></a>00145     }
<a name="l00146"></a>00146 
<a name="l00147"></a>00147 
<a name="l00148"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#aeabadaf532f08ba3cb98b897ff0619f2">00148</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#aeabadaf532f08ba3cb98b897ff0619f2" title="transforms the frustum by the matrix">SViewFrustum::transform</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat)
<a name="l00149"></a>00149     {
<a name="l00150"></a>00150         <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i&lt;<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7" title="Amount of planes enclosing the view frustum. Should be 6.">VF_PLANE_COUNT</a>; ++i)
<a name="l00151"></a>00151             mat.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#ac4f0d4156d573d8b73eb51dce76e094e" title="Transforms a plane by this matrix.">transformPlane</a>(<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i]);
<a name="l00152"></a>00152 
<a name="l00153"></a>00153         mat.<a class="code" href="classirr_1_1core_1_1_c_matrix4.html#aa6bb8b39114749d70e51bd1b90bce0a1" title="Transforms the vector by this matrix.">transformVect</a>(<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a77726fa084f416d69f058a7b2f887545" title="the position of the camera">cameraPosition</a>);
<a name="l00154"></a>00154         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a458eb19a23bcad50da0f9d3163e3621b" title="recalculates the bounding box member based on the planes">recalculateBoundingBox</a>();
<a name="l00155"></a>00155     }
<a name="l00156"></a>00156 
<a name="l00157"></a>00157 
<a name="l00158"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a99712510130276f440e2c399dde7e5f3">00158</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a99712510130276f440e2c399dde7e5f3" title="returns the point which is on the far left upper corner inside the the view frustum.">SViewFrustum::getFarLeftUp</a>()<span class="keyword"> const</span>
<a name="l00159"></a>00159 <span class="keyword">    </span>{
<a name="l00160"></a>00160         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00161"></a>00161         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">scene::SViewFrustum::VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00162"></a>00162             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">scene::SViewFrustum::VF_TOP_PLANE</a>],
<a name="l00163"></a>00163             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">scene::SViewFrustum::VF_LEFT_PLANE</a>], p);
<a name="l00164"></a>00164 
<a name="l00165"></a>00165         <span class="keywordflow">return</span> p;
<a name="l00166"></a>00166     }
<a name="l00167"></a>00167 
<a name="l00168"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a9a79eb4430af41031850adc7a0e0e3cf">00168</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a9a79eb4430af41031850adc7a0e0e3cf" title="returns the point which is on the far left bottom corner inside the the view frustum.">SViewFrustum::getFarLeftDown</a>()<span class="keyword"> const</span>
<a name="l00169"></a>00169 <span class="keyword">    </span>{
<a name="l00170"></a>00170         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00171"></a>00171         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">scene::SViewFrustum::VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00172"></a>00172             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">scene::SViewFrustum::VF_BOTTOM_PLANE</a>],
<a name="l00173"></a>00173             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">scene::SViewFrustum::VF_LEFT_PLANE</a>], p);
<a name="l00174"></a>00174 
<a name="l00175"></a>00175         <span class="keywordflow">return</span> p;
<a name="l00176"></a>00176     }
<a name="l00177"></a>00177 
<a name="l00178"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a1b7f3b1cd4da4ea886b77d674e1c17dd">00178</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a1b7f3b1cd4da4ea886b77d674e1c17dd" title="returns the point which is on the far right top corner inside the the view frustum.">SViewFrustum::getFarRightUp</a>()<span class="keyword"> const</span>
<a name="l00179"></a>00179 <span class="keyword">    </span>{
<a name="l00180"></a>00180         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00181"></a>00181         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">scene::SViewFrustum::VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00182"></a>00182             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">scene::SViewFrustum::VF_TOP_PLANE</a>],
<a name="l00183"></a>00183             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">scene::SViewFrustum::VF_RIGHT_PLANE</a>], p);
