1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
|
#include "LuaSL.h"
#define LUA_TEST 0
static int scriptCount;
static const char *names[] =
{
"bub1", "sh1",
"bub2", "sh2",
"bub3", "sh3",
};
static void
_edje_signal_cb(void *data, Evas_Object *obj __UNUSED__, const char *emission, const char *source)
{
// gameGlobals *game = data;
}
static
Eina_Bool anim(void *data)
{
gameGlobals *game = data;
Evas_Object *bub, *sh;
Evas_Coord x, y, w, h, vw, vh;
double t, xx, yy, zz, r, fac;
double lx, ly;
unsigned int i;
evas_output_viewport_get(game->canvas, 0, 0, &vw, &vh);
r = 48;
t = ecore_loop_time_get();
fac = 2.0 / (double)((sizeof(names) / sizeof(char *) / 2));
evas_pointer_canvas_xy_get(game->canvas, &x, &y);
lx = x;
ly = y;
for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++)
{
bub = evas_object_data_get(game->bg, names[i * 2]);
sh = evas_object_data_get(game->bg, names[(i * 2) + 1]);
zz = (((2 + sin(t * 6 + (M_PI * (i * fac)))) / 3) * 64) * 2;
xx = (cos(t * 4 + (M_PI * (i * fac))) * r) * 2;
yy = (sin(t * 6 + (M_PI * (i * fac))) * r) * 2;
w = zz;
h = zz;
x = (vw / 2) + xx - (w / 2);
y = (vh / 2) + yy - (h / 2);
evas_object_move(bub, x, y);
evas_object_resize(bub, w, h);
x = x - ((lx - (x + (w / 2))) / 4);
y = y - ((ly - (y + (h / 2))) / 4);
evas_object_move(sh, x, y);
evas_object_resize(sh, w, h);
evas_object_raise(sh);
evas_object_raise(bub);
}
return ECORE_CALLBACK_RENEW;
}
static void
_on_delete(Ecore_Evas *ee __UNUSED__)
{
ecore_main_loop_quit();
}
static void dirList_cb(const char *name, const char *path, void *data)
{
gameGlobals *game = data;
char buf[PATH_MAX];
char *ext = rindex(name, '.');
if (ext)
{
if ((!LUASL_DEBUG) || (0 == scriptCount))
if (0 == strcmp(ext, ".lsl"))
{
scriptCount++;
snprintf(buf, sizeof(buf), "%s/%s", path, name);
if (compileLSL(game, buf, FALSE))
PD("Against all odds, the compile of %s worked! lol", buf);
else
PE("The compile of %s failed!", buf);
}
}
}
#if LUA_TEST
static void dirListLua_cb(const char *name, const char *path, void *data)
{
char buf[PATH_MAX];
char *ext = rindex(name, '.');
if (ext)
{
if (0 == strcmp(ext, ".lua"))
{
scriptCount++;
snprintf(buf, sizeof(buf), "luac %s/%s 2>/dev/null", path, name);
system(buf);
}
}
}
#ifdef _WIN32
# define FMT_SIZE_T "%Iu"
#else
# define FMT_SIZE_T "%zu"
#endif
#define MAX_LUA_MEM (4 * (1024 * 1024))
#define _edje_lua2_error(L, err_code) _edje_lua2_error_full(__FILE__, __FUNCTION__, __LINE__, L, err_code)
/*
typedef struct _Edje_Lua_Alloc Edje_Lua_Alloc;
struct _Edje_Lua_Alloc
{
size_t max, cur;
};
static void *
_elua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
Edje_Lua_Alloc *ela = ud;
void *ptr2 = NULL;
if (ela)
{
ela->cur += nsize - osize;
if (ela->cur > ela->max)
{
printf("Lua memory limit of " FMT_SIZE_T " bytes reached (" FMT_SIZE_T " allocated)", ela->max, ela->cur);
}
else if (nsize == 0)
{
free(ptr);
}
else
{
ptr2 = realloc(ptr, nsize);
if (NULL == ptr2)
printf("Lua cannot re-allocate " FMT_SIZE_T " bytes", nsize);
}
}
else
printf("Lua cannoct allocate memory, no Edje_Lua_Alloc");
return ptr2;
}
static int panics = 0;
static int
_elua_custom_panic(lua_State *L) // Stack usage [-0, +0, m]
{
// If we somehow manage to have multiple panics, it's likely due to being out
// of memory in the following lua_tostring() call.
panics++;
if (panics)
{
printf("Lua PANICS!!!!!");
}
else
{
printf("Lua PANIC!!!!!: %s", lua_tostring(L, -1)); // Stack usage [-0, +0, m]
}
// The docs say that this will cause an exit(EXIT_FAILURE) if we return,
// and that we we should long jump some where to avoid that. This is only
// called for things not called from a protected environment. We always
// use pcalls though, except for the library load calls. If we can't load
// the standard libraries, then perhaps a crash is the right thing.
