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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
#define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__
#include "ISceneNodeAnimator.h"
namespace irr
{
namespace scene
{
//! Special scene node animator for Maya-style cameras
/** This scene node animator can be attached to a camera to make it act like a 3d
modelling tool.
The camera is moving relative to the target with the mouse, by pressing either
of the three buttons.
In order to move the camera, set a new target for the camera. The distance defines
the current orbit radius the camera moves on. Distance can be changed via the setter
or by mouse events.
*/
class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator
{
public:
//! Returns the speed of movement
virtual f32 getMoveSpeed() const = 0;
//! Sets the speed of movement
virtual void setMoveSpeed(f32 moveSpeed) = 0;
//! Returns the rotation speed
virtual f32 getRotateSpeed() const = 0;
//! Set the rotation speed
virtual void setRotateSpeed(f32 rotateSpeed) = 0;
//! Returns the zoom speed
virtual f32 getZoomSpeed() const = 0;
//! Set the zoom speed
virtual void setZoomSpeed(f32 zoomSpeed) = 0;
//! Returns the current distance, i.e. orbit radius
virtual f32 getDistance() const = 0;
//! Set the distance
virtual void setDistance(f32 distance) = 0;
};
} // end namespace scene
} // end namespace irr
#endif
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