1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
|
--[[--------------------------------------------------------------------
ldump.lua
Save bytecodes in Lua
This file is part of Yueliang.
Copyright (c) 2005 Kein-Hong Man <khman@users.sf.net>
The COPYRIGHT file describes the conditions
under which this software may be distributed.
See the ChangeLog for more information.
----------------------------------------------------------------------]]
--[[--------------------------------------------------------------------
-- Notes:
-- * LUA_NUMBER (double), byte order (little endian) and some other
-- header values hard-coded; see other notes below...
-- * One significant difference is that instructions are still in table
-- form (with OP/A/B/C/Bx fields) and luaP:Instruction() is needed to
-- convert them into 4-char strings
-- * Deleted:
-- luaU:DumpVector: folded into DumpLines, DumpCode
-- * Added:
-- luaU:endianness() (from lundump.c)
-- luaU:make_setS: create a chunk writer that writes to a string
-- luaU:make_setF: create a chunk writer that writes to a file
-- (lua.h contains a typedef for a Chunkwriter pointer, and
-- a Lua-based implementation exists, writer() in lstrlib.c)
-- luaU:from_double(x): encode double value for writing
-- luaU:from_int(x): encode integer value for writing
-- (error checking is limited for these conversion functions)
-- (double conversion does not support denormals or NaNs)
-- luaU:ttype(o) (from lobject.h)
----------------------------------------------------------------------]]
--requires luaP
luaU = {}
-- constants used by dumper
luaU.LUA_TNUMBER = 3 -- (all in lua.h)
luaU.LUA_TSTRING = 4
luaU.LUA_TNIL = 0
luaU.LUA_TNONE = -1
-- definitions for headers of binary files
luaU.LUA_SIGNATURE = "\27Lua" -- binary files start with "<esc>Lua"
luaU.VERSION = 80 -- 0x50; last format change was in 5.0
luaU.VERSION0 = 80 -- 0x50; last major change was in 5.0
-- a multiple of PI for testing native format
-- multiplying by 1E7 gives non-trivial integer values
luaU.TEST_NUMBER = 3.14159265358979323846E7
--[[--------------------------------------------------------------------
-- Additional functions to handle chunk writing
-- * to use make_setS and make_setF, see test_ldump.lua elsewhere
----------------------------------------------------------------------]]
------------------------------------------------------------------------
-- works like the lobject.h version except that TObject used in these
-- scripts only has a 'value' field, no 'tt' field (native types used)
------------------------------------------------------------------------
function luaU:ttype(o)
local tt = type(o.value)
if tt == "number" then return self.LUA_TNUMBER
elseif tt == "string" then return self.LUA_TSTRING
elseif tt == "nil" then return self.LUA_TNIL
else
return self.LUA_TNONE -- the rest should not appear
end
end
------------------------------------------------------------------------
-- create a chunk writer that writes to a string
-- * returns the writer function and a table containing the string
-- * to get the final result, look in buff.data
------------------------------------------------------------------------
function luaU:make_setS()
local buff = {}
buff.data = ""
local writer =
function(s, buff) -- chunk writer
if not s then return end
buff.data = buff.data..s
end
return writer, buff
end
------------------------------------------------------------------------
-- create a chunk writer that writes to a file
-- * returns the writer function and a table containing the file handle
-- * if a nil is passed, then writer should close the open file
------------------------------------------------------------------------
function luaU:make_setF(filename)
local buff = {}
buff.h = io.open(filename, "wb")
if not buff.h then return nil end
local writer =
function(s, buff) -- chunk writer
if not buff.h then return end
if not s then buff.h:close(); return end
buff.h:write(s)
end
return writer, buff
end
-----------------------------------------------------------------------
-- converts a IEEE754 double number to an 8-byte little-endian string
