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#ifndef _GUILUA_H_
#define _GUILUA_H_
#include "Runnr.h"
#include "winFang.h"
#define WIDTH (300)
#define HEIGHT (300)
#define SKANG "skang"
#define MODULEBEGIN "moduleBegin"
#define MODULEEND "moduleEnd"
#define THINGASM "thingasm"
typedef struct _GuiLua
{
lua_State *L;
Evas_Object *parent; // Our parent window, if it exists.
Eina_Clist winFangs; // The windows we might open.
Eina_Clist node;
void *data;
Evas_Smart_Cb on_del;
} GuiLua;
GuiLua *GuiLuaDo(int argc, char **argv, Evas_Object *parent);
#endif
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