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-rw-r--r--src/others/irrlicht-1.8.1/tools/GUIEditor/main.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/tools/GUIEditor/main.cpp b/src/others/irrlicht-1.8.1/tools/GUIEditor/main.cpp
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+++ b/src/others/irrlicht-1.8.1/tools/GUIEditor/main.cpp
@@ -0,0 +1,76 @@
1#include <irrlicht.h>
2#include "driverChoice.h"
3
4// include the gui creator element factory
5#include "CGUIEditFactory.h"
6
7using namespace irr;
8using namespace gui;
9
10#ifdef _MSC_VER
11#pragma comment(lib, "Irrlicht.lib")
12#endif
13
14int main()
15{
16 // ask user for driver
17 video::E_DRIVER_TYPE driverType=driverChoiceConsole();
18 if (driverType==video::EDT_COUNT)
19 return 1;
20
21 IrrlichtDevice *device = createDevice(driverType, core::dimension2du(800, 600));
22 video::IVideoDriver* driver = device->getVideoDriver();
23 scene::ISceneManager* smgr = device->getSceneManager();
24 gui::IGUIEnvironment *env = device->getGUIEnvironment();
25
26 device->setResizable(true);
27
28 /*
29 first we create the factory which can make new GUI elements
30 and register it with the gui environment.
31 */
32
33 IGUIElementFactory* factory = new CGUIEditFactory(env);
34 env->registerGUIElementFactory(factory);
35 // remember to drop since we created with a create call
36 factory->drop();
37
38 IGUISkin *skin = env->createSkin(EGST_WINDOWS_METALLIC);
39 env->setSkin(skin);
40
41 IGUIFont *font = env->getFont("../../media/lucida.xml");
42 if (font)
43 skin->setFont(font);
44 skin->drop();
45
46 // change transparency of skin
47 for (s32 i=0; i<gui::EGDC_COUNT ; ++i)
48 {
49 video::SColor col = env->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
50 col.setAlpha(250);
51 env->getSkin()->setColor((gui::EGUI_DEFAULT_COLOR)i, col);
52 }
53
54 /*
55 now we add the GUI Editor Workspace
56 */
57
58 env->addGUIElement("GUIEditor");
59
60 while(device->run())
61 {
62 device->sleep(10);
63
64 if (device->isWindowActive())
65 {
66 driver->beginScene(true, true, video::SColor(0,200,200,200));
67 smgr->drawAll();
68 env->drawAll();
69 driver->endScene();
70 }
71 }
72
73 device->drop();
74
75 return 0;
76}