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#ifndef _EVAS_ENGINE_GL_X11_H
#define _EVAS_ENGINE_GL_X11_H
#include <X11/Xlib.h>
typedef struct _Evas_Engine_Info_GL_X11 Evas_Engine_Info_GL_X11;
struct _Evas_Engine_Info_GL_X11
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
/* engine specific data & parameters it needs to set up */
struct {
Display *display;
Drawable drawable;
Visual *visual;
Colormap colormap;
int depth;
int screen;
int rotation;
unsigned int destination_alpha : 1;
} info;
/* engine specific function calls to query stuff about the destination */
/* engine (what visual & colormap & depth to use, performance info etc. */
struct {
Visual * (*best_visual_get) (Evas_Engine_Info_GL_X11 *einfo);
Colormap (*best_colormap_get) (Evas_Engine_Info_GL_X11 *einfo);
int (*best_depth_get) (Evas_Engine_Info_GL_X11 *einfo);
} func;
struct {
void (*pre_swap) (void *data, Evas *e);
void (*post_swap) (void *data, Evas *e);
void *data; // data for callback calls
} callback;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
unsigned char vsync : 1; // does nothing right now
unsigned char indirect : 1; // use indirect rendering
};
#endif
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