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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_STL_MESH_WRITER_H_INCLUDED__
#define __IRR_STL_MESH_WRITER_H_INCLUDED__
#include "IMeshWriter.h"
#include "S3DVertex.h"
#include "irrString.h"
namespace irr
{
namespace scene
{
class IMeshBuffer;
class ISceneManager;
//! class to write meshes, implementing a STL writer
class CSTLMeshWriter : public IMeshWriter
{
public:
CSTLMeshWriter(scene::ISceneManager* smgr);
virtual ~CSTLMeshWriter();
//! Returns the type of the mesh writer
virtual EMESH_WRITER_TYPE getType() const;
//! writes a mesh
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE);
protected:
// write binary format
bool writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
// write text format
bool writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
// create vector output with line end into string
void getVectorAsStringLine(const core::vector3df& v,
core::stringc& s) const;
// write face information to file
void writeFace(io::IWriteFile* file, const core::vector3df& v1,
const core::vector3df& v2, const core::vector3df& v3);
scene::ISceneManager* SceneManager;
};
} // end namespace
} // end namespace
#endif
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