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#ifndef _RUNNR_H_
#define _RUNNR_H_
#include <ctype.h>
#include <Eina.h>
#include <Ecore.h>
#include <Ecore_Con.h>
#include <lua.h>
#include <luajit.h>
#include <lualib.h>
#include <lauxlib.h>
#include "SledjHamr.h"
// Stick with Plan C for now.
// TODO - Should make this choosable at run time after more testing of Ecore_Thead.
#define THREADIT 0
#define COMPILE_THREADED 0
#define COMPILE_OUTPUT 1
typedef enum
{
RUNNR_COMPILING,
RUNNR_NOT_STARTED,
RUNNR_RUNNING,
RUNNR_WAIT,
RUNNR_READY,
RUNNR_RESET,
RUNNR_FINISHED
} runnrStatus;
typedef struct _LuaCompile LuaCompile;
typedef void (* compileCb)(LuaCompile *compiler);
typedef struct _compileMessage
{
Eina_Clist node;
char *message;
int type, column, line;
} compileMessage;
typedef struct _LuaCompile
{
char *file, *SID, *luaName;
int bugCount;
Connection *client;
compileCb parser;
compileCb cb;
boolean doConstants;
Eina_Clist messages; // HEAD for error and warning messages.
} LuaCompiler;
typedef struct _script script;
typedef void (* RunnrServerCb)(script *me, const char *message);
typedef struct _script
{
Eina_Clist node;
#if COMPILE_THREADED
Eina_Lock mutex;
Ecore_Thread *me;
#endif
void *data;
char SID[PATH_MAX];
char *name;
char fileName[PATH_MAX];
char binName[PATH_MAX];
lua_State *L;
struct timeval startTime;
float timerTime;
runnrStatus status;
RunnrServerCb send2server;
Eina_Clist messages;
Connection *client;
Ecore_Timer *timer;
} script;
typedef struct
{
Eina_Clist node;
script *s;
const char message[PATH_MAX];
} scriptMessage;
void finishMessage(LuaCompile *compiler, compileMessage *message, int type, int column, int line);
script *scriptAdd(char *file, char *SID, RunnrServerCb send2server, void *data);
LuaCompiler *createCompiler(char *SID, char *file, compileCb parser, compileCb cb);
void compileScript(LuaCompiler *compiler, int threadIt);
void runScript(script *me);
void resetScript(script *me);
script *getScript(char *SID);
void takeScript(script *me);
void releaseScript(script *me);
void send2script(const char *SID, const char *message);
void printScriptsStatus();
void dumpStack(lua_State *L, int i);
void doLuaString(lua_State *L, char *string, char *module);
int pull_lua(lua_State *L, int i, char *params, ...);
int push_lua(lua_State *L, char *params, ...);
#endif
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