<a name="l00184"></a>00184 
<a name="l00185"></a>00185         <span class="keywordflow">return</span> p;
<a name="l00186"></a>00186     }
<a name="l00187"></a>00187 
<a name="l00188"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#add04c29bfa22d94be96c92ecff5420b9">00188</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#add04c29bfa22d94be96c92ecff5420b9" title="returns the point which is on the far right bottom corner inside the the view frustum.">SViewFrustum::getFarRightDown</a>()<span class="keyword"> const</span>
<a name="l00189"></a>00189 <span class="keyword">    </span>{
<a name="l00190"></a>00190         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00191"></a>00191         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">scene::SViewFrustum::VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00192"></a>00192             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">scene::SViewFrustum::VF_BOTTOM_PLANE</a>],
<a name="l00193"></a>00193             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">scene::SViewFrustum::VF_RIGHT_PLANE</a>], p);
<a name="l00194"></a>00194 
<a name="l00195"></a>00195         <span class="keywordflow">return</span> p;
<a name="l00196"></a>00196     }
<a name="l00197"></a>00197 
<a name="l00198"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#af240a13958215ce0cbe6ccd75301828a">00198</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#af240a13958215ce0cbe6ccd75301828a" title="returns the point which is on the near left upper corner inside the the view frustum.">SViewFrustum::getNearLeftUp</a>()<span class="keyword"> const</span>
<a name="l00199"></a>00199 <span class="keyword">    </span>{
<a name="l00200"></a>00200         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00201"></a>00201         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">scene::SViewFrustum::VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00202"></a>00202             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">scene::SViewFrustum::VF_TOP_PLANE</a>],
<a name="l00203"></a>00203             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">scene::SViewFrustum::VF_LEFT_PLANE</a>], p);
<a name="l00204"></a>00204 
<a name="l00205"></a>00205         <span class="keywordflow">return</span> p;
<a name="l00206"></a>00206     }
<a name="l00207"></a>00207 
<a name="l00208"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#addbe9237ea17c93ae60bc4c27e862a76">00208</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#addbe9237ea17c93ae60bc4c27e862a76" title="returns the point which is on the near left bottom corner inside the the view frustum.">SViewFrustum::getNearLeftDown</a>()<span class="keyword"> const</span>
<a name="l00209"></a>00209 <span class="keyword">    </span>{
<a name="l00210"></a>00210         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00211"></a>00211         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">scene::SViewFrustum::VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00212"></a>00212             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">scene::SViewFrustum::VF_BOTTOM_PLANE</a>],
<a name="l00213"></a>00213             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">scene::SViewFrustum::VF_LEFT_PLANE</a>], p);
<a name="l00214"></a>00214 
<a name="l00215"></a>00215         <span class="keywordflow">return</span> p;
<a name="l00216"></a>00216     }
<a name="l00217"></a>00217 
<a name="l00218"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a4fe9e7b51a3f7f7235ef0f895bf32054">00218</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a4fe9e7b51a3f7f7235ef0f895bf32054" title="returns the point which is on the near right top corner inside the the view frustum.">SViewFrustum::getNearRightUp</a>()<span class="keyword"> const</span>
<a name="l00219"></a>00219 <span class="keyword">    </span>{
<a name="l00220"></a>00220         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00221"></a>00221         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">scene::SViewFrustum::VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00222"></a>00222             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">scene::SViewFrustum::VF_TOP_PLANE</a>],
<a name="l00223"></a>00223             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">scene::SViewFrustum::VF_RIGHT_PLANE</a>], p);
<a name="l00224"></a>00224 
<a name="l00225"></a>00225         <span class="keywordflow">return</span> p;
<a name="l00226"></a>00226     }
<a name="l00227"></a>00227 
