1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
|
//! Copyright (C) 2009-2012 Gary Conway
//! This file is part of the "Irrlicht Engine".
//! For conditions of distribution and use, see copyright notice in irrlicht.h
/*
Author: Gary Conway (Viper) - co-author of the ZIP file format, Feb 1989,
see the story at http://www.idcnet.us/ziphistory.html
Website: http://idcnet.us
Email: codeslinger@vipergc.com
Created: March 1, 2009
Version: 1.0
Updated:
This module will load SGI .rgb files (along with the other extensions). The module complies
with version 1.0 of the SGI Image File Format by Paul Haeberli of Silicon Graphics Computer Systems
The module handles BW, RGB and RGBA images.
RGB images are stored with either 8 bits per COLOR VALUE, one each for red,green,blue (24bpp)
or 16 bits per COLOR VALUE, again one each for red,green,blue (48 bpp), not including the alpha channel
OPTIONS NOT SUPPORTED
1. 16 bit COLOR VALUES (48bpp modes)
2. COLORMAP = DITHERED mode
For non- run length encoded files, this is the structure
The Header
The Image Data
If the image is run length encoded, this is the structure:
The Header
The Offset Tables
The Image Data
The Header consists of the following:
Size | Type | Name | Description
2 bytes | short | MAGIC | IRIS image file magic number
1 byte | char | STORAGE | Storage format
1 byte | char | BPC | Number of bytes per pixel channel
2 bytes | ushort | DIMENSION | Number of dimensions
2 bytes | ushort | XSIZE | X size in pixels
2 bytes | ushort | YSIZE | Y size in pixels
2 bytes | ushort | ZSIZE | Number of channels
4 bytes | long | PIXMIN | Minimum pixel value
4 bytes | long | PIXMAX | Maximum pixel value
4 bytes | char | DUMMY | Ignored
80 bytes | char | IMAGENAME | Image name
4 bytes | long | COLORMAP | Colormap ID
404 bytes | char | DUMMY | Ignored
Here is a description of each field in the image file Header:
MAGIC - This is the decimal value 474 saved as a short. This identifies the file as an SGI image file.
STORAGE - specifies whether the image is stored using run length encoding (RLE) or not (VERBATIM).
If RLE is used, the value of this byte will be 1. Otherwise the value of this byte will
be 0. The only allowed values for this field are 0 or 1.
BPC - describes the precision that is used to store each channel of an image. This is the number of
bytes per pixel component. The majority of SGI image files use 1 byte per pixel component,
giving 256 levels. Some SGI image files use 2 bytes per component. The only allowed values
for this field are 1 or 2.
DIMENSION - described the number of dimensions in the data stored in the image file.
The only allowed values are 1, 2, or 3. If this value is 1, the image file
consists of only 1 channel and only 1 scanline (row). The length of this
scanline is given by the value of XSIZE below. If this value is 2, the file
consists of a single channel with a number of scanlines. The width and height
of the image are given by the values of XSIZE and YSIZE below.
If this value is 3, the file consists of a number of channels.
The width and height of the image are given by the values of XSIZE and YSIZE below.
The number of channels is given by the value of ZSIZE below.
XSIZE - The width of the image in pixels
YSIZE - The height of the image in pixels
ZSIZE - The number of channels in the image. B/W (greyscale) images are stored as 2 dimensional
images with a ZSIZE of 1. RGB color images are stored as 3 dimensional images with a
ZSIZE of 3. An RGB image with an ALPHA channel is stored as a 3 dimensional image with
a ZSIZE of 4. There are no inherent limitations in the SGI image file format that would
preclude the creation of image files with more than 4 channels.
PINMIN - The minimum pixel value in the image. The value of 0 may be used if no pixel has a value
that is smaller than 0.
PINMAX - The maximum pixel value in the image. The value of 255 may be used if no pixel has a
value that is greater than 255. This is the value that is considered to be full
brightness in the image.
