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// The images we use.
images
{
image: "bubble.png" COMP; // COMP means to use lossless compression.
image: "bubble_sh.png" COMP;
image: "logo.png" COMP;
image: "pt.png" COMP;
image: "sky_01.jpg" COMP;
image: "sky_02.jpg" COMP;
image: "sky_03.jpg" COMP;
image: "sky_04.jpg" COMP;
}
collections {
group {
name: "winFang/layout";
data {
item: "title" "<b>Layout based internal window</b>";
}
parts {
// The first part, the black background RECTangle of the screens.
part
{ name: "winFang/background";
type: IMAGE;
// Ignore mouse events.
mouse_events: 0;
// Each part has one or more descriptions, or states.
// They all have to have at least this default state.
description
{ state: "default" 0.0;
// RGBA, so this is purple, and semi transparent.
// color: 50 0 100 100; // pre multiplied R = (r * a) / 255
color: 126 0 255 100; // r = (R * 255) / a
aspect_preference: HORIZONTAL;
image {
normal: "sky_04.jpg";
}
}
}
part {
name: "winFang/title";
type: TEXT;
description {
state: "default" 0.0;
color: 255 255 255 255;
rel1 {
relative: 0.0 0.0;
to: "winFang/background";
}
rel2 {
relative: 1.0 0.0;
to: "winFang/background";
offset: 0 15;
}
text {
text: "bla";
size: 10;
font: "sans";
min: 0 1;
max: 0 1;
}
}
}
part {
name: "winFang/box";
type: BOX;
description {
state: "default" 0.0;
box {
layout: "vertical";
}
rel1 {
relative: 0.0 0.0;
to: "winFang/title";
offset: 0 15;
}
rel2 {
relative: 1.0 1.0;
to: "winFang/background";
}
}
} // winFang/box
part {
name: "winFang/content";
type: SWALLOW;
description {
state: "default" 0.0;
fixed: 1 1;
rel1 {
relative: 0.0 0.0;
to: "winFang/title";
offset: 0 15;
}
rel2 {
relative: 1.0 1.0;
to: "winFang/background";
}
}
} // winFang/content
}
}
}
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