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#ifndef __EVAS_DIRECT3D_VERTEX_BUFFER_CACHE_H__
#define __EVAS_DIRECT3D_VERTEX_BUFFER_CACHE_H__
#include "evas_engine.h"
#include "ref.h"
#include "array.h"
class D3DDevice;
class D3DVertexBufferCache : virtual public Referenc
{
public:
struct CacheEntryInfo
{
int id;
};
public:
~D3DVertexBufferCache();
static D3DVertexBufferCache *Current();
static void SetCurrent(D3DVertexBufferCache *obj);
inline void SetSizeBorders(FLOAT low, FLOAT high);
bool InitBuffer(D3DDevice *d3d, BYTE *data, int size, CacheEntryInfo &info);
bool SelectBufferToDevice(D3DDevice *device, int id, int vertex_size);
void Uninitialize();
private:
struct CacheEntry
{
LPDIRECT3DVERTEXBUFFER9 vb;
int size;
};
private:
D3DVertexBufferCache();
int FindBestEntry(int size);
bool CreateEntry(D3DDevice *d3d, CacheEntry &entry, int size);
void DeleteEntry(int id);
bool InsertData(CacheEntry &entry, BYTE *data, int size);
private:
TArray<CacheEntry> _cache;
FLOAT size_border_low;
FLOAT size_border_high;
static Ref<D3DVertexBufferCache> _this;
};
void D3DVertexBufferCache::SetSizeBorders(FLOAT low, FLOAT high)
{
size_border_low = low;
size_border_high = high;
}
#endif // __EVAS_DIRECT3D_VERTEX_BUFFER_CACHE_H__
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