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* Resizing cleanup.David Walter Seikel2016-03-131-10/+8
* Different way of dealing with object popups, run a timer, check for mouse ina...David Walter Seikel2016-03-133-29/+68
* Update to new eo_* syntax.David Walter Seikel2016-03-137-193/+182
* Experimenting with creating my own cube and heightfield.David Walter Seikel2016-03-071-10/+115
* Adjust in world positions a bit.David Walter Seikel2016-02-061-1/+1
* Lights! Cameras! Action?David Walter Seikel2016-02-061-3/+8
* Add test terrain support.David Walter Seikel2016-02-061-2/+21
* Pass stuff size up to C code.David Walter Seikel2016-02-062-7/+10
* Put the ~/.SledHamr/ creation code into all three main binaries. sighDavid Walter Seikel2016-02-061-14/+1
* Create our home directories, if not already created.David Walter Seikel2016-02-061-0/+17
* Switch to eina_quaternion, instead of the copy pasted, coz it's hidden, evas_...David Walter Seikel2016-02-061-46/+25
* More Lua network messages clean ups.David Walter Seikel2016-02-051-3/+3
* The next step in cleaning up the network Lua messages.David Walter Seikel2016-02-051-4/+4
* I have no idea how long this has NOT been needed for.David Walter Seikel2016-02-041-2/+0
* Random cleanups.David Walter Seikel2016-01-212-23/+21
* Rejig the structure of windows a lot.David Walter Seikel2016-01-213-56/+37
* Rewrite the layers description.David Walter Seikel2016-01-211-22/+86
* Backgrounds don't have image_fill_outside.David Walter Seikel2016-01-211-1/+0
* Evil hack around ELM's problem with lack of toolbar item icons.David Walter Seikel2016-01-212-8/+8
* Commenting out no longer needed code, which I should probably just delete soon.David Walter Seikel2016-01-202-2/+4
* Banging on the window stuff until the menus behave (mostly).David Walter Seikel2016-01-202-122/+90
* Clean up LSL command and argument passing.David Walter Seikel2016-01-191-11/+12
* Unify the message sending code a bit.David Walter Seikel2016-01-171-3/+3
* Remove left over comments.David Walter Seikel2016-01-031-1/+0
* Clean up logging, removing most of the printf's.David Walter Seikel2016-01-033-12/+9
* Re-enable the web browser I had forgotten disabling.David Walter Seikel2016-01-031-1/+1
* Oops, uncomment this, so that file open works again.David Walter Seikel2016-01-031-1/+1
* Stop the compile warnings, and clean out commented code.David Walter Seikel2016-01-031-45/+6
* Delay some of the Extantz startup to make things prettier.David Walter Seikel2016-01-031-16/+131
* Beat the server connection manegement into shape.David Walter Seikel2016-01-032-113/+72
* Fix some long standing typoes.David Walter Seikel2016-01-011-1/+1
* Fix menus, with an evil hack.David Walter Seikel2015-12-312-110/+65
* Replace cube and sphere code with Evas_3D primitives.David Walter Seikel2015-12-313-242/+12
* Failed experiment, but let's keep it for now.David Walter Seikel2015-09-113-2/+24
* Update to latest API changes.David Walter Seikel2015-09-115-139/+140
* Fix up yet another API break.David Walter Seikel2015-06-185-21/+21
* Uncomment this now that EFL got fixed.David Walter Seikel2015-03-291-16/+16
* The new way to beg for the proper 3D graphics engine.David Walter Seikel2015-03-221-4/+3
* Comment out the radio buttons for now, this is causing the crashing.David Walter Seikel2015-03-221-20/+20
* Allow dropping the Evas_3D stuff out of the compile.David Walter Seikel2015-03-222-0/+15
* We don't need no stinkin' eo_unrefs. Anymore. Though leave them there, in c...David Walter Seikel2015-03-225-12/+12
* Bring it up to date with EFL changes. Though more are needed.David Walter Seikel2014-12-262-5/+5
* Update to new file getting API.David Walter Seikel2014-08-302-3/+3
* It seems that now we have to kick Elm harder to get GL out of it.David Walter Seikel2014-08-101-0/+1
* Typo--David Walter Seikel2014-08-101-1/+1
* Stop building in Irrlicht, but keep it around in case Evas_3D isn't good enough.David Walter Seikel2014-07-311-8/+12
* Move entirely over to luajit.David Walter Seikel2014-07-311-1/+1
* Update to post release API change. So much for stable API to collaborate wit...David Walter Seikel2014-06-115-14/+14
* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-024-119/+158
* Get the from disk sim loading to work.David Walter Seikel2014-06-014-36/+251