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#include "evas_common.h"
#include "evas_private.h"
/* private calls */
/* local calls */
/* public calls */
EAPI void
evas_object_focus_set(Evas_Object *obj, Eina_Bool focus)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
_evas_object_event_new();
if (focus)
{
if (obj->focused) goto end;
if (obj->layer->evas->focused)
evas_object_focus_set(obj->layer->evas->focused, 0);
obj->focused = 1;
obj->layer->evas->focused = obj;
evas_object_event_callback_call(obj, EVAS_CALLBACK_FOCUS_IN, NULL);
evas_event_callback_call(obj->layer->evas,
EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN, obj);
}
else
{
if (!obj->focused) goto end;
obj->focused = 0;
obj->layer->evas->focused = NULL;
evas_object_event_callback_call(obj, EVAS_CALLBACK_FOCUS_OUT, NULL);
evas_event_callback_call(obj->layer->evas,
EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT, obj);
}
end:
_evas_post_event_callback_call(obj->layer->evas);
}
EAPI Eina_Bool
evas_object_focus_get(const Evas_Object *obj)
{
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
return obj->focused;
}
EAPI Evas_Object *
evas_focus_get(const Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
return e->focused;
}
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