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path: root/libraries/edje/src/examples/sigtest.edc
blob: ef2a854f117f6c0df9d417e1a4d83447a23a3cfc (plain)
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fonts {
   font: "Vera.ttf" "default";
}

images {
    image: "bubble.png" COMP;
}

collections {
   group {
      name: "lua_base";
      lua_script_only: 1;
      lua_script {
         --// stick object private/local vars here
         local D;
         local text_geom;

         --// Functions to print tables.
         local print_table, print_table_start;

         function print_table_start(table, space, name)
            print(space .. name .. ": ");
            print(space .. "{");
            print_table(table, space .. "  ");
            print(space .. "}");
         end

         function print_table(table, space)
            for k, v in pairs(table) do 
               if type(v) == "table" then
                  print_table_start(v, space, k);
               elseif type(v) == "string" then
                  print(space .. k .. ': "' .. v .. '";')
               else
                  print(space .. k .. ": " .. v .. ";")
               end
            end
         end

 
         --// init object here
         D = {}; --// data is empty table to start
         edje_geom = edje.geom();

         D.edje = edje.edje();
         D.edje:file("plain/edje/group");
         D.edje:move(0, 0);
         D.edje:resize(edje_geom.w, edje_geom.h);
         D.edje:show();

         edje.text_class("test_text_class", "Sans:style=Bold", 10);

         --// send some random edje message
         edje.messagesend(7, "none"      );
         edje.messagesend(7, "sig",      "lua message signal", "luaSource");
         edje.messagesend(7, "str",      "hello world");
         edje.messagesend(7, "int",      987);
         edje.messagesend(7, "float",    987.321);
         edje.messagesend(7, "strset",   {"hello", "there", "world"});
         edje.messagesend(7, "intset",   {1, 2, 3});
         edje.messagesend(7, "floatset", {1.1, 2.2, 3.3});
         edje.messagesend(7, "strint",   "hello world", 7);
         edje.messagesend(7, "strfloat", "hello world", 7.654);
         edje.messagesend(7, "strintset","hello world", {1, 2, 3});
         --// and a signal
         edje.emit("lua signal", "luaSource");

 
         function move (x, y)
            print("lua::move x=" .. x .. " x=" .. y);
            D.edje:move(0, 0);
         end

         function resize (w, h)
            print("lua::resize w=" .. w .. " h=" .. h);
            D.edje:resize(w, h);
         end

         function message (id, type, ...)
            print("lua::message id=" .. id .. " type=" .. type);
            --// handle your message type here. check id + type then use the
            --// vararg appropriately. they are the same as the params passed 
            --// to edje:messagesend() (if any are passed at all).  Any array
            --// arguments are passed as a single table.

            if ("none" == type) then
               print("lua::message no args");
            elseif ("strset" == type) then
               strs = ... ;
               print_table_start(strs, "", "lua::message strings");
            elseif ("intset" == type) then
               ints = ... ;
               print_table_start(ints, "", "lua::message ints");
            elseif ("floatset" == type) then
               floats = ... ;
               print_table_start(floats, "", "lua::message floats");
            elseif ("strintset" == type) then
               str, ints = ... ;
               print("lua::message " .. str);
               print_table_start(ints, "", "lua::message ints");
            elseif ("strfloatset" == type) then
               str, floats = ... ;
               print("lua::message " .. str);
               print_table_start(floats, "", "lua::message floats");
            else
               print("lua::message " .. ... );
            end
         end

         function signal (sig, src)
            print("lua::signal sig=|" .. sig .. "| src=" .. src .. "|");
         end
      }
   }

   // The group name NEEDS a / in it, 
   // or the part below that tries to swallow it won't work.
   // Leaving just the lua part visible.
   group {
      name: "bubbles/lua";
      lua_script_only: 1;
      lua_script {
         local bubbles = { };
         local bubbleCols = 8;
         local bubbleRows = 6;

