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* Update to new eo_* syntax.David Walter Seikel2016-03-131-1/+2
* Pass stuff size up to C code.David Walter Seikel2016-02-061-1/+1
* Commenting out no longer needed code, which I should probably just delete soon.David Walter Seikel2016-01-201-1/+1
* Banging on the window stuff until the menus behave (mostly).David Walter Seikel2016-01-201-5/+8
* Beat the server connection manegement into shape.David Walter Seikel2016-01-031-2/+2
* Replace cube and sphere code with Evas_3D primitives.David Walter Seikel2015-12-311-2/+0
* Failed experiment, but let's keep it for now.David Walter Seikel2015-09-111-0/+1
* Update to latest API changes.David Walter Seikel2015-09-111-7/+7
* Allow dropping the Evas_3D stuff out of the compile.David Walter Seikel2015-03-221-0/+1
* Load and rez stuffs in an idler, also fix some bugs in that part.David Walter Seikel2014-06-021-20/+15
* Get the from disk sim loading to work.David Walter Seikel2014-06-011-5/+9
* Slightly less half arsed stuffs creation.David Walter Seikel2014-05-301-1/+6
* Half arsed generic stuffs creation.David Walter Seikel2014-05-291-0/+9
* Some more in world object structure stuff and fixes.David Walter Seikel2014-05-281-3/+4
* Move ExtantzStuffs to extantz.David Walter Seikel2014-05-241-0/+9
* Pretend to login, and some commenting out so it all compiles. Fix it up later.David Walter Seikel2014-05-241-0/+1
* Found a way to deal with the PACKAGE_* stuff outside of Elm. It's undocumented.David Walter Seikel2014-05-201-0/+1
* The results of a session with valgrind.David Walter Seikel2014-05-201-0/+1
* Use the new server connector, and some related movements.David Walter Seikel2014-05-171-2/+1
* Add a stub LSLGuiMess Lua script.David Walter Seikel2014-05-161-0/+1
* Implement a half arsed touch_start() from extantz.David Walter Seikel2014-05-141-0/+2
* GuiLuaLoad() now returns the GuiLua it loaded, and adds the name. Use that f...David Walter Seikel2014-05-131-0/+1
* Add a TCP link between love and extantz, and have love pass on some of the co...David Walter Seikel2014-05-131-0/+5
* Add physics to the windows.David Walter Seikel2014-05-101-1/+2
* And now purkle is it's own skang module.David Walter Seikel2014-05-081-1/+0
* Switch to purkle is complete.David Walter Seikel2014-05-081-2/+2
* Much clean up and commentary in extantz.c following that last commit.David Walter Seikel2014-05-061-4/+3
* Every window is a winFang now, and winFangs delete their own children.David Walter Seikel2014-05-061-2/+1
* Scenri no longer needs ourGlobals.David Walter Seikel2014-05-061-1/+1
* Camera no longer needs ourGlobals.David Walter Seikel2014-05-061-3/+3
* Shuffle stuff around into the new scenri.c and camera stuff.David Walter Seikel2014-05-061-2/+4
* Clean up include files.David Walter Seikel2014-05-051-6/+9
* Call skang modules from extantz. Needs some clean up.David Walter Seikel2014-05-051-0/+2
* Track all windows in a Eina_List.David Walter Seikel2014-05-051-2/+1
* fangWin -> winFang and related changes.David Walter Seikel2014-05-051-31/+8
* Fold some common code into widgetAdd, and related cleanups.David Walter Seikel2014-05-041-1/+3
* Make the file selector actually useful.David Walter Seikel2014-05-041-1/+4
* New fangWin and Widget structures, and modify fangWin stuff to use them.David Walter Seikel2014-05-041-5/+28
* Add a file selector.David Walter Seikel2014-05-041-0/+1
* More shuffling of gld -> ourGlobals and related cleanups.David Walter Seikel2014-05-031-26/+25
* Move non GL_View stuff from gld -> ourGlobals. Plus some white space fixes.David Walter Seikel2014-05-031-25/+25
* Major extantz clean up part 2. Including new Evas_3d style camera.David Walter Seikel2014-05-031-2/+7
* Major cleanup of extantz, part one.David Walter Seikel2014-05-021-26/+53
* Split up extantz.David Walter Seikel2014-05-021-1/+16
* Copy the Evas_3D demo stuff to extantz.David Walter Seikel2014-05-021-3/+4
* Bring extantz up to date with respect to GuiLua.David Walter Seikel2014-05-021-6/+9
* Centralise the PACKAGE_* stuff, move our libraries to lib, and shuffle stuff ...David Walter Seikel2014-04-271-7/+1
* Move all source into the new src directory, and shuffle a few other things ar...David Walter Seikel2014-04-221-0/+215