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#include "SledjHamr.h"
void HamrTime(void *elm_main, char *domain)
{
char *env, cwd[PATH_MAX], temp[PATH_MAX * 2];
elm_app_compile_bin_dir_set(PACKAGE_BIN_DIR);
elm_app_compile_data_dir_set(PACKAGE_DATA_DIR);
elm_app_compile_lib_dir_set(PACKAGE_LIB_DIR);
elm_app_compile_locale_set(PACKAGE_LOCALE_DIR);
// Do this after the above calls, but before changing the working directory, or screwing with argv[0].
// It tries to set up the package paths depending on where the executable is, so things are relocatable.
// First argument is the elm_main() function that Elementary starts us from.
// Second argument should be a lower case string used as the "domain", which is different from the log domain.
// It's used lower case as part of the data directory path.
// So, if prefix is /usr/local, then the system data dir is /usr/local/share,
// and this apps data dir is /usr/local/share/"domain".
// It's used upper case as part of environment variables to override directory paths at run time.
// So "DOMAIN"_PREFIX, "DOMAIN"_BIN_DIR, "DOMAIN"_LIB_DIR, "DOMAIN"_DATA_DIR, and "DOMAIN"_LOCALE_DIR
// Third argument is the name of a file it can check for to make sure it found the correct path.
// This file is looked for in the data dir.
elm_app_info_set(elm_main, domain, "checkme.txt");
// Once this is all setup, the code can do -
// elm_app_prefix_dir_get(); // or bin, lib, data, locale.
getcwd(cwd, PATH_MAX);
env = getenv("LUA_CPATH");
if (!env) env = "";
sprintf(temp, "%s;%s/lib?.so;%s/?.so;%s/?.so", env, elm_app_lib_dir_get(), elm_app_lib_dir_get(), cwd);
setenv("LUA_CPATH", temp, 1);
env = getenv("LUA_PATH");
if (!env) env = "";
sprintf(temp, "%s;%s/?.lua;%s/?.lua", env, elm_app_lib_dir_get(), cwd);
setenv("LUA_PATH", temp, 1);
}
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