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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#include "IParticleAffector.h"
namespace irr
{
namespace scene
{
//! A particle affector which rotates the particle system.
class IParticleRotationAffector : public IParticleAffector
{
public:
//! Set the point that particles will rotate around
virtual void setPivotPoint( const core::vector3df& point ) = 0;
//! Set the speed in degrees per second in all 3 dimensions
virtual void setSpeed( const core::vector3df& speed ) = 0;
//! Get the point that particles are attracted to
virtual const core::vector3df& getPivotPoint() const = 0;
//! Get the speed in degrees per second in all 3 dimensions
virtual const core::vector3df& getSpeed() const = 0;
//! Get emitter type
virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
};
} // end namespace scene
} // end namespace irr
#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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