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<div class="textblock"><code>#include "<a class="el" href="_i_mesh_8h_source.html">IMesh.h</a>"</code><br/>
<code>#include "<a class="el" href="_i_mesh_buffer_8h_source.html">IMeshBuffer.h</a>"</code><br/>
<code>#include "<a class="el" href="aabbox3d_8h_source.html">aabbox3d.h</a>"</code><br/>
<code>#include "<a class="el" href="irr_array_8h_source.html">irrArray.h</a>"</code><br/>
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<li>struct <a class="el" href="structirr_1_1scene_1_1_s_mesh.html">irr::scene::SMesh</a>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
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<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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