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// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_VERTEX_BUFFER_H_INCLUDED__
#define __I_VERTEX_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "S3DVertex.h"
namespace irr
{
namespace scene
{
class IVertexBuffer : public virtual IReferenceCounted
{
public:
virtual void* getData() =0;
virtual video::E_VERTEX_TYPE getType() const =0;
virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back(const video::S3DVertex &element) =0;
virtual video::S3DVertex& operator [](const u32 index) const =0;
virtual video::S3DVertex& getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual video::S3DVertex* pointer() =0;
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty() =0;
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const = 0;
};
} // end namespace scene
} // end namespace irr
#endif
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