DUMMY - This 4 bytes of data should be set to 0.
IMAGENAME - An null terminated ascii string of up to 79 characters terminated by a null may be
included here. This is not commonly used.
COLORMAP - This controls how the pixel values in the file should be interpreted. It can have one
of these four values:
0: NORMAL - The data in the channels represent B/W values for images with 1 channel, RGB values
for images with 3 channels, and RGBA values for images with 4 channels. Almost all
the SGI image files are of this type.
1: DITHERED - The image will have only 1 channel of data. For each pixel, RGB data is packed
into one 8 bit value. 3 bits are used for red and green, while blue uses 2 bits.
Red data is found in bits[2..0], green data in bits[5..3], and blue data in
bits[7..6]. This format is obsolete.
2: SCREEN - The image will have only 1 channel of data. This format was used to store
color-indexed pixels. To convert the pixel values into RGB values a colormap
must be used. The appropriate color map varies from image to image. This format is obsolete.
3: COLORMAP - The image is used to store a color map from an SGI machine. In this case the
image is not displayable in the conventional sense.
DUMMY - This 404 bytes of data should be set to 0. This makes the Header exactly 512 bytes.
*/
#include "CImageLoaderRGB.h"
#ifdef _IRR_COMPILE_WITH_RGB_LOADER_
#include "IReadFile.h"
#include "SColor.h"
#include "CColorConverter.h"
#include "CImage.h"
#include "os.h"
#include "irrString.h"
namespace irr
{
namespace video
{
//! constructor
CImageLoaderRGB::CImageLoaderRGB()
{
#ifdef _DEBUG
setDebugName("CImageLoaderRGB");
#endif
}
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extensions listed here
bool CImageLoaderRGB::isALoadableFileExtension(const io::path& filename) const
{
return core::hasFileExtension( filename, "rgb", "rgba", "sgi" ) ||
core::hasFileExtension( filename, "int", "inta", "bw" );
}
//! returns true if the file maybe is able to be loaded by this class
bool CImageLoaderRGB::isALoadableFileFormat(io::IReadFile* file) const
{
rgbStruct rgb;
return checkFormat(file, rgb);
}
/** The main entry point, read and format the image file.
\return Pointer to the image data on success
null pointer on fail */
IImage* CImageLoaderRGB::loadImage(io::IReadFile* file) const
{
IImage* image = 0;
s32* paletteData = 0;
rgbStruct rgb; // construct our structure for holding data
// read Header information
if (checkFormat(file, rgb))
{
// 16 bits per COLOR VALUE, not supported, this is 48bpp mode
if (rgb.Header.BPC != 1)
{
os::Printer::log("Only one byte per pixel RGB files are supported", file->getFileName(), ELL_ERROR);
}
else if (rgb.Header.Colormap != 0)
{
os::Printer::log("Dithered, Screen and Colormap RGB files are not supported", file->getFileName(), ELL_ERROR);
}
else if (rgb.Header.Storage == 1 && !readOffsetTables(file, rgb))
{
os::Printer::log("Failed to read RLE table in RGB file", file->getFileName(), ELL_ERROR);
}
else if (!rgb.allocateTemps())
{
os::Printer::log("Out of memory in RGB file loader", file->getFileName(), ELL_ERROR);
}
else
{
// read and process the file to rgbData
processFile(file, rgb);
/*
ZSIZE Description
1 BW (grayscale) image
3 RGB image
4 RGBa image with one alpha channel
When the Alpha channel is present, I am not sure with RGB files if
it's a precomputed RGB color or it needs to be completely calculated. My guess
would be that it's not precomputed for two reasons.
1. the loss of precision when calculating the fraction, then storing the result as an int
2. the loss of the original color data when the image might be composited with another. Yes
the original color data could be computed, however, not without another loss in precision
Also, I don't know where to find the background color
Pixmin and Pixmax are apparently the min and max alpha blend values (0-100%)
Complete Alpha blending computation
The actual resulting merged color is computed this way:
(image color ◊ alpha) + (background color ◊ (100% - alpha)).
