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#ifndef _EVAS_ENGINE_SOFTWARE_X11_H
# define _EVAS_ENGINE_SOFTWARE_X11_H
typedef enum
{
EVAS_ENGINE_INFO_SOFTWARE_X11_BACKEND_XLIB,
EVAS_ENGINE_INFO_SOFTWARE_X11_BACKEND_XCB
} Evas_Engine_Info_Software_X11_Backend;
typedef struct _Evas_Engine_Info_Software_X11 Evas_Engine_Info_Software_X11;
struct _Evas_Engine_Info_Software_X11
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
/* engine specific data & parameters it needs to set up */
struct
{
Evas_Engine_Info_Software_X11_Backend backend;
void *connection, *screen;
unsigned int drawable, mask;
void *visual;
unsigned int colormap;
int depth, rotation;
Eina_Bool alloc_grayscale : 1;
Eina_Bool debug : 1;
Eina_Bool shape_dither : 1;
Eina_Bool destination_alpha : 1;
Eina_Bool track_mask_changes : 1;
int alloc_colors_max;
} info;
/* engine specific function calls to query stuff about the destination */
struct
{
void *(*best_visual_get) (int backend, void *connection, int screen);
unsigned int (*best_colormap_get) (int backend, void *connection, int screen);
int (*best_depth_get) (int backend, void *connection, int screen);
} func;
unsigned char mask_changed : 1;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
};
#endif
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