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#ifdef HAVE_CONFIG_H
#include "config.h"
#else
//#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif
#include <Eet.h>
#include <Ecore.h>
#include <Ecore_Con.h>
#include <Ecore_File.h>
#include <stdio.h>
#include <ctype.h>
#include <lua.h>
#include <luajit.h>
#include <lualib.h>
#include <lauxlib.h>
typedef struct _script script; // Define this here, so LuaSL_threads.h can use it.
typedef struct _gameGlobals gameGlobals; // Define this here, so LuaSL_threads.h can use it.
#include "LuaSL_threads.h"
#include "LumbrJack.h"
struct _gameGlobals
{
Ecore_Con_Server *server;
Eina_Hash *scripts, *names;
const char *address;
int port;
};
struct _script
{
Eina_Clist node;
gameGlobals *game;
char SID[PATH_MAX];
char fileName[PATH_MAX];
char *name;
lua_State *L;
struct timeval startTime;
float timerTime;
int status;
int args;
Eina_Clist messages;
Ecore_Con_Client *client;
Ecore_Timer *timer;
};
typedef struct
{
Eina_Clist node;
script *script;
const char message[PATH_MAX];
} scriptMessage;
void scriptSendBack(void * data);
#include "LuaSL_LSL_tree.h"
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