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#include "evas_common.h"
#include "evas_private.h"
EAPI void
evas_object_name_set(Evas_Object *obj, const char *name)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
if (obj->name)
{
eina_hash_del(obj->layer->evas->name_hash, obj->name, obj);
free(obj->name);
}
if (!name) obj->name = NULL;
else
{
obj->name = strdup(name);
eina_hash_add(obj->layer->evas->name_hash, obj->name, obj);
}
}
EAPI const char *
evas_object_name_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
return obj->name;
}
EAPI Evas_Object *
evas_object_name_find(const Evas *e, const char *name)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
if (!name) return NULL;
return (Evas_Object *)eina_hash_find(e->name_hash, name);
}
static Evas_Object *
_evas_object_name_child_find(const Evas_Object *obj, const char *name, int recurse)
{
const Eina_Inlist *lst;
Evas_Object *child;
if (!obj->smart.smart) return NULL;
lst = evas_object_smart_members_get_direct(obj);
EINA_INLIST_FOREACH(lst, child)
{
if (child->delete_me) continue;
if (!child->name) continue;
if (!strcmp(name, child->name)) return child;
if (recurse != 0)
{
if ((obj = _evas_object_name_child_find(child, name, recurse - 1)))
return (Evas_Object *)obj;
}
}
return NULL;
}
EAPI Evas_Object *
evas_object_name_child_find(const Evas_Object *obj, const char *name, int recurse)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
if (!name) return NULL;
return _evas_object_name_child_find(obj, name, recurse);
}
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