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#ifndef _EVAS_ENGINE_SDL_16_H
# define _EVAS_ENGINE_SDL_16_H
#include <SDL/SDL.h>
typedef struct _Evas_Engine_Info_SDL_16 Evas_Engine_Info_SDL_16;
struct _Evas_Engine_Info_SDL_16
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
struct {
int rotation;
int fullscreen : 1;
int hwsurface : 1;
int noframe : 1;
int alpha : 1;
} info;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
};
#endif
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