-- * luaU:from_double() and luaU:from_int() are from ChunkBake project
-- * supports +/- Infinity, but not denormals or NaNs
-----------------------------------------------------------------------
function luaU:from_double(x)
local function grab_byte(v)
return math.floor(v / 256),
string.char(math.mod(math.floor(v), 256))
end
local sign = 0
if x < 0 then sign = 1; x = -x end
local mantissa, exponent = math.frexp(x)
if x == 0 then -- zero
mantissa, exponent = 0, 0
elseif x == 1/0 then
mantissa, exponent = 0, 2047
else
mantissa = (mantissa * 2 - 1) * math.ldexp(0.5, 53)
exponent = exponent + 1022
end
local v, byte = "" -- convert to bytes
x = mantissa
for i = 1,6 do
x, byte = grab_byte(x); v = v..byte -- 47:0
end
x, byte = grab_byte(exponent * 16 + x); v = v..byte -- 55:48
x, byte = grab_byte(sign * 128 + x); v = v..byte -- 63:56
return v
end
-----------------------------------------------------------------------
-- converts a number to a little-endian 32-bit integer string
-- * input value assumed to not overflow, can be signed/unsigned
-----------------------------------------------------------------------
function luaU:from_int(x)
local v = ""
x = math.floor(x)
if x >= 0 then
for i = 1, 4 do
v = v..string.char(math.mod(x, 256)); x = math.floor(x / 256)
end
else-- x < 0
x = -x
local carry = 1
for i = 1, 4 do
local c = 255 - math.mod(x, 256) + carry
if c == 256 then c = 0; carry = 1 else carry = 0 end
v = v..string.char(c); x = math.floor(x / 256)
end
end
return v
end
--[[--------------------------------------------------------------------
-- Functions to make a binary chunk
-- * many functions have the size parameter removed, since output is
-- in the form of a string and some sizes are implicit or hard-coded
-- * luaU:DumpVector has been deleted (used in DumpCode & DumpLines)
----------------------------------------------------------------------]]
------------------------------------------------------------------------
-- dump a block of literal bytes
------------------------------------------------------------------------
function luaU:DumpLiteral(s, D) self:DumpBlock(s, D) end
--[[--------------------------------------------------------------------
-- struct DumpState:
-- L -- lua_State (not used in this script)
-- write -- lua_Chunkwriter (chunk writer function)
-- data -- void* (chunk writer context or data already written)
----------------------------------------------------------------------]]
------------------------------------------------------------------------
-- dumps a block of bytes
-- * lua_unlock(D.L), lua_lock(D.L) deleted
------------------------------------------------------------------------
function luaU:DumpBlock(b, D) D.write(b, D.data) end
------------------------------------------------------------------------
-- dumps a single byte
------------------------------------------------------------------------
function luaU:DumpByte(y, D)
self:DumpBlock(string.char(y), D)
end
------------------------------------------------------------------------
-- dumps a 32-bit signed integer (for int)
------------------------------------------------------------------------
function luaU:DumpInt(x, D)
self:DumpBlock(self:from_int(x), D)
end
------------------------------------------------------------------------
-- dumps a 32-bit unsigned integer (for size_t)
------------------------------------------------------------------------
function luaU:DumpSize(x, D)
self:DumpBlock(self:from_int(x), D)
end
------------------------------------------------------------------------
-- dumps a LUA_NUMBER (hard-coded as a double)
------------------------------------------------------------------------
function luaU:DumpNumber(x, D)
self:DumpBlock(self:from_double(x), D)
end
------------------------------------------------------------------------
-- dumps a Lua string
------------------------------------------------------------------------
function luaU:DumpString(s, D)
if s == nil then
self:DumpSize(0, D)
else
s = s.."\0" -- include trailing '\0'
self:DumpSize(string.len(s), D)
self:DumpBlock(s, D)
end
end
------------------------------------------------------------------------