<a name="l00228"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a74e011d85fb41206b5dd0af76635dc00">00228</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a74e011d85fb41206b5dd0af76635dc00" title="returns the point which is on the near right bottom corner inside the the view frustum.">SViewFrustum::getNearRightDown</a>()<span class="keyword"> const</span>
<a name="l00229"></a>00229 <span class="keyword">    </span>{
<a name="l00230"></a>00230         <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a> p;
<a name="l00231"></a>00231         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">scene::SViewFrustum::VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a42591d9bdd8dd03bb6b14836b6e5af7b" title="Get the intersection point with two other planes if there is one.">getIntersectionWithPlanes</a>(
<a name="l00232"></a>00232             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">scene::SViewFrustum::VF_BOTTOM_PLANE</a>],
<a name="l00233"></a>00233             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">scene::SViewFrustum::VF_RIGHT_PLANE</a>], p);
<a name="l00234"></a>00234 
<a name="l00235"></a>00235         <span class="keywordflow">return</span> p;
<a name="l00236"></a>00236     }
<a name="l00237"></a>00237 
<a name="l00238"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a4328fe06bedd409ae20e9efc64e68706">00238</a>     <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a> &amp;<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a4328fe06bedd409ae20e9efc64e68706" title="returns a bounding box enclosing the whole view frustum">SViewFrustum::getBoundingBox</a>()<span class="keyword"> const</span>
<a name="l00239"></a>00239 <span class="keyword">    </span>{
<a name="l00240"></a>00240         <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>;
<a name="l00241"></a>00241     }
<a name="l00242"></a>00242 
<a name="l00243"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a458eb19a23bcad50da0f9d3163e3621b">00243</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a458eb19a23bcad50da0f9d3163e3621b" title="recalculates the bounding box member based on the planes">SViewFrustum::recalculateBoundingBox</a>()
<a name="l00244"></a>00244     {
<a name="l00245"></a>00245         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a> ( <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a77726fa084f416d69f058a7b2f887545" title="the position of the camera">cameraPosition</a> );
<a name="l00246"></a>00246 
<a name="l00247"></a>00247         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>(<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a99712510130276f440e2c399dde7e5f3" title="returns the point which is on the far left upper corner inside the the view frustum.">getFarLeftUp</a>());
<a name="l00248"></a>00248         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>(<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a1b7f3b1cd4da4ea886b77d674e1c17dd" title="returns the point which is on the far right top corner inside the the view frustum.">getFarRightUp</a>());
<a name="l00249"></a>00249         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>(<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a9a79eb4430af41031850adc7a0e0e3cf" title="returns the point which is on the far left bottom corner inside the the view frustum.">getFarLeftDown</a>());
<a name="l00250"></a>00250         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ad4c8605ad3494093e3e5860e0332fe8a" title="bounding box around the view frustum">boundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a49e3765fd2f40a115f8f28bd74d62ccf" title="Adds a point to the bounding box.">addInternalPoint</a>(<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#add04c29bfa22d94be96c92ecff5420b9" title="returns the point which is on the far right bottom corner inside the the view frustum.">getFarRightDown</a>());
<a name="l00251"></a>00251     }
<a name="l00252"></a>00252 
<a name="l00255"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a2517bde9292aa26119d75b9ff0b92833">00255</a>     <span class="keyword">inline</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a2517bde9292aa26119d75b9ff0b92833" title="This constructor creates a view frustum based on a projection and/or view matrix.">SViewFrustum::setFrom</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; mat)
<a name="l00256"></a>00256     {
<a name="l00257"></a>00257         <span class="comment">// left clipping plane</span>
<a name="l00258"></a>00258         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">VF_LEFT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.X = mat[3 ] + mat[0];
<a name="l00259"></a>00259         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">VF_LEFT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Y = mat[7 ] + mat[4];
