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|
/* Runnr - a library that deals with running Lua scripts.
*/
#include "LumbrJack.h"
#include "Runnr.h"
static Ecore_Idle_Enterer *enterer;
static Eina_Clist scripts;
static int _send(lua_State *L);
static int _receive(lua_State *L);
static void _cancel(void *data, Ecore_Thread *thread);
static const struct luaL_reg runnrFunctions[] =
{
{ "send", _send },
{ "receive", _receive },
{ NULL, NULL }
};
void finishMessage(LuaCompile *compiler, compileMessage *message, int type, int column, int line)
{
message->type = type;
message->column = column;
message->line = line;
if (type)
compiler->bugCount++;
}
void dumpStack(lua_State *L, int i)
{
int type = lua_type(L, i);
const char *t = lua_typename(L, type);
printf("Stack %d is %s", i, t);
switch (type)
{
case LUA_TNONE : break;
case LUA_TNIL : break;
case LUA_TBOOLEAN : printf(" - %d", lua_toboolean(L, i)); break;
case LUA_TNUMBER : printf(" - %f", lua_tonumber(L, i)); break;
case LUA_TSTRING : printf(" - %s", lua_tostring(L, i)); break;
case LUA_TFUNCTION : break;
case LUA_TTHREAD : break;
case LUA_TTABLE :
{
int j;
lua_getfield(L, i, "_NAME");
j = lua_gettop(L);
if (lua_isstring(L, j))
printf(" - %s", lua_tostring(L, j));
lua_pop(L, 1);
break;
}
case LUA_TUSERDATA : break;
case LUA_TLIGHTUSERDATA : break;
default : printf("- unknown!"); break;
}
printf("\n");
}
static int traceBack(lua_State *L)
{
lua_Debug ar;
int i, top = lua_gettop(L), b = 1;
// PI("Stack is %d deep", top);
// for (i = 1; i <= top; i++)
// dumpStack(L, i);
if (top)
PE("Lua error - %s", lua_tostring(L, 1));
i = 0;
while (lua_getstack(L, i++, &ar))
{
if (lua_getinfo(L, "nSlu", &ar))
{
if (NULL == ar.name)
ar.name = "DUNNO";
PE(" Lua backtrace %d - %s %s %s @ %s : %d", i, ar.what, ar.namewhat, ar.name, ar.short_src, ar.currentline);
b = 0;
}
else
PE(" Failed to get trace line!");
}
if (b)
PE(" NO BACKTRACE!");
return 0;
}
static void printLuaError(int err, char *string, lua_State *L)
{
const char *err_type;
switch (err)
{
case LUA_ERRRUN: err_type = "runtime"; break;
case LUA_ERRSYNTAX: err_type = "syntax"; break;
case LUA_ERRMEM: err_type = "memory allocation"; break;
case LUA_ERRERR: err_type = "error handler"; break;
default: err_type = "unknown"; break;
}
PW("Error running - %s, \n %s - %s", string, err_type, lua_tostring(L, -1));
}
static int panics = 0;
static int _panic(lua_State *L) // Stack usage [-0, +0, m]
{
// If we somehow manage to have multiple panics, it's likely due to being out
// of memory in the following lua_tostring() call.
panics++;
if (panics)
PE("Lua PANICS!!!!!");
else
PE("Lua PANIC!!!!!: %s", lua_tostring(L, -1)); // Stack usage [-0, +0, m]
// The docs say that this will cause an exit(EXIT_FAILURE) if we return,
// and that we we should long jump some where to avoid that. This is only
// called for things not called from a protected environment. We always
// use pcalls though, except for the library load calls. If we can't load
// the standard libraries, then perhaps a crash is the right thing.
