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* Time to fork luaproc and turn it into an EFL based thing, with tighter ↵David Walter Seikel2012-02-242-1/+51
| | | | | | integration into LuaSL. More of this coming soon.
* Stub out the script resetting functions, and refactor the script finding ↵David Walter Seikel2012-02-241-23/+53
| | | | code that is common with those and llSetScriptState().
* Implement llSetScriptState().David Walter Seikel2012-02-242-2/+38
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* Implemented events and detects.David Walter Seikel2012-02-241-18/+119
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* Implement llDetectedKey().David Walter Seikel2012-02-231-0/+6
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* Bump the script quitting time.David Walter Seikel2012-02-231-2/+2
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* Make events work. Use a common communicatons loop. A bit of rearranging.David Walter Seikel2012-02-231-45/+50
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* Have the returns from external function calls include the word "return" at ↵David Walter Seikel2012-02-232-21/+22
| | | | the start.
* Change the quit timer into a more general purpose timed events timer, for ↵David Walter Seikel2012-02-231-9/+36
| | | | more testing.
* More white space, and comment out some implemented functions.David Walter Seikel2012-02-231-4/+5
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* White space++.David Walter Seikel2012-02-231-0/+1
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* Implement llSubStringIndex().David Walter Seikel2012-02-231-1/+6
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* Fake some more functions in the test harness.David Walter Seikel2012-02-231-1/+13
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* Implement llSetTimerEvent(), though it wont work so well until the events ↵David Walter Seikel2012-02-232-5/+29
| | | | system is in place at the Lua end.
* Implement llSleep(), and wait a bit longer for the test, now that it's ↵David Walter Seikel2012-02-233-3/+15
| | | | sleeping properly.
* Implement llGetSubString().David Walter Seikel2012-02-231-0/+10
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* Make the test command called output a bit neater.David Walter Seikel2012-02-231-1/+1
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* Actually test callAndWait(), then fix it.David Walter Seikel2012-02-232-4/+14
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* Jiggle some log messages a little.David Walter Seikel2012-02-231-3/+3
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* Implement the "andWait" part of callAndWait(). Not tested.David Walter Seikel2012-02-231-11/+27
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* Implement callAndReturn(), use it from callAndWait(). That's most of ↵David Walter Seikel2012-02-223-16/+38
| | | | LuaSL's side of "use OpenSim to deal with in world stuff".
* Implement llGetScriptName().David Walter Seikel2012-02-222-2/+16
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* Fix up the EOF fix up, and commentry++.David Walter Seikel2012-02-221-1/+3
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* Rejig how the LSL functions are defined. My metatable ideas did not pan ↵David Walter Seikel2012-02-221-160/+146
| | | | out, can't get the function name AND it's arguments at the same time that way.
* Create constants.lsl at run time from LSL.lua, and use the same ↵David Walter Seikel2012-02-223-590/+368
| | | | infrastructure to generate calls for OpenSim to deal with.
* More commentry about how to make constants.lsl go away, and a little bit of ↵David Walter Seikel2012-02-211-0/+33
| | | | code for that.
* Change over to referring to scripts by SID.David Walter Seikel2012-02-195-31/+57
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* Random commentry.David Walter Seikel2012-02-191-1/+3
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* More notes about how OpenSim works, and how to hook up to it.David Walter Seikel2012-02-121-0/+117
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* Implement compilerError() and compilerWarning(), and pass the client to the ↵David Walter Seikel2012-02-124-22/+68
| | | | compiler so it can use them..
* Make sendBack and Forth varargs.David Walter Seikel2012-02-122-8/+24
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* Little clean ups.David Walter Seikel2012-02-124-14/+12
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* Missed this in the SID change commit.David Walter Seikel2012-02-121-4/+5
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* New sendBack and sendForth global functions.David Walter Seikel2012-02-124-21/+23
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* SID is now full path to the LSL file. Still need to change it to the UUID ↵David Walter Seikel2012-02-122-4/+3
| | | | of the running script.
* Measure compile speed the right way. lolDavid Walter Seikel2012-02-111-2/+10
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* Track details of scripts in the test harness. Use that to quit them, and ↵David Walter Seikel2012-02-112-20/+52
| | | | | | print compile times again. Note - compile times artificially inflated for now, they include waiting for the other scripts to be compiled to.
* Cleaner quitting (letting the loop actually run), and clean up unused function.David Walter Seikel2012-02-111-12/+13
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* LuaSL now sends information back to the clients.David Walter Seikel2012-02-112-3/+52
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* Remove excess output.David Walter Seikel2012-02-111-6/+4
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* Neaten things up a bit.David Walter Seikel2012-02-114-29/+29
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* LuaSL_main is pretty small now, LuaSL_runner is mostly comment. Merge them.David Walter Seikel2012-02-114-332/+319
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* LuaSL_test harness - connects to the LuaSL server, sends script commands. ↵David Walter Seikel2012-02-114-254/+414
| | | | It has the test GUI now. Turned LuaSL into purely a server.
* More message sending design work.David Walter Seikel2012-02-101-16/+70
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* Create .omg files, sorta document them.David Walter Seikel2012-02-104-0/+32
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* Shift things around so that now sim objects include their UUID in the name.David Walter Seikel2012-02-1019-0/+0
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* Think I sorted out what OpenSim does with script UUIDs, and that C# has ↵David Walter Seikel2012-02-101-4/+10
| | | | suitable introspection.
* More design notes.David Walter Seikel2012-02-103-7/+108
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* Move sound functions to media.David Walter Seikel2012-02-101-5/+5
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* Add ray cast and media constants.David Walter Seikel2012-02-101-0/+24
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