<a name="l00260"></a>00260         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">VF_LEFT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Z = mat[11] + mat[8];
<a name="l00261"></a>00261         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a4d611f15cd215819287e533b45715d5c" title="Left plane of the frustum.">VF_LEFT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> =        mat[15] + mat[12];
<a name="l00262"></a>00262 
<a name="l00263"></a>00263         <span class="comment">// right clipping plane</span>
<a name="l00264"></a>00264         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">VF_RIGHT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.X = mat[3 ] - mat[0];
<a name="l00265"></a>00265         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">VF_RIGHT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Y = mat[7 ] - mat[4];
<a name="l00266"></a>00266         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">VF_RIGHT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Z = mat[11] - mat[8];
<a name="l00267"></a>00267         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0acc02c8b170e35f1416f1511646b051aa" title="Right plane of the frustum.">VF_RIGHT_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> =        mat[15] - mat[12];
<a name="l00268"></a>00268 
<a name="l00269"></a>00269         <span class="comment">// top clipping plane</span>
<a name="l00270"></a>00270         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">VF_TOP_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.X = mat[3 ] - mat[1];
<a name="l00271"></a>00271         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">VF_TOP_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Y = mat[7 ] - mat[5];
<a name="l00272"></a>00272         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">VF_TOP_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Z = mat[11] - mat[9];
<a name="l00273"></a>00273         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0adc6f550cf3890b19837cd8f0d7b1020a" title="Top plane of the frustum.">VF_TOP_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> =        mat[15] - mat[13];
<a name="l00274"></a>00274 
<a name="l00275"></a>00275         <span class="comment">// bottom clipping plane</span>
<a name="l00276"></a>00276         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">VF_BOTTOM_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.X = mat[3 ] + mat[1];
<a name="l00277"></a>00277         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">VF_BOTTOM_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Y = mat[7 ] + mat[5];
<a name="l00278"></a>00278         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">VF_BOTTOM_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Z = mat[11] + mat[9];
<a name="l00279"></a>00279         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0aa230be71193da774ddcb735ec7b10dd1" title="Bottom plane of the frustum.">VF_BOTTOM_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> =        mat[15] + mat[13];
<a name="l00280"></a>00280 
<a name="l00281"></a>00281         <span class="comment">// far clipping plane</span>
<a name="l00282"></a>00282         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.X = mat[3 ] - mat[2];
<a name="l00283"></a>00283         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Y = mat[7 ] - mat[6];
<a name="l00284"></a>00284         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Z = mat[11] - mat[10];
<a name="l00285"></a>00285         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a33c11636c0cf3a29df16551fb3222f89" title="Far plane of the frustum. That is the plane farest away from the eye.">VF_FAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> =        mat[15] - mat[14];
<a name="l00286"></a>00286 
<a name="l00287"></a>00287         <span class="comment">// near clipping plane</span>
<a name="l00288"></a>00288         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.X = mat[2];
<a name="l00289"></a>00289         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Y = mat[6];
<a name="l00290"></a>00290         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a>.Z = mat[10];
<a name="l00291"></a>00291         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0ad4e37002c2f3f5c9aa7219ca74ffb48e" title="Near plane of the frustum. That is the plane nearest to the eye.">VF_NEAR_PLANE</a>].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> =        mat[14];
<a name="l00292"></a>00292 
<a name="l00293"></a>00293         <span class="comment">// normalize normals</span>
<a name="l00294"></a>00294         <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i;