//
// The above is not true when we deal with the threaded stuff, that uses lua_resume().
return 0;
}
void printScriptsStatus()
{
int active, pending_total, pending_feedback, pending_short, available;
active = ecore_thread_active_get();
pending_total = ecore_thread_pending_total_get();
pending_feedback = ecore_thread_pending_feedback_get();
pending_short = ecore_thread_pending_get();
available = ecore_thread_available_get();
printf("Scripts - active %d available %d pending short jobs %d pending feedback jobs %d pending total %d\n",
active, available, pending_short, pending_feedback, pending_total);
}
void doLuaString(lua_State *L, char *string, char *module)
{
int _T, _A, err;
lua_pushcfunction(L, traceBack);
_T = lua_gettop(L);
if (luaL_loadstring(L, string))
{
const char *err = lua_tostring(L, 1);
PE("Error parsing - %s, ERROR %s", string, err);
}
else
{
_A = lua_gettop(L);
if (module)
{
lua_getfield(L, LUA_REGISTRYINDEX, module);
// Consistancy would be good, just sayin'.
if (0 == lua_setfenv(L, _A))
{
PE("Error setting environment for - %s", string);
return;
}
}
//PD("doLuaString(%s)\", string);
if ((err = lua_pcall(L, 0, LUA_MULTRET, _T)))
printLuaError(err, string, L);
}
}
static void _stopScript(script *s)
{
scriptMessage *sm0, *sm1;
//PD("^^^^^^^^^^^^^^^^^^^_stop(, %s)", s->name);
if (s->L) lua_close(s->L); s->L = NULL;
if (s->timer) ecore_timer_del(s->timer); s->timer = NULL;
EINA_CLIST_FOR_EACH_ENTRY_SAFE(sm0, sm1, &(s->messages), scriptMessage, node)
{
eina_clist_remove(&(sm0->node));
free(sm0);
}
s->status = RUNNR_NOT_STARTED;
}
static void _workerFunction(void *data, Ecore_Thread *thread)
{
script *s = data;
scriptMessage *msg = NULL;
const char *message = NULL;
takeScript(s);
// if (RUNNR_FINISHED == s->status)
// {
// releaseScript(s);
// return;
// }
// The documentation is not clear on which thread is which inside and out,
// but states that at least for some they are different.
// So store the internal one as well.
#if COMPILE_THREADED
s->me = thread;
#endif
if (RUNNR_RESET == s->status)
_stopScript(s);
if (RUNNR_READY == s->status)
{
//PD("_workerFunction() READY %s", s->name);
if ((msg = (scriptMessage *) eina_clist_head(&(s->messages))))
{
eina_clist_remove(&(msg->node));
message = msg->message;
if (s->L)
s->status = RUNNR_RUNNING;
else
s->status = RUNNR_NOT_STARTED;
}
}
if (RUNNR_NOT_STARTED == s->status)
{
int err;
//PD("_workerFunction() STARTING %s", s->name);
s->status = RUNNR_RUNNING;
s->L = luaL_newstate(); // Sets a standard allocator and panic function.
lua_atpanic(s->L, _panic);
// TODO - Set our allocator here.
luaL_openlibs(s->L);
luaL_register(s->L, "Runnr", runnrFunctions);
// Store the script struct in its own Lua state,
lua_pushlightuserdata(s->L, s);
lua_setfield(s->L, LUA_REGISTRYINDEX, "_SELF");
err = luaL_loadfile(s->L, s->binName);
if (err != 0)
{
s->status = RUNNR_FINISHED;
PE("Error loading compiled Lua %s.", s->binName);
}
gettimeofday(&s->startTime, NULL);
}
releaseScript(s);
if (RUNNR_RUNNING == s->status)
{
int stat;
//PD("_workerFunction() RUNNING %s %s", s->name, message);
// Resume running the script.
// lua_resume() needs a Lua thread, and the initial Lua state is a thread.
// Other Lua threads have their own state, but share the environment with the initial state.
// In theory lua_resume() is a pcall.
if (message)
lua_pushstring(s->L, message);
stat = lua_resume(s->L, (message) ? 1 : 0);
free(msg);
takeScript(s);
// If the script finished.
if (stat == 0)
s->status = RUNNR_FINISHED;
else if (stat != LUA_YIELD)
{
PE("lua_resume error at %s", s->name);
printLuaError(stat, s->name, s->L);
s->status = RUNNR_FINISHED;
}
else
{
if (eina_clist_count(&s->messages) == 0)
s->status = RUNNR_WAIT;
else
s->status = RUNNR_READY;
}
releaseScript(s);
}
takeScript(s);
// Start again from the top when Ecore_Thread has a spare thread ready, unless the script finished.