Using precomputed blending
(image color) + (background color ◊ (100% - alpha)).
Alternatively, the RGB files could use another blending technique entirely
*/
switch (rgb.Header.Zsize)
{
case 1:
// BW (grayscale) image
paletteData = new s32[256];
for (int n=0; n<256; n++)
paletteData[n] = n;
image = new CImage(ECF_A1R5G5B5, core::dimension2d<u32>(rgb.Header.Xsize, rgb.Header.Ysize));
if (image)
CColorConverter::convert8BitTo16Bit(rgb.rgbData, (s16*)image->lock(), rgb.Header.Xsize, rgb.Header.Ysize, paletteData, 0, true);
break;
case 3:
// RGB image
// one byte per COLOR VALUE, eg, 24bpp
image = new CImage(ECF_R8G8B8, core::dimension2d<u32>(rgb.Header.Xsize, rgb.Header.Ysize));
if (image)
CColorConverter::convert24BitTo24Bit(rgb.rgbData, (u8*)image->lock(), rgb.Header.Xsize, rgb.Header.Ysize, 0, true, false);
break;
case 4:
// RGBa image with one alpha channel (32bpp)
// image is stored in rgbData as RGBA
converttoARGB(reinterpret_cast<u32*>(rgb.rgbData), rgb.Header.Ysize * rgb.Header.Xsize);
image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(rgb.Header.Xsize, rgb.Header.Ysize));
if (image)
CColorConverter::convert32BitTo32Bit((s32*)rgb.rgbData, (s32*)image->lock(), rgb.Header.Xsize, rgb.Header.Ysize, 0, true);
break;
default:
// Format unknown
os::Printer::log("Unsupported pixel format in RGB file", file->getFileName(), ELL_ERROR);
}
if (image)
image->unlock();
}
}
// and tidy up allocated memory
delete [] paletteData;
return image;
}
// returns true on success
bool CImageLoaderRGB::readHeader(io::IReadFile* file, rgbStruct& rgb) const
{
if ( file->read(&rgb.Header, sizeof(rgb.Header)) < s32(sizeof(rgb.Header)) )
return false;
// test for INTEL or BIG ENDIAN processor
// if INTEL, then swap the byte order on 16 bit INT's to make them BIG ENDIAN
// because that is the native format for the .rgb file
#ifndef __BIG_ENDIAN__
rgb.Header.Magic = os::Byteswap::byteswap(rgb.Header.Magic);
rgb.Header.Storage = os::Byteswap::byteswap(rgb.Header.Storage);
rgb.Header.Dimension = os::Byteswap::byteswap(rgb.Header.Dimension);
rgb.Header.Xsize = os::Byteswap::byteswap(rgb.Header.Xsize);
rgb.Header.Ysize = os::Byteswap::byteswap(rgb.Header.Ysize);
rgb.Header.Zsize = os::Byteswap::byteswap(rgb.Header.Zsize);
rgb.Header.Pixmin = os::Byteswap::byteswap(rgb.Header.Pixmin);
rgb.Header.Pixmax = os::Byteswap::byteswap(rgb.Header.Pixmax);
rgb.Header.Colormap = os::Byteswap::byteswap(rgb.Header.Colormap);
#endif
// calculate the size of the buffer needed: XSIZE * YSIZE * ZSIZE * BPC
rgb.ImageSize = (rgb.Header.Xsize)*(rgb.Header.Ysize)*(rgb.Header.Zsize)*(rgb.Header.BPC);
return true;
}
bool CImageLoaderRGB::checkFormat(io::IReadFile* file, rgbStruct& rgb) const
{
if (!readHeader(file, rgb))
return false;
return (rgb.Header.Magic == 0x1DA);
}
/*
If the image is stored using run length encoding, offset tables follow the Header that
describe what the file offsets are to the RLE for each scanline. This information only
applies if the value for STORAGE above is 1.