         --// Functions to print tables.
         local print_table, print_table_start;

         function print_table_start(table, space, name)
            print(space .. name .. ": ");
            print(space .. "{");
            print_table(table, space .. "  ");
            print(space .. "}");
         end

         function print_table(table, space)
            for k, v in pairs(table) do 
               if type(v) == "table" then
                  print_table_start(v, space, k);
               elseif type(v) == "string" then
                  print(space .. k .. ': "' .. v .. '";')
               else
                  print(space .. k .. ": " .. v .. ";")
               end
            end
         end


         for i = 1, bubbleRows do
            row = { };
            for j = 1, bubbleCols do
               image = edje.image();
               image:image("bubble.png");
               image:show();
               table.insert(row, image);
            end
            table.insert(bubbles, row);
         end

         function resize (w, h)
            for i = 1, bubbleRows do
               for j = 1, bubbleCols do
                  w1 = w / bubbleCols;
                  h1 = h / bubbleRows;
                  bubbles[i][j]:geom((j - 1) * w1, (i - 1) * h1, w1, h1);
                  if ((1 == i) or (1 == j) or (bubbleRows == i) or (bubbleCols == j)) then
                     bubbles[i][j]:color(0, 255, 0, 200);
                  else
                     bubbles[i][j]:color(math.random(200) + 55, 0, math.random(255) + 55, 200);
                  end
               end
            end
         end

         function message (id, type, ...)
            print("bubbles::message id=" .. id .. " type=" .. type);
            --// handle your message type here. check id + type then use the
            --// vararg appropriately. they are the same as the params passed 
            --// to edje:messagesend() (if any are passed at all).  Any array
            --// arguments are passed as a single table.

            if ("none" == type) then
               print("bubbles::message no args");
            elseif ("strset" == type) then
               strs = ... ;
               print_table_start(strs, "", "bubbles::message strings");
            elseif ("intset" == type) then
               ints = ... ;
               print_table_start(ints, "", "bubbles::message ints");
            elseif ("floatset" == type) then
               floats = ... ;
               print_table_start(floats, "", "bubbles::message floats");
            elseif ("strintset" == type) then
               str, ints = ... ;
               print("bubbles::message " .. str);
               print_table_start(ints, "", "bubbles::message ints");
            elseif ("strfloatset" == type) then
               str, floats = ... ;
               print("bubbles::message " .. str);
               print_table_start(floats, "", "bubbles::message floats");
            else
               print("bubbles::message " .. ... );
            end
         end

         function signal (sig, src)
            print("bubbles::signal sig=|" .. sig .. "| src=|" .. src .. "|");
         end
      }
   }

   group {
      name: "plain/edje/group";
      parts {
         part {
            name: "background";
            type: RECT;
            mouse_events: 0;
            description {
               state: "default" 0.0;
               color: 0 0 0 255;
            }
         }

         // A lua group embedded in an edje group.
         part {
            name: "bubbles_lua";
            type: GROUP;
            source: "bubbles/lua";
            mouse_events: 0;
            description { state: "default" 0.0; visible: 1; }
         }

         part {
            name: "some_text";
            type: TEXT;
            mouse_events: 0;
            description {
               state: "default" 0;
               visible: 1;
               text
               {
                  text: "This is test text.";
                  text_class: "test_text_class";
               }
            }
         }

         program { name: "show_signals";
            signal: "*";
            source: "*";
            script
            {
               new buf[128];

               snprintf(buf, 128, "edje::signal sig=%s sig=%s", sig, src);
               set_text(PART:"some_text", buf);
            }
        }

      script {
        public global_str0;
        public global_str1;
        public global_str2;
        public str_idx;

        public set_text_string() {
           new tmp[1024];
           new idx;
           idx = get_int(str_idx);

           if (idx == 0)
              get_str(global_str0, tmp, 1024);
           else if (idx == 1)
              get_str(global_str1, tmp, 1024);
           else if (idx == 2)
              get_str(global_str2, tmp, 1024);
              else return;

           set_text(PART:"some_text", tmp);
           send_message(MSG_STRING, 1, tmp);
        }

        public message(Msg_Type:type, id, ...) {
           if (type == MSG_STRING) {
              new text[64];
              new buf[128];

              getsarg(3, text, 64);
              snprintf(buf, 128, "embryo::message |%s|", text);
              set_text(PART:"some_text", buf);
           }
        }


      }

      }
   }

}