if (RUNNR_FINISHED == s->status)
{
//PD("_workerFunction() FINISHED %s", s->name);
#if COMPILE_THREADED
ecore_thread_cancel(thread);
#else
_cancel(s, NULL);
#endif
}
else if (RUNNR_WAIT == s->status)
{
;//PD("_workerFunction() WAIT %s", s->name);
}
#if COMPILE_THREADED
else if (RUNNR_READY == s->status)
ecore_thread_reschedule(thread);
#endif
releaseScript(s);
}
static void _notify(void *data, Ecore_Thread *thread, void *message)
{
script *s = data;
if (s->send2server) s->send2server(s, message);
free(message);
}
static void _cancel(void *data, Ecore_Thread *thread)
{
script *s = data;
takeScript(s);
_stopScript(s);
s->status = RUNNR_FINISHED;
eina_clist_remove(&(s->node));
if (s->SID[0]) ecore_thread_global_data_del(s->SID); s->SID[0] = 0;
//PD("^^^^^^^^^^^^^^^^^^^_del(, %s)", s->name);
// TODO - Perhaps have our own deletion callback to pass back?
releaseScript(s);
#if COMPILE_THREADED
eina_lock_free(&s->mutex);
#endif
free(s);
}
#if COMPILE_THREADED
static void _end(void *data, Ecore_Thread *thread)
{
}
#endif
static Eina_Bool _enterer(void *data)
{
script *s, *s1;
EINA_CLIST_FOR_EACH_ENTRY_SAFE(s, s1, &(scripts), script, node)
{
takeScript(s);
if ((RUNNR_WAIT == s->status) && (eina_clist_count(&s->messages)))
{
s->status = RUNNR_READY;
#if COMPILE_THREADED
ecore_thread_feedback_run(_workerFunction, _notify, _end, _cancel, s, EINA_FALSE);
#else
_workerFunction(s, NULL);
#endif
}
if ((RUNNR_RESET == s->status) || (RUNNR_READY == s->status) || (RUNNR_RUNNING == s->status) || (RUNNR_NOT_STARTED == s->status))
{
#if COMPILE_THREADED
ecore_thread_feedback_run(_workerFunction, _notify, _end, _cancel, s, EINA_FALSE);
#else
_workerFunction(s, NULL);
#endif
}
releaseScript(s);
}
return ECORE_CALLBACK_RENEW;
}
script *scriptAdd(char *file, char *SID, RunnrServerCb send2server, void *data)
{
script *result;
if (!enterer)
{
eina_clist_init(&(scripts));
enterer = ecore_idler_add(_enterer, NULL);
}
result = calloc(1, sizeof(script));
gettimeofday(&result->startTime, NULL);
strcpy(result->SID, SID);
result->status = RUNNR_NOT_STARTED;
result->data = data;
result->send2server = send2server;
strncpy(result->fileName, file, sizeof(result->fileName));
result->name = &result->fileName[strlen(prefix_data_get())];
sprintf(result->binName, "%s.lua.out", result->fileName);
#if COMPILE_THREADED
eina_lock_new(&result->mutex);
#endif
eina_clist_init(&(result->messages));
ecore_thread_global_data_add(result->SID, result, NULL, EINA_FALSE);
eina_clist_add_tail(&(scripts), &(result->node));
return result;
}
LuaCompiler *createCompiler(char *SID, char *file, compileCb parser, compileCb cb)
{
LuaCompiler *compiler = calloc(1, sizeof(LuaCompiler));
eina_clist_init(&(compiler->messages));
compiler->file = strdup(file);
compiler->SID = strdup(SID);
compiler->doConstants = FALSE;
compiler->parser = parser;
compiler->cb = cb;
return compiler;
}
static int luaWriter(lua_State *L, const void* p, size_t sz, void* ud)
{
FILE *out = ud;
int result = 0;
if (sz != fwrite(p, 1, sz, out))
result = -1;
return result;
}
// Gets called on the main thread when the compile thread ends or fails.