-- dumps instruction block from function prototype
------------------------------------------------------------------------
function luaU:DumpCode(f, D)
local n = f.sizecode
self:DumpInt(n, D)
--was DumpVector
for i = 0, n - 1 do
self:DumpBlock(luaP:Instruction(f.code[i]), D)
end
end
------------------------------------------------------------------------
-- dumps local variable names from function prototype
------------------------------------------------------------------------
function luaU:DumpLocals(f, D)
local n = f.sizelocvars
self:DumpInt(n, D)
for i = 0, n - 1 do
self:DumpString(f.locvars[i].varname, D)
self:DumpInt(f.locvars[i].startpc, D)
self:DumpInt(f.locvars[i].endpc, D)
end
end
------------------------------------------------------------------------
-- dumps line information from function prototype
------------------------------------------------------------------------
function luaU:DumpLines(f, D)
local n = f.sizelineinfo
self:DumpInt(n, D)
--was DumpVector
for i = 0, n - 1 do
self:DumpInt(f.lineinfo[i], D) -- was DumpBlock
end
end
------------------------------------------------------------------------
-- dump upvalue names from function prototype
------------------------------------------------------------------------
function luaU:DumpUpvalues(f, D)
local n = f.sizeupvalues
self:DumpInt(n, D)
for i = 0, n - 1 do
self:DumpString(f.upvalues[i], D)
end
end
------------------------------------------------------------------------
-- dump constant pool from function prototype
-- * nvalue(o) and tsvalue(o) macros removed
------------------------------------------------------------------------
function luaU:DumpConstants(f, D)
local n = f.sizek
self:DumpInt(n, D)
for i = 0, n - 1 do
local o = f.k[i] -- TObject
local tt = self:ttype(o)
self:DumpByte(tt, D)
if tt == self.LUA_TNUMBER then
self:DumpNumber(o.value, D)
elseif tt == self.LUA_TSTRING then
self:DumpString(o.value, D)
elseif tt == self.LUA_TNIL then
else
--lua_assert(0) -- cannot happen
end
end
n = f.sizep
self:DumpInt(n, D)
for i = 0, n - 1 do
self:DumpFunction(f.p[i], f.source, D)
end
end
------------------------------------------------------------------------
-- dump child function prototypes from function prototype
------------------------------------------------------------------------
function luaU:DumpFunction(f, p, D)
local source = f.source
if source == p then source = nil end
self:DumpString(source, D)
self:DumpInt(f.lineDefined, D)
self:DumpByte(f.nups, D)
self:DumpByte(f.numparams, D)
self:DumpByte(f.is_vararg, D)
self:DumpByte(f.maxstacksize, D)
self:DumpLines(f, D)
self:DumpLocals(f, D)
self:DumpUpvalues(f, D)
self:DumpConstants(f, D)
self:DumpCode(f, D)
end
------------------------------------------------------------------------
-- dump Lua header section (some sizes hard-coded)
------------------------------------------------------------------------
function luaU:DumpHeader(D)
self:DumpLiteral(self.LUA_SIGNATURE, D)
self:DumpByte(self.VERSION, D)
self:DumpByte(self:endianness(), D)
self:DumpByte(4, D) -- sizeof(int)
self:DumpByte(4, D) -- sizeof(size_t)
self:DumpByte(4, D) -- sizeof(Instruction)
self:DumpByte(luaP.SIZE_OP, D)
self:DumpByte(luaP.SIZE_A, D)
self:DumpByte(luaP.SIZE_B, D)
self:DumpByte(luaP.SIZE_C, D)
self:DumpByte(8, D) -- sizeof(lua_Number)
self:DumpNumber(self.TEST_NUMBER, D)
end
------------------------------------------------------------------------
-- dump function as precompiled chunk
-- * w, data are created from make_setS, make_setF
------------------------------------------------------------------------
function luaU:dump(L, Main, w, data)
local D = {} -- DumpState
D.L = L
D.write = w
D.data = data
self:DumpHeader(D)
self:DumpFunction(Main, nil, D)
-- added: for a chunk writer writing to a file, this final call with
-- nil data is to indicate to the writer to close the file
D.write(nil, D.data)
end
------------------------------------------------------------------------
-- find byte order (from lundump.c)
-- * hard-coded to little-endian
------------------------------------------------------------------------
function luaU:endianness()
return 1
end
|