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path: root/libraries/evas/src/modules/engines/gl_common/shader/filter_greyscale.shd
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#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
varying vec4 col;
varying vec2 tex_c;
void main()
{
   float inten = dot(texture2D(tex,tex_c.xy).agb,vec3(.3, .59, .11));
   gl_FragColor = vec4(inten, inten, inten, texture2D(tex,tex_c.xy).r) * col;
}