static void _compileEnd(void *data, Ecore_Thread *thread)
{
LuaCompiler *compiler = data;
if (compiler->cb) compiler->cb(compiler);
free(compiler->file);
free(compiler->luaName);
free(compiler->SID);
}
static void _compileThread(void *data, Ecore_Thread *thread)
{
LuaCompiler *compiler = data;
char name[PATH_MAX];
lua_State *L;
FILE *out;
int err;
if (compiler->parser) compiler->parser(compiler);
if (compiler->luaName)
{
strcpy(name, compiler->luaName);
if ((L = luaL_newstate()))
{
luaL_openlibs(L);
// This ends up pushing a function onto the stack. The function is the compiled code.
err = luaL_loadfile(L, name);
if (err)
{
compileMessage *message;
if (LUA_ERRSYNTAX == err)
message = addMessage(&(compiler->messages), sizeof(compileMessage),
"Lua syntax error in %s: %s", name, lua_tostring(L, -1));
else if (LUA_ERRFILE == err)
message = addMessage(&(compiler->messages), sizeof(compileMessage),
"Lua compile file error in %s: %s", name, lua_tostring(L, -1));
else if (LUA_ERRMEM == err)
message = addMessage(&(compiler->messages), sizeof(compileMessage),
"Lua compile memory allocation error in %s: %s", name, lua_tostring(L, -1));
else
message = addMessage(&(compiler->messages), sizeof(compileMessage),
"Lua unknown error %d in %s.", err, name);
finishMessage(compiler, message, 1, 0, 0);
}
else
{
// Write the compiled code to a file.
strcat(name, ".out");
out = fopen(name, "w");
if (out)
{
err = lua_dump(L, luaWriter, out);
if (err)
{
finishMessage(compiler, addMessage(&(compiler->messages), sizeof(compileMessage),
"Lua compile file error writing to %s", name),
1, 0, 0);
}
fclose(out);
}
else
{
finishMessage(compiler, addMessage(&(compiler->messages), sizeof(compileMessage),
"CRITICAL! Unable to open file %s for writing!", name),
1, 0, 0);
}
}
}
else if (!compiler->doConstants)
{
finishMessage(compiler, addMessage(&(compiler->messages), sizeof(compileMessage),
"Can't create a new Lua state!"),
1, 0, 0);
}
}
else
{
#if COMPILE_OUTPUT
finishMessage(compiler, addMessage(&(compiler->messages), sizeof(compileMessage),
"Nothing for Lua to compile!"),
1, 0, 0);
#endif
}
}
// Speed tests scripts per second - Threaded Unthreaded
// 900 - 1400 750 - 800
// But with outputting to the console - 450 - 700 750 - 800
void compileScript(LuaCompiler *compiler, int threadIt)
{
#if COMPILE_THREADED
if (threadIt)
ecore_thread_run(_compileThread, _compileEnd, _compileEnd, compiler);
else
#endif
{
_compileThread(compiler, NULL);
_compileEnd(compiler, NULL);
}
}
// Assumes the scripts mutex is taken already.
void runScript(script *s)
{
#if COMPILE_THREADED
if ((RUNNR_NOT_STARTED == s->status) || (RUNNR_FINISHED == s->status))
#endif
{
#if COMPILE_THREADED
ecore_thread_feedback_run(_workerFunction, _notify, _end, _cancel, s, EINA_FALSE);
#else
_workerFunction(s, NULL);
#endif
}
}
void resetScript(script *s)
{
takeScript(s);
s->status = RUNNR_RESET;
releaseScript(s);
}
script *getScript(char *SID)
{
script *result = ecore_thread_global_data_find(SID);
if (result)
{
takeScript(result);
if (RUNNR_FINISHED == result->status)
{
releaseScript(result);
result = NULL;
}
}
return result;
}
void takeScript(script *s)
{
#if COMPILE_THREADED
Eina_Lock_Result result = eina_lock_take(&s->mutex);
if (EINA_LOCK_DEADLOCK == result) PE("Script %s IS DEADLOCKED!", s->name);
if (EINA_LOCK_FAIL == result) PE("Script %s LOCK FAILED!", s->name);
#endif
}
void releaseScript(script *s)
{
#if COMPILE_THREADED
eina_lock_release(&s->mutex);
#endif
}
void send2script(const char *SID, const char *message)
{
if (SID)
{
script *s = ecore_thread_global_data_find(SID);
if (s)