return 0;
}
static void
_edje_lua2_error_full(const char *file, const char *fnc, int line,
lua_State *L, int err_code) // Stack usage [-0, +0, m]
{
const char *err_type;
switch (err_code)
{
case LUA_ERRRUN:
err_type = "runtime";
break;
case LUA_ERRSYNTAX:
err_type = "syntax";
break;
case LUA_ERRMEM:
err_type = "memory allocation";
break;
case LUA_ERRERR:
err_type = "error handler";
break;
default:
err_type = "unknown";
break;
}
printf("Lua %s error: %s\n", err_type, lua_tostring(L, -1)); // Stack usage [-0, +0, m]
}
static int errFunc(lua_State *L)
{
int i = 0;
lua_Debug ar;
while (lua_getstack(L, i++, &ar))
{
if (lua_getinfo(L, "nSlu", &ar))
{
if (NULL == ar.name)
ar.name = "DUNNO";
printf("Lua error in the %s %s %s @ line %d in %s\n%s!", ar.what, ar.namewhat, ar.name, ar.currentline, ar.short_src, ar.source);
}
}
return 0;
}
*/
static void runnerSetup(gameGlobals *game)
{
luaprocInit();
if ( sched_create_worker( ) != LUAPROC_SCHED_OK )
PE("Error creating luaproc worker thread.");
if ( sched_create_worker( ) != LUAPROC_SCHED_OK )
PE("Error creating luaproc worker thread.");
if ( sched_create_worker( ) != LUAPROC_SCHED_OK )
PE("Error creating luaproc worker thread.");
if ( sched_create_worker( ) != LUAPROC_SCHED_OK )
PE("Error creating luaproc worker thread.");
}
static void runnerTearDown(gameGlobals *game)
{
// TODO - this is what hangs the system.
sched_join_workerthreads();
}
static void runLuaFile(gameGlobals *game, const char *filename)
{
newProc(filename, TRUE);
// TODO, should set up our panic and errfunc as below. Plus the other TODO stuff.
/*
// TODO - hack up LuaJIT so that we can limit memory per state.
// lua_setallocf(L, _elua_alloc, &ela); // LuaJIT uses a heavily hacked up dlmalloc. Seems that standard realloc is not so thread safe?
lua_atpanic(L, _elua_custom_panic);
// TODO - Sandbox out what this opens. See lib_init.c from LuaJIT.
// Just noticed this in the LuaJIT docs - "To change or extend the list of standard libraries to load, copy src/lib_init.c to your project and modify it accordingly. Make sure the jit library is loaded or the JIT compiler will not be activated."
luaL_openlibs(L);
lua_pushcfunction(L, errFunc);
...
if ((err = lua_pcall(L, 0, 0, -2)))
_edje_lua2_error(L, err);
*/
}
#endif
int
main(int argc, char **argv)
{
/* put here any init specific to this app like parsing args etc. */
gameGlobals game;
char *programName = argv[0];
boolean badArgs = FALSE;
if (!ecore_evas_init())
return EXIT_FAILURE;
if (!edje_init())
{
ecore_evas_shutdown();
return EXIT_FAILURE;
}
memset(&game, 0, sizeof(gameGlobals));
loggingStartup(&game);
// get the arguments passed in
while (--argc > 0 && *++argv != '\0')
{
if (*argv[0] == '-')
{
// point to the characters after the '-' sign
char *s = argv[0] + 1;
switch (*s)
{
case 'u':
{
game.ui = TRUE;
break;
}
default:
badArgs = TRUE;
}
}
else
badArgs = TRUE;
}
if (badArgs)
{
// display the program usage to the user as they have it wrong
printf("Usage: %s [-u]\n", programName);
printf(" -u: Show the test UI.\n");
}
else
// else if ((game.config) && (game.data))
{
unsigned int i;
Evas_Object *bub, *sh;
Ecore_Animator *ani;
char *group = "main";
char buf[PATH_MAX];
struct timeval lastTime2;
struct timeval thisTime2;
float diff;
#if LUA_TEST
unsigned int lslCount;
float diff0;
#endif
if (game.ui)
{
/* this will give you a window with an Evas canvas under the first engine available */
game.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
if (!game.ee)
{
PEm("You got to have at least one evas engine built and linked up to ecore-evas for this example to run properly.");
edje_shutdown();
ecore_evas_shutdown();
return -1;
}
game.canvas = ecore_evas_get(game.ee);
ecore_evas_title_set(game.ee, "LuaSL test harness");
ecore_evas_show(game.ee);
game.bg = evas_object_rectangle_add(game.canvas);
evas_object_color_set(game.bg, 255, 255, 255, 255); /* white bg */
evas_object_move(game.bg, 0, 0); /* at canvas' origin */
evas_object_size_hint_weight_set(game.bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_resize(game.bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(game.bg);
ecore_evas_object_associate(game.ee, game.bg, ECORE_EVAS_OBJECT_ASSOCIATE_BASE);
evas_object_focus_set(game.bg, EINA_TRUE);
