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#ifndef _WINFANG_H_
#define _WINFANG_H_
#include <Elementary.h>
#include <EPhysics.h>
#define WF_BACKGROUND "winFang/background"
#define WF_LAYOUT "winFang/layout"
#define WF_UNDERLAY "winFang/underlay"
#define WF_TITLE "winFang/title"
#define WF_BOX "winFang/box"
#define WF_SWALLOW "winFang/content"
typedef struct _widgetSpec
{
char *name;
const Eo_Class *klass;
} widgetSpec;
#define WT_CHECK "check"
#define WT_BOX "box"
#define WT_BUTTON "button"
#define WT_FILES "files"
#define WT_ENTRY "entry"
#define WT_GRID "grid"
#define WT_HOVER "hoversel"
#define WT_IMAGE "image"
#define WT_LABEL "label"
#define WT_LAYOUT "layout"
#define WT_RADIO "radio"
#define WT_RECT "rectangle"
#define WT_TEXT "text"
#define WT_TEXTBOX "textbox"
#define WT_TOOLBAR "toolbar"
typedef struct _winFang
{
Evas *e;
struct _winFang *parent;
Evas_Object *win;
Evas_Object *layout;
Evas_Object *title;
Evas_Object *bg;
Evas_Object *grid;
EPhysics_Body *body;
Eina_Clist widgets;
Eina_Clist winFangs;
char *module;
int x, y, w, h, mw, mh;
Evas_Object *hand[4];
Eina_Clist node;
void *data;
Evas_Smart_Cb on_del;
} winFang;
typedef struct _Widget
{
char magic[8];
char type[16];
Evas_Object *obj;
winFang *win;
char *label, *look, *action, *help;
// foreground / background colour
// thing
// types {}
// skangCoord x, y, w, h
Eina_Clist node;
void *data;
Evas_Smart_Cb on_del;
} Widget;
winFang *winFangAdd(winFang *parent, int x, int y, int w, int h, char *title, char *name, EPhysics_World *world);
void winFangHide(winFang *win);
void winFangShow(winFang *win);
void widgetHide(Widget *wid);
void widgetShow(Widget *wid);
void winFangCalcMinSize(winFang *win);
void winFangDel(winFang *win);
Widget *widgetAdd(winFang *win, char *type, char *title, int x, int y, int w, int h);
void widgetDel(Widget *wid);
Evas_Object *makeMainMenu(winFang *win);
Evas_Object *menuAdd(winFang *win, Evas_Object *tb, char *label);
void makeMainMenuFinish(winFang *win, Evas_Object *tb);
#endif
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