Size | Type | Name | Description
tablen longs | long | STARTTAB | Start table
tablen longs | long | LENGTHTAB | Length table
One entry in each table is needed for each scanline of RLE data. The total number of scanlines in the image (tablen) is determined by the product of the YSIZE and ZSIZE. There are two tables of longs that are written. Each consists of tablen longs of data. The first table has the file offsets to the RLE data for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the offsets for the scanlines in the first channel, followed be offsets for the scanlines in the second channel, etc. The second table has the RLE data length for each scanline in the image. In a file with more than 1 channel (ZSIZE > 1) this table first has all the RLE data lengths for the scanlines in the first channel, followed be RLE data lengths for the scanlines in the second channel, etc.
To find the the file offset, and the number of bytes in the RLE data for a particular scanline, these
two arrays may be read in and indexed as follows:
To read in the tables:
unsigned long *starttab, *lengthtab;
tablen = YSIZE*ZSIZE*sizeof(long);
starttab = (unsigned long *)mymalloc(tablen);
lengthtab = (unsigned long *)mymalloc(tablen);
fseek(rgb->inf,512,SEEK_SET);
readlongtab(rgb->inf,starttab);
readlongtab(rgb->inf,lengthtab);
To find the file offset and RLE data length for a scanline:
rowno is an integer in the range 0 to YSIZE-1 channo is an integer in the range 0 to ZSIZE-1
rleoffset = starttab[rowno+channo*YSIZE]
rlelength = lengthtab[rowno+channo*YSIZE]
It is possible for two identical rows (scanlines) to share compressed data. A completely
white image could be written as a single compressed row and having all table entries point
to that row. Another little hack that should work is if you are writing out a RGB RLE file,
and a particular scanline is achromatic (greyscale), you could just make the r, g and b rows
point to the same data!!
RETURNS: on success true, else returns false
*/
bool CImageLoaderRGB::readOffsetTables(io::IReadFile* file, rgbStruct& rgb) const
{
rgb.TableLen = rgb.Header.Ysize * rgb.Header.Zsize ; // calc size of tables
// return error if unable to allocate tables
rgb.StartTable = new u32[rgb.TableLen];
if (!rgb.StartTable)
return false;
rgb.LengthTable = new u32[rgb.TableLen];
if (!rgb.LengthTable)
return false;
file->seek(512);
file->read(rgb.StartTable, rgb.TableLen* sizeof(u32));
file->read(rgb.LengthTable, rgb.TableLen* sizeof(u32));
// if we are on an INTEL platform, swap the bytes
#ifndef __BIG_ENDIAN__
const u32 length = rgb.TableLen;
for (u32 i=0; i<length; ++i)
{
rgb.StartTable[i] = os::Byteswap::byteswap(rgb.StartTable[i]);
rgb.LengthTable[i] = os::Byteswap::byteswap(rgb.LengthTable[i]);
}
#endif
return true;
}
/*
The Header has already been read into rgb structure
The Tables have been read if necessary
Now process the actual data
*/
void CImageLoaderRGB::processFile(io::IReadFile* file, rgbStruct& rgb) const
{
u16 *tempShort;
// calculate the size of the buffer needed: XSIZE * YSIZE * ZSIZE * BPC
rgb.rgbData = new u8 [(rgb.Header.Xsize)*(rgb.Header.Ysize)*(rgb.Header.Zsize)*(rgb.Header.BPC)];
u8 *ptr = rgb.rgbData;
// cycle through all scanlines
#ifdef _IRR_RGB_FILE_INVERTED_IMAGE_
// preserve the image as stored, eg, inverted
