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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
#include "ISceneNode.h"
namespace irr
{
namespace scene
{
class IMesh;
//! Scene node for rendering a shadow volume into a stencil buffer.
class IShadowVolumeSceneNode : public ISceneNode
{
public:
//! constructor
IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
: ISceneNode(parent, mgr, id) {}
//! Sets the mesh from which the shadow volume should be generated.
/** To optimize shadow rendering, use a simpler mesh for shadows.
*/
virtual void setShadowMesh(const IMesh* mesh) = 0;
//! Updates the shadow volumes for current light positions.
virtual void updateShadowVolumes() = 0;
};
} // end namespace scene
} // end namespace irr
#endif
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