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/* vim:set ts=8 sw=3 sts=3 expandtab cino=>5n-2f0^-2{2(0W1st0 :*/
#include "evas_common.h"
#include "evas_private.h"
#include "Evas_GL.h"
struct _Evas_GL
{
DATA32 magic;
Evas *evas;
Eina_List *contexts;
Eina_List *surfaces;
};
struct _Evas_GL_Context
{
void *data;
};
struct _Evas_GL_Surface
{
void *data;
};
EAPI Evas_GL *
evas_gl_new(Evas *e)
{
Evas_GL *evas_gl;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
evas_gl = calloc(1, sizeof(Evas_GL));
if (!evas_gl) return NULL;
evas_gl->magic = MAGIC_EVAS_GL;
evas_gl->evas = e;
return evas_gl;
}
EAPI void
evas_gl_free(Evas_GL *evas_gl)
{
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return;
MAGIC_CHECK_END();
// Delete undeleted surfaces
while (evas_gl->surfaces)
evas_gl_surface_destroy(evas_gl, evas_gl->surfaces->data);
// Delete undeleted contexts
while (evas_gl->contexts)
evas_gl_context_destroy(evas_gl, evas_gl->contexts->data);
evas_gl->magic = 0;
free(evas_gl);
}
EAPI Evas_GL_Surface *
evas_gl_surface_create(Evas_GL *evas_gl, Evas_GL_Config *config, int width, int height)
{
Evas_GL_Surface *surf;
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return NULL;
MAGIC_CHECK_END();
if (!config)
{
ERR("Invalid Config\n");
return NULL;
}
surf = calloc(1, sizeof(Evas_GL_Surface));
surf->data = evas_gl->evas->engine.func->gl_surface_create(evas_gl->evas->engine.data.output, config, width, height);
if (!surf->data)
{
ERR("Failed creating a surface from the engine\n");
free(surf);
return NULL;
}
// Keep track of the surface creations
evas_gl->surfaces = eina_list_prepend(evas_gl->surfaces, surf);
return surf;
}
EAPI void
evas_gl_surface_destroy(Evas_GL *evas_gl, Evas_GL_Surface *surf)
{
// Magic
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return;
MAGIC_CHECK_END();
if (!surf)
{
ERR("Trying to destroy a NULL surface pointer!\n");
return;
}
// Call Engine's Surface Destroy
evas_gl->evas->engine.func->gl_surface_destroy(evas_gl->evas->engine.data.output, surf->data);
// Remove it from the list
evas_gl->surfaces = eina_list_remove(evas_gl->surfaces, surf);
// Delete the object
free(surf);
surf = NULL;
}
EAPI Evas_GL_Context *
evas_gl_context_create(Evas_GL *evas_gl, Evas_GL_Context *share_ctx)
{
Evas_GL_Context *ctx;
// Magic
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return NULL;
MAGIC_CHECK_END();
// Allocate a context object
ctx = calloc(1, sizeof(Evas_GL_Context));
if (!ctx)
{
ERR("Unable to create a Evas_GL_Context object\n");
return NULL;
}
// Call engine->gl_create_context
if (share_ctx)
{
ctx->data = evas_gl->evas->engine.func->gl_context_create(evas_gl->evas->engine.data.output, share_ctx->data);
}
else
{
ctx->data = evas_gl->evas->engine.func->gl_context_create(evas_gl->evas->engine.data.output, NULL);
}
// Set a few variables
if (!ctx->data)
{
ERR("Failed creating a context from the engine\n");
free(ctx);
return NULL;
}
// Keep track of the context creations
evas_gl->contexts = eina_list_prepend(evas_gl->contexts, ctx);
return ctx;
}
EAPI void
evas_gl_context_destroy(Evas_GL *evas_gl, Evas_GL_Context *ctx)
{
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return;
MAGIC_CHECK_END();
if (!ctx)
{
ERR("Trying to destroy a NULL context pointer!\n");
return;
}
// Call Engine's destroy
evas_gl->evas->engine.func->gl_context_destroy(evas_gl->evas->engine.data.output, ctx->data);
// Remove it from the list
evas_gl->contexts = eina_list_remove(evas_gl->contexts, ctx);
// Delete the object
free(ctx);
ctx = NULL;
}
EAPI Eina_Bool
evas_gl_make_current(Evas_GL *evas_gl, Evas_GL_Surface *surf, Evas_GL_Context *ctx)
{
Eina_Bool ret;
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return EINA_FALSE;
MAGIC_CHECK_END();
if ((!surf) || (!ctx))
ret = (Eina_Bool)evas_gl->evas->engine.func->gl_make_current(evas_gl->evas->engine.data.output, NULL, NULL);
else
ret = (Eina_Bool)evas_gl->evas->engine.func->gl_make_current(evas_gl->evas->engine.data.output, surf->data, ctx->data);
return ret;
}
EAPI const char *
evas_gl_string_query(Evas_GL *evas_gl, int name)
{
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return EINA_FALSE;
MAGIC_CHECK_END();
return (const char *)evas_gl->evas->engine.func->gl_string_query(evas_gl->evas->engine.data.output, name);
}
EAPI Evas_GL_Func
evas_gl_proc_address_get(Evas_GL *evas_gl, const char *name)
{
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return EINA_FALSE;
MAGIC_CHECK_END();
return (Evas_GL_Func)evas_gl->evas->engine.func->gl_proc_address_get(evas_gl->evas->engine.data.output, name);
}
EAPI Eina_Bool
evas_gl_native_surface_get(Evas_GL *evas_gl, Evas_GL_Surface *surf, Evas_Native_Surface *ns)
{
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return EINA_FALSE;
MAGIC_CHECK_END();
return (Eina_Bool)evas_gl->evas->engine.func->gl_native_surface_get(evas_gl->evas->engine.data.output, surf->data, ns);
}
EAPI Evas_GL_API *
evas_gl_api_get(Evas_GL *evas_gl)
{
MAGIC_CHECK(evas_gl, Evas_GL, MAGIC_EVAS_GL);
return NULL;
MAGIC_CHECK_END();
return (Evas_GL_API*)evas_gl->evas->engine.func->gl_api_get(evas_gl->evas->engine.data.output);
}
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