game.edje = edje_object_add(game.canvas);
snprintf(buf, sizeof(buf), "%s/%s.edj", PACKAGE_DATA_DIR, "LuaSL");
if (!edje_object_file_set(game.edje, buf, group))
{
int err = edje_object_load_error_get(game.edje);
const char *errmsg = edje_load_error_str(err);
PEm("Could not load '%s' from %s: %s\n", group, buf, errmsg);
evas_object_del(game.edje);
ecore_evas_free(game.ee);
edje_shutdown();
ecore_evas_shutdown();
return -2;
}
evas_object_move(game.edje, 0, 0);
evas_object_resize(game.edje, WIDTH, HEIGHT);
evas_object_show(game.edje);
snprintf(buf, sizeof(buf), "%s/images/bubble_sh.png", PACKAGE_DATA_DIR);
for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++)
{
sh = evas_object_image_filled_add(game.canvas);
evas_object_image_file_set(sh, buf, NULL);
evas_object_resize(sh, 64, 64);
evas_object_show(sh);
evas_object_data_set(game.bg, names[(i * 2) + 1], sh);
}
snprintf(buf, sizeof(buf), "%s/images/bubble.png", PACKAGE_DATA_DIR);
for (i = 0; i < (sizeof(names) / sizeof(char *) / 2); i++)
{
bub = evas_object_image_filled_add(game.canvas);
evas_object_image_file_set(bub, buf, NULL);
evas_object_resize(bub, 64, 64);
evas_object_show(bub);
evas_object_data_set(game.bg, names[(i * 2)], bub);
}
ani = ecore_animator_add(anim, &game);
evas_object_data_set(game.bg, "animator", ani);
// Setup our callbacks.
ecore_evas_callback_delete_request_set(game.ee, _on_delete);
edje_object_signal_callback_add(game.edje, "*", "game_*", _edje_signal_cb, &game);
}
// Do the compiles.
scriptCount = 0;
gettimeofday(&lastTime2, 0);
compilerSetup(&game);
#if LUA_TEST
runnerSetup(&game);
#endif
snprintf(buf, sizeof(buf), "%s/Test sim/objects", PACKAGE_DATA_DIR);
eina_file_dir_list(buf, EINA_TRUE, dirList_cb, &game);
diff = timeDiff(&thisTime2, &lastTime2);
printf("Compiling %d LSL scripts took %f seconds, that's %f scripts per second.\n", scriptCount, diff, scriptCount / diff);
#if LUA_TEST
lslCount = scriptCount;
diff0 = diff;
scriptCount = 0;
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "%s/testLua", PACKAGE_DATA_DIR);
eina_file_dir_list(buf, EINA_TRUE, dirListLua_cb, &game);
diff = timeDiff(&thisTime2, &lastTime2);
printf("Compiling %d Lua scripts took %f seconds, that's %f scripts per second.\n\n", scriptCount, diff, scriptCount / diff);
printf("Combined estimate of compiling speed is %f scripts per second.\n", 1 / ((diff0 / lslCount) + (diff / scriptCount)));
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "lua luaprocTest0.lua");
system(buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("%s TOOK %f seconds......................................................................................................\n", buf, diff);
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "%s/testLua/luaprocTest0_C.lua", PACKAGE_DATA_DIR);
runLuaFile(&game, buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("Running that last one locally TOOK %f seconds.\n",diff);
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "lua luaprocTest1.lua");
system(buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("%s TOOK %f seconds.\n", buf, diff);
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "../../libraries/luajit-2.0/src/luajit luaprocTest1.lua");
system(buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("%s TOOK %f seconds.\n", buf, diff);
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "lua luaprocTest2.lua");
system(buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("%s TOOK %f seconds.\n", buf, diff);
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "../../libraries/luajit-2.0/src/luajit luaprocTest2.lua");
system(buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("%s TOOK %f seconds.\n", buf, diff);
gettimeofday(&lastTime2, 0);
snprintf(buf, sizeof(buf), "%s/testLua/luaprocTest2_C.lua", PACKAGE_DATA_DIR);
runLuaFile(&game, buf);
diff = timeDiff(&thisTime2, &lastTime2);
printf("Running that last one locally TOOK %f seconds.\n",diff);
#endif
if (game.ui)
{
ecore_main_loop_begin();
ecore_animator_del(ani);
ecore_evas_free(game.ee);
}
#if LUA_TEST
runnerTearDown(&game);
diff = timeDiff(&thisTime2, &lastTime2);
printf("Running that last one locally TOOK %f seconds.\n",diff);
#endif
edje_shutdown();
ecore_evas_shutdown();
}
return 0;
}
|