<a name="l00295"></a>00295         <span class="keywordflow">for</span> ( i=0; i != <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7" title="Amount of planes enclosing the view frustum. Should be 6.">VF_PLANE_COUNT</a>; ++i)
<a name="l00296"></a>00296         {
<a name="l00297"></a>00297             <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> len = -<a class="code" href="namespaceirr_1_1core.html#adaef309f12c2a3386e94610e24f2bfa7">core::reciprocal_squareroot</a>(
<a name="l00298"></a>00298                     <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].Normal.getLengthSQ());
<a name="l00299"></a>00299             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].<a class="code" href="classirr_1_1core_1_1plane3d.html#a932ca6e90e55cdceedb4f15ab706b719" title="Normal vector of the plane.">Normal</a> *= len;
<a name="l00300"></a>00300             <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].<a class="code" href="classirr_1_1core_1_1plane3d.html#afa304cf77cf1a3aae2351d5add5606a8" title="Distance from origin.">D</a> *= len;
<a name="l00301"></a>00301         }
<a name="l00302"></a>00302 
<a name="l00303"></a>00303         <span class="comment">// make bounding box</span>
<a name="l00304"></a>00304         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a458eb19a23bcad50da0f9d3163e3621b" title="recalculates the bounding box member based on the planes">recalculateBoundingBox</a>();
<a name="l00305"></a>00305     }
<a name="l00306"></a>00306 
<a name="l00310"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#acf8edd203e7479d2b444ed548075ffa6">00310</a>     <span class="keyword">inline</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#acf8edd203e7479d2b444ed548075ffa6" title="get the given state&#39;s matrix based on frustum E_TRANSFORMATION_STATE">SViewFrustum::getTransform</a>(<a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d" title="enumeration for geometry transformation states">video::E_TRANSFORMATION_STATE</a> state )
<a name="l00311"></a>00311     {
<a name="l00312"></a>00312         <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index = 0;
<a name="l00313"></a>00313         <span class="keywordflow">switch</span> ( state )
<a name="l00314"></a>00314         {
<a name="l00315"></a>00315             <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43dae7ec186418508c67a7562af012d7b63f" title="Projection transformation.">video::ETS_PROJECTION</a>:
<a name="l00316"></a>00316                 index = SViewFrustum::ETS_PROJECTION; <span class="keywordflow">break</span>;
<a name="l00317"></a>00317             <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da152f4262d5874186e0288934c7d31e14" title="View transformation.">video::ETS_VIEW</a>:
<a name="l00318"></a>00318                 index = SViewFrustum::ETS_VIEW; <span class="keywordflow">break</span>;
<a name="l00319"></a>00319             <span class="keywordflow">default</span>:
<a name="l00320"></a>00320                 <span class="keywordflow">break</span>;
<a name="l00321"></a>00321         }
<a name="l00322"></a>00322         <span class="keywordflow">return</span> Matrices [ index ];
<a name="l00323"></a>00323     }
<a name="l00324"></a>00324 
<a name="l00328"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#a8e253fc5e6ea47531033792b22f28945">00328</a>     <span class="keyword">inline</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1_c_matrix4.html" title="4x4 matrix. Mostly used as transformation matrix for 3d calculations.">core::matrix4</a>&amp; <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#acf8edd203e7479d2b444ed548075ffa6" title="get the given state&#39;s matrix based on frustum E_TRANSFORMATION_STATE">SViewFrustum::getTransform</a>(<a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43d" title="enumeration for geometry transformation states">video::E_TRANSFORMATION_STATE</a> state )<span class="keyword"> const</span>
<a name="l00329"></a>00329 <span class="keyword">    </span>{
<a name="l00330"></a>00330         <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index = 0;
<a name="l00331"></a>00331         <span class="keywordflow">switch</span> ( state )
<a name="l00332"></a>00332         {
<a name="l00333"></a>00333             <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43dae7ec186418508c67a7562af012d7b63f" title="Projection transformation.">video::ETS_PROJECTION</a>:
<a name="l00334"></a>00334                 index = SViewFrustum::ETS_PROJECTION; <span class="keywordflow">break</span>;
<a name="l00335"></a>00335             <span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1video.html#a15b57657a320243be03ae6f66fcff43da152f4262d5874186e0288934c7d31e14" title="View transformation.">video::ETS_VIEW</a>:
<a name="l00336"></a>00336                 index = SViewFrustum::ETS_VIEW; <span class="keywordflow">break</span>;
<a name="l00337"></a>00337             <span class="keywordflow">default</span>:
<a name="l00338"></a>00338                 <span class="keywordflow">break</span>;
<a name="l00339"></a>00339         }
<a name="l00340"></a>00340         <span class="keywordflow">return</span> Matrices [ index ];
<a name="l00341"></a>00341     }
<a name="l00342"></a>00342 
<a name="l00344"></a><a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ace0b4c93dcd1d4e6ae50615b457f1851">00344</a>     <span class="keyword">inline</span> <span class="keywordtype">bool</span> <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ace0b4c93dcd1d4e6ae50615b457f1851" title="clips a line to the view frustum.">SViewFrustum::clipLine</a>(<a class="code" href="classirr_1_1core_1_1line3d.html" title="3D line between two points with intersection methods.">core::line3d&lt;f32&gt;</a>&amp; line)<span class="keyword"> const</span>
<a name="l00345"></a>00345 <span class="keyword">    </span>{
<a name="l00346"></a>00346         <span class="keywordtype">bool</span> wasClipped = <span class="keyword">false</span>;
<a name="l00347"></a>00347         <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i &lt; <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#ae3a96797aec028717f0589e82926b9f0a6c3c4cb8060a23a2365cf1df46fcefd7" title="Amount of planes enclosing the view frustum. Should be 6.">VF_PLANE_COUNT</a>; ++i)
<a name="l00348"></a>00348         {
<a name="l00349"></a>00349             <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].classifyPointRelation(line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>) == <a class="code" href="namespaceirr_1_1core.html#a8a9999eb0d151083f48afe5f7d17a96ca30484977b2480b6d6621114512d0b703">core::ISREL3D_FRONT</a>)
<a name="l00350"></a>00350             {
<a name="l00351"></a>00351                 line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a> = line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>.getInterpolated(line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a>,
<a name="l00352"></a>00352                         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].<a class="code" href="classirr_1_1core_1_1plane3d.html#a572803fab72c142ad186b364da3193cb" title="Get percentage of line between two points where an intersection with this plane happens.">getKnownIntersectionWithLine</a>(line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>, line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a>));
<a name="l00353"></a>00353                 wasClipped = <span class="keyword">true</span>;
<a name="l00354"></a>00354             }
<a name="l00355"></a>00355             <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].classifyPointRelation(line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a>) == <a class="code" href="namespaceirr_1_1core.html#a8a9999eb0d151083f48afe5f7d17a96ca30484977b2480b6d6621114512d0b703">core::ISREL3D_FRONT</a>)
<a name="l00356"></a>00356             {
<a name="l00357"></a>00357                 line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a> = line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>.getInterpolated(line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a>,
<a name="l00358"></a>00358                         <a class="code" href="structirr_1_1scene_1_1_s_view_frustum.html#afa59258f22c23b6f1dc4bcaff142dba2" title="all planes enclosing the view frustum.">planes</a>[i].<a class="code" href="classirr_1_1core_1_1plane3d.html#a572803fab72c142ad186b364da3193cb" title="Get percentage of line between two points where an intersection with this plane happens.">getKnownIntersectionWithLine</a>(line.<a class="code" href="classirr_1_1core_1_1line3d.html#a8874f77324b6ef6632e66b22051a3251" title="Start point of line.">start</a>, line.<a class="code" href="classirr_1_1core_1_1line3d.html#aea19cb33971bb20e1d736facdae8a8f0" title="End point of line.">end</a>));
<a name="l00359"></a>00359                 wasClipped = <span class="keyword">true</span>;
<a name="l00360"></a>00360             }
<a name="l00361"></a>00361         }
<a name="l00362"></a>00362         <span class="keywordflow">return</span> wasClipped;
<a name="l00363"></a>00363     }
<a name="l00364"></a>00364 
<a name="l00365"></a>00365 
<a name="l00366"></a>00366 } <span class="comment">// end namespace scene</span>
<a name="l00367"></a>00367 } <span class="comment">// end namespace irr</span>
<a name="l00368"></a>00368 
<a name="l00369"></a>00369 <span class="preprocessor">#endif</span>
<a name="l00370"></a>00370 <span class="preprocessor"></span>
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