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#ifndef _EVAS_ENGINE_BUFFER_H
#define _EVAS_ENGINE_BUFFER_H
#define EVAS_ENGINE_BUFFER_DEPTH_ARGB32 0
#define EVAS_ENGINE_BUFFER_DEPTH_BGRA32 1
#define EVAS_ENGINE_BUFFER_DEPTH_RGB24 2
#define EVAS_ENGINE_BUFFER_DEPTH_BGR24 3
#define EVAS_ENGINE_BUFFER_DEPTH_RGB32 4
typedef struct _Evas_Engine_Info_Buffer Evas_Engine_Info_Buffer;
struct _Evas_Engine_Info_Buffer
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
struct {
int depth_type;
void *dest_buffer;
int dest_buffer_row_bytes;
char use_color_key : 1;
int alpha_threshold;
int color_key_r;
int color_key_g;
int color_key_b;
struct {
void * (*new_update_region) (int x, int y, int w, int h, int *row_bytes);
void (*free_update_region) (int x, int y, int w, int h, void *data);
void * (*switch_buffer) (void *data, void *dest_buffer);
} func;
void *switch_data;
} info;
/* non-blocking or blocking mode */
Evas_Engine_Render_Mode render_mode;
};
#endif
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