for (u16 i = 0; i < rgb.Header.Ysize; ++i)
#else
// invert the image to make it upright
for (s32 i = (s32)(rgb.Header.Ysize)-1; i>=0; --i)
#endif
{
// check the number of channels and read a row of data
if (rgb.Header.Zsize >= 1)
readRGBrow( rgb.tmpR, i, 0, file, rgb);
if (rgb.Header.Zsize >= 2)
readRGBrow( rgb.tmpG, i, 1, file, rgb);
if (rgb.Header.Zsize >= 3)
readRGBrow( rgb.tmpB, i, 2, file, rgb);
if (rgb.Header.Zsize >= 4)
readRGBrow( rgb.tmpA, i, 3, file, rgb);
// cycle thru all values for this row
for (u16 j = 0; j < rgb.Header.Xsize; ++j)
{
if(rgb.Header.BPC == 1)
{
// ONE byte per color
if (rgb.Header.Zsize >= 1)
*ptr++ = rgb.tmpR[j];
if (rgb.Header.Zsize >= 2)
*ptr++ = rgb.tmpG[j];
if (rgb.Header.Zsize >= 3)
*ptr++ = rgb.tmpB[j];
if (rgb.Header.Zsize >= 4)
*ptr++ = rgb.tmpA[j];
}
else
{
// TWO bytes per color
if( rgb.Header.Zsize >= 1 )
{
// two bytes of color data
tempShort = (u16 *) (ptr);
*tempShort = *( (u16 *) (rgb.tmpR) + j);
tempShort++;
ptr = ( u8 *)(tempShort);
}
if( rgb.Header.Zsize >= 2 )
{
tempShort = ( u16 *) (ptr);
*tempShort = *( ( u16 *) (rgb.tmpG) + j);
tempShort++;
ptr = ( u8 *) (tempShort);
}
if( rgb.Header.Zsize >= 3 )
{
tempShort = ( u16 *) (ptr);
*tempShort = *( ( u16 *) (rgb.tmpB) + j);
tempShort++;
ptr = ( u8 *)(tempShort);
}
if( rgb.Header.Zsize >= 4 )
{
tempShort = ( u16 *) (ptr);
*tempShort = *( ( u16 *) (rgb.tmpA) + j);
tempShort++;
ptr = ( u8 *)(tempShort);
}
} // end if(rgb.Header.BPC == 1)
} // end for
} // end for
}
/*
This information only applies if the value for STORAGE is 1. If the image is
stored using run length encoding, the image data follows the offset/length tables.
The RLE data is not in any particular order. The offset tables are used to
locate the rle data for any scanline.
The RLE data must be read in from the file and expanded into pixel data in the following manner:
If BPC is 1, then there is one byte per pixel. In this case the RLE data should be
read into an array of chars. To expand data, the low order seven bits of the first
byte: bits[6..0] are used to form a count. If the high order bit of the first byte
is 1: bit[7], then the count is used to specify how many bytes to copy from the RLE
data buffer to the destination. Otherwise, if the high order bit of the first byte
is 0: bit[7], then the count is used to specify how many times to repeat the value
of the following byte, in the destination. This process continues until a count
of 0 is found. This should decompress exactly XSIZE pixels.
One entry in each table is needed for each scanline of RLE data. The total number of
scanlines in the image (tablen) is determined by the product of the YSIZE and ZSIZE.
There are two tables of longs that are written. Each consists of tablen longs of data.
The first table has the file offsets to the RLE data for each scanline in the image. In
a file with more than 1 channel (ZSIZE > 1) this table first has all the offsets for the
scanlines in the first channel, followed be offsets for the scanlines in the second
channel, etc. The second table has the RLE data length for each scanline in the image.
In a file with more than 1 channel (ZSIZE > 1) this table first has all the RLE data
lengths for the scanlines in the first channel, followed be RLE data lengths for the
scanlines in the second channel, etc.
