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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_FLY_STRAIGHT_H_INCLUDED__
#include "ISceneNodeAnimatorFinishing.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorFlyStraight : public ISceneNodeAnimatorFinishing
{
public:
//! constructor
CSceneNodeAnimatorFlyStraight(const core::vector3df& startPoint,
const core::vector3df& endPoint,
u32 timeForWay,
bool loop, u32 now, bool pingpong);
//! animates a scene node
virtual void animateNode(ISceneNode* node, u32 timeMs);
//! Writes attributes of the scene node animator.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
//! Reads attributes of the scene node animator.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
//! Returns type of the scene node animator
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FLY_STRAIGHT; }
//! Creates a clone of this animator.
/** Please note that you will have to drop
(IReferenceCounted::drop()) the returned pointer after calling this. */
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
private:
void recalculateIntermediateValues();
core::vector3df Start;
core::vector3df End;
core::vector3df Vector;
f32 TimeFactor;
u32 StartTime;
u32 TimeForWay;
bool Loop;
bool PingPong;
};
} // end namespace scene
} // end namespace irr
#endif
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