{
takeScript(s);
if (RUNNR_FINISHED != s->status)
{
scriptMessage *sm = NULL;
if ((sm = malloc(sizeof(scriptMessage))))
{
runnrStatus stat;
sm->s = s;
strcpy((char *) sm->message, message);
eina_clist_add_tail(&(s->messages), &(sm->node));
stat = s->status;
s->status = RUNNR_READY;
if (RUNNR_WAIT == stat)
#if COMPILE_THREADED
ecore_thread_feedback_run(_workerFunction, _notify, _end, _cancel, s, EINA_FALSE);
#else
_workerFunction(s, NULL);
#endif
}
}
releaseScript(s);
}
}
}
static script *_getSelf(lua_State *L)
{
script *s;
lua_getfield(L, LUA_REGISTRYINDEX, "_SELF");
s = (script *) lua_touserdata(L, -1);
lua_pop(L, 1);
return s;
}
static int _send(lua_State *L)
{
script *self = _getSelf(L);
const char *SID = NULL, *message = luaL_checkstring(L, 2);
if (lua_isstring(L, 1))
SID = lua_tostring(L, 1);
if (SID)
send2script(SID, message);
else
{
takeScript(self);
#if COMPILE_THREADED
ecore_thread_feedback(self->me, strdup(message));
#else
_notify(self, NULL, strdup(message));
#endif
releaseScript(self);
}
return 0;
}
static int _receive(lua_State *L)
{
script *self = _getSelf(L);
takeScript(self);
self->status = RUNNR_WAIT;
releaseScript(self);
return lua_yield(L, 0);
}
// These are what the various symbols are for each type -
// int %
// num #
// str $
// bool !
// C func &
// lightuserdata *
// table.field @ Expects an integer and a string.
// nil ~
// table {} Starts and stops filling up a new table.
// ( Just syntax sugar for call.
// call ) Expects an integer, the number of results left after the call.
// TODO: Still to do, if we ever use them -
// table Some way to specify an arbitrary table, though this sucks, coz C can't deal with them easily.
// stack = Get a value from the stack, expects a stack index.
// userdata +
// thread ^
static char *_push_name(lua_State *L, char *q, int *idx) // Stack usage [-0, +1, e or m]
{
char *p = q;
char temp = '\0';
// A simplistic scan through an identifier, it's wrong, but it's quick,
// and we don't mind that it's wrong, coz this is only internal.
while (isalnum((int)*q))
q++;
temp = *q;
*q = '\0';
if (*idx > 0)
lua_getfield(L, *idx, p); // Stack usage [-0, +1, e]
else
{
if (p != q)
lua_pushstring(L, p); // Stack usage [-0, +1, m]
else
{
lua_pushnumber(L, (lua_Number) (0 - (*idx)));
(*idx)--;
}
}
*q = temp;
return q;
}
/* It's the callers job to stash things safely before returning from the Lua to C function call.
* Coz things like strings might go away after the stack is freed.
*/
int pull_lua(lua_State *L, int i, char *params, ...) // Stack usage -
// if i is a table
// [-n, +n, e]
// else
// [-0, +0, -]
{
va_list vl;
char *f = strdup(params);
char *p = f;
int n = 0, j = i, count = 0;
Eina_Bool table = EINA_FALSE;
if (!f) return -1;
va_start(vl, params);
if (lua_istable(L, i)) // Stack usage [-0, +0, -]
{
j = -1;
table = EINA_TRUE;
}
while (*p)
{
char *q;
Eina_Bool get = EINA_TRUE;
while (isspace((int)*p))
p++;
q = p + 1;
switch (*p)
{
case '%':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, e]
if (lua_isnumber(L, j)) // Stack usage [-0, +0, -]
{
int *v = va_arg(vl, int *);
*v = lua_tointeger(L, j); // Stack usage [-0, +0, -]
n++;
}
break;
}
case '#':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, e]
if (lua_isnumber(L, j)) // Stack usage [-0, +0, -]
{
double *v = va_arg(vl, double *);
*v = lua_tonumber(L, j); // Stack usage [-0, +0, -]
n++;
}
break;
}
case '$':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, e]
if (lua_isstring(L, j)) // Stack usage [-0, +0, -]
{
char **v = va_arg(vl, char **);
// We could strdup the string, but that causes leaks.
