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//#include <Elementary.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif
#include <Eet.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Ecore_File.h>
#include <Edje.h>
#include <stdio.h>
#include <ctype.h>
#define WIDTH (1024)
#define HEIGHT (768)
#define PC(...) EINA_LOG_DOM_CRIT(game->logDom, __VA_ARGS__)
#define PE(...) EINA_LOG_DOM_ERR(game->logDom, __VA_ARGS__)
#define PW(...) EINA_LOG_DOM_WARN(game->logDom, __VA_ARGS__)
#define PD(...) EINA_LOG_DOM_DBG(game->logDom, __VA_ARGS__)
#define PI(...) EINA_LOG_DOM_INFO(game->logDom, __VA_ARGS__)
#define PCm(...) EINA_LOG_DOM_CRIT(game.logDom, __VA_ARGS__)
#define PEm(...) EINA_LOG_DOM_ERR(game.logDom, __VA_ARGS__)
#define PWm(...) EINA_LOG_DOM_WARN(game.logDom, __VA_ARGS__)
#define PDm(...) EINA_LOG_DOM_DBG(game.logDom, __VA_ARGS__)
#define PIm(...) EINA_LOG_DOM_INFO(game.logDom, __VA_ARGS__)
#define D() PD("DEBUG")
// "01:03:52 01-01-1973\n\0"
#define DATE_TIME_LEN 21
#define TABLE_WIDTH 7
#define TABLE_HEIGHT 42
#ifndef FALSE
// NEVER change this
typedef enum
{
FALSE = 0,
TRUE = 1
} boolean;
#endif
typedef struct
{
Ecore_Evas *ee; // Our window.
Evas *canvas; // The canvas for drawing directly onto.
Evas_Object *bg; // Our background edje, also the game specific stuff.
Evas_Object *edje; // The edje of the background.
int logDom;
} gameGlobals;
boolean compilerSetup(gameGlobals *game);
boolean compileLSL(gameGlobals *game, char *script, boolean doConstants);
void loggingStartup(gameGlobals *game);
char *getDateTime(struct tm **nowOut, char *dateOut, time_t *tiemOut);
float timeDiff(struct timeval *now, struct timeval *then);
#include "LuaSL_LSL_tree.h"
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