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path: root/libraries/evas/src/modules/engines/gl_common/shader/img_nomul_frag.h
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"#ifdef GL_ES\n"
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
"precision highp float;\n"
"#else\n"
"precision mediump float;\n"
"#endif\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
"void main()\n"
"{\n"
"   gl_FragColor = texture2D(tex, tex_c.xy).bgra;\n"
"}\n"