// The problem is that the caller doesn't know if we allocated or not,
// since the incoming pointer could already be pointing to a default value.
// Lua says the string is valid until it's popped off the stack,
// and this is used only in calls to C functions from Lua.
// So just document that it's the callers job to stash it safely if needed after returning.
*v = (char *) lua_tostring(L, j);
n++;
}
break;
}
case '!':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, e]
if (lua_isboolean(L, j)) // Stack usage [-0, +0, -]
{
int *v = va_arg(vl, int *);
*v = lua_toboolean(L, j); // Stack usage [-0, +0, -]
n++;
}
break;
}
case '*':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, e]
if (lua_islightuserdata(L, j)) // Stack usage [-0, +0, -]
{
void **v = va_arg(vl, void **);
*v = lua_touserdata(L, j); // Stack usage [-0, +0, -]
n++;
}
break;
}
default:
{
get = EINA_FALSE;
break;
}
}
if (get)
{
if (table)
{
// If this is a table, then we pushed a value on the stack, pop it off.
lua_pop(L, 1); // Stack usage [-n, +0, -]
}
else
j++;
count++;
}
p = q;
}
va_end(vl);
free(f);
if (count > n)
n = 0;
else if (table)
n = 1;
return n;
}
int push_lua(lua_State *L, char *params, ...) // Stack usage [-0, +n, em]
{
va_list vl;
char *f = strdup(params);
char *p = f;
int n = 0, table = 0, i = -1, needTrace = 0, _T = 0;
if (!f) return -1;
// Scan ahead looking for ), so we know to put the traceBack function on the stack first.
while (*p)
{
p++;
if (')' == *p)
{
lua_pushcfunction(L, traceBack);
_T = lua_gettop(L);
needTrace = 1;
break;
}
}
p = f;
va_start(vl, params);
while (*p)
{
char *q;
Eina_Bool set = EINA_TRUE;
while (isspace((int)*p))
p++;
q = p + 1;
switch (*p)
{
case '%':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushinteger(L, va_arg(vl, int)); // Stack usage [-0, +1, -]
break;
}
case '#':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushnumber(L, va_arg(vl, double)); // Stack usage [-0, +1, -]
break;
}
case '$':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
char *t = va_arg(vl, char *);
//PD("push_lua %s string %s", p, t);
lua_pushstring(L, t); // Stack usage [-0, +1, m]
break;
}
case '!':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushboolean(L, va_arg(vl, int)); // Stack usage [-0, +1, -]
break;
}
case '=':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushvalue(L, va_arg(vl, int)); // Stack usage [-0, +1, -]
break;
}
case '@':
{
int tabl = va_arg(vl, int);
char *field = va_arg(vl, char *);
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_getfield(L, tabl, field); // Stack usage [-0, +1, e]
break;
}
case '*':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushlightuserdata(L, va_arg(vl, void *)); // Stack usage [-0, +1, m]
break;
}
case '&':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushcfunction(L, va_arg(vl, void *)); // Stack usage [-0, +1, m]
break;
}
case '~':
{
if (table) q = _push_name(L, q, &i); // Stack usage [-0, +1, m]
lua_pushnil(L); // Stack usage [-0, +1, -]
break;
}
case '(': // Just syntax sugar.
{
set = EINA_FALSE;
break;
}
case ')':
{
int err = lua_pcall(L, n - 1, va_arg(vl, int), _T);
if (err)
printLuaError(err, params, L);
n = 0;
set = EINA_FALSE;
break;
}
case '{':
{
lua_newtable(L);
table++;
n++;
set = EINA_FALSE;
break;
}
case '}':
{
table--;
set = EINA_FALSE;
break;
}
default:
{
set = EINA_FALSE;
break;
}
}
if (set)
{
if (table > 0)
lua_settable(L, -3); // Stack usage [-2, +0, e]
else
n++;
}
p = q;
}
va_end(vl);
if (needTrace)
lua_remove(L, _T);
free(f);
return n;
}
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