Return a row of data, expanding RLE compression if necessary
*/
void CImageLoaderRGB::readRGBrow(u8 *buf, int y, int z, io::IReadFile* file, rgbStruct& rgb) const
{
if (rgb.Header.Storage != 1)
{
// stored VERBATIM
file->seek(512+(y*rgb.Header.Xsize * rgb.Header.BPC)+(z* rgb.Header.Xsize * rgb.Header.Ysize * rgb.Header.BPC));
file->read(buf, rgb.Header.Xsize * rgb.Header.BPC);
#ifndef __BIG_ENDIAN__
if (rgb.Header.BPC != 1)
{
u16* tmpbuf = reinterpret_cast<u16*>(buf);
for (u16 i=0; i<rgb.Header.Xsize; ++i)
tmpbuf[i] = os::Byteswap::byteswap(tmpbuf[i]);
}
#endif
return;
}
// the file is stored as Run Length Encoding (RLE)
// each sequence is stored as 0x80 NumRepeats ByteToRepeat
// get the file offset from StartTable and SEEK
// then read the data
file->seek((long) rgb.StartTable[y+z * rgb.Header.Ysize]);
file->read(rgb.tmp, rgb.LengthTable[y+z * rgb.Header.Ysize]);
// rgb.tmp has the data
u16 pixel;
u16 *tempShort;
u8* iPtr = rgb.tmp;
u8* oPtr = buf;
while (true)
{
// if BPC = 1, then one byte per pixel
if (rgb.Header.BPC == 1)
{
pixel = *iPtr++;
}
else
{
// BPC = 2, so two bytes per pixel
tempShort = (u16 *) iPtr;
pixel = *tempShort;
tempShort++;
iPtr = (u8 *) tempShort;
}
#ifndef __BIG_ENDIAN__
if (rgb.Header.BPC != 1)
pixel = os::Byteswap::byteswap(pixel);
#endif
s32 count = (s32)(pixel & 0x7F);
// limit the count value to the remaining row size
if (oPtr + count*rgb.Header.BPC > buf + rgb.Header.Xsize * rgb.Header.BPC)
{
count = ( (buf + rgb.Header.Xsize * rgb.Header.BPC) - oPtr ) / rgb.Header.BPC;
}
if (count<=0)
break;
else if (pixel & 0x80)
{
// repeat the byte pointed to by iPtr, count times
while (count--)
{
if(rgb.Header.BPC == 1)
{
*oPtr++ = *iPtr++;
}
else
{
// write pixel from iPtr to oPtr, move both two bytes ahead
tempShort = (u16 *) (iPtr);
pixel = *tempShort;
tempShort++;
iPtr = (u8 *) (tempShort);
#ifndef __BIG_ENDIAN__
pixel = os::Byteswap::byteswap(pixel);
#endif
tempShort = (u16 *) (oPtr);
*tempShort = pixel;
tempShort++;
oPtr = (u8 *) (tempShort);
}
}
}
else
{
if (rgb.Header.BPC == 1)
{
pixel = *iPtr++;
}
else
{
tempShort = (u16 *) (iPtr);
pixel = *tempShort;
tempShort++;
iPtr = (u8 *) (tempShort);
}
#ifndef __BIG_ENDIAN__
if (rgb.Header.BPC != 1)
pixel = os::Byteswap::byteswap(pixel);
#endif
while (count--)
{
if(rgb.Header.BPC == 1)
{
*oPtr++ = (u8) pixel;
}
else
{
tempShort = (u16 *) (oPtr);
*tempShort = pixel;
tempShort++;
oPtr = (u8 *) (tempShort);
}
}
} // else if (pixel & 0x80)
} // while (true)
}
// we have 1 byte per COLOR VALUE, eg 24bpp and 1 alpha channel
// color values are stored as RGBA, convert to ARGB
// todo: replace with CColorConverter method
void CImageLoaderRGB::converttoARGB(u32* in, const u32 size) const
{
for (u32 x=0; x < size; ++x)
{
*in=(*in>>8)|(*in<<24);
++in;
}
}
//! creates a loader which is able to load SGI RGB images
IImageLoader* createImageLoaderRGB()
{
return new CImageLoaderRGB;
}
} // end namespace video
} // end namespace irr
#endif
|