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1// Copyright 2006-2012 Asger Feldthaus
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5/*
6 Originally Klasker's but I've messed around with it lots - Gaz
7*/
8
9#include "CGUIPanel.h"
10#include "IGUIEnvironment.h"
11#include "IGUIScrollBar.h"
12#include "IGUITabControl.h"
13#include "IVideoDriver.h"
14
15const int SCROLL_BAR_SIZE = 16; // Scroll bars are 16 pixels wide
16const int BORDER_WIDTH = 2;
17
18namespace irr
19{
20namespace gui
21{
22
23CGUIPanel::CGUIPanel(IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
24 bool border, E_SCROLL_BAR_MODE vMode, E_SCROLL_BAR_MODE hMode)
25 : IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
26 VScrollBar(0), HScrollBar(0), ClipPane(0), InnerPane(0),
27 VScrollBarMode(vMode), HScrollBarMode(hMode), NeedsUpdate(true), Border(border)
28{
29 #ifdef _DEBUG
30 setDebugName("CGUIPanel");
31 #endif
32
33 s32 width = rectangle.getWidth();
34 s32 height = rectangle.getHeight();
35
36 core::rect<s32> rct = core::rect<s32>(width - SCROLL_BAR_SIZE,0, width, height);
37
38 VScrollBar = environment->addScrollBar(false, rct, 0, id);
39 VScrollBar->setSubElement(true);
40 VScrollBar->setTabStop(false);
41 VScrollBar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
42 VScrollBar->grab();
43 IGUIElement::addChild(VScrollBar);
44
45 rct = core::rect<s32>(0, height - SCROLL_BAR_SIZE, width - SCROLL_BAR_SIZE,height );
46
47 HScrollBar = environment->addScrollBar(true, rct, 0, id);
48 HScrollBar->setSubElement(true);
49 HScrollBar->setTabStop(false);
50 HScrollBar->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
51 HScrollBar->grab();
52 IGUIElement::addChild(HScrollBar);
53
54 rct = core::rect<s32>(0,0, width - SCROLL_BAR_SIZE, height - SCROLL_BAR_SIZE);
55
56 ClipPane = environment->addTab( rct, 0, -1);
57 ClipPane->setSubElement(true);
58 ClipPane->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
59 ClipPane->grab();
60 IGUIElement::addChild(ClipPane);
61
62 InnerPane = environment->addTab(rct, ClipPane, -1);
63 InnerPane->setSubElement(true);
64 InnerPane->grab();
65
66 calculateClientArea();
67 resizeInnerPane();
68}
69
70CGUIPanel::~CGUIPanel()
71{
72 // because the inner pane has the list of children, we need to remove the outer ones manually
73 IGUIElement::removeChild(VScrollBar);
74 IGUIElement::removeChild(HScrollBar);
75 IGUIElement::removeChild(ClipPane);
76
77 // now we can drop the others
78 VScrollBar->drop();
79 HScrollBar->drop();
80 ClipPane->drop();
81 InnerPane->drop();
82}
83
84
85void CGUIPanel::draw()
86{
87 if (NeedsUpdate)
88 {
89 calculateClientArea();
90 resizeInnerPane();
91 NeedsUpdate = false;
92 }
93
94 IGUISkin* skin = Environment->getSkin();
95 if (Border && skin)
96 {
97 skin->draw3DSunkenPane( this, skin->getColor( EGDC_APP_WORKSPACE), false, true, AbsoluteRect, &AbsoluteClippingRect );
98 }
99
100 IGUIElement::draw();
101}
102
103void CGUIPanel::addChild(IGUIElement *child)
104{
105 // add the child to the inner pane
106 InnerPane->addChild(child);
107
108 NeedsUpdate = true;
109}
110
111void CGUIPanel::removeChild(IGUIElement *child)
112{
113 InnerPane->removeChild(child);
114
115 NeedsUpdate = true;
116}
117
118//! returns children of the inner pane
119const core::list<IGUIElement*>& CGUIPanel::getChildren()
120{
121 return InnerPane->getChildren();
122}
123
124bool CGUIPanel::hasBorder() const
125{
126 return Border;
127}
128
129void CGUIPanel::setBorder( bool enabled )
130{
131 Border = enabled;
132}
133
134IGUIScrollBar* CGUIPanel::getVScrollBar() const
135{
136 return VScrollBar;
137}
138
139IGUIScrollBar* CGUIPanel::getHScrollBar() const
140{
141 return HScrollBar;
142}
143
144E_SCROLL_BAR_MODE CGUIPanel::getVScrollBarMode() const
145{
146 return VScrollBarMode;
147}
148
149void CGUIPanel::setVScrollBarMode( E_SCROLL_BAR_MODE mode )
150{
151 VScrollBarMode = mode;
152 NeedsUpdate = true;
153}
154
155E_SCROLL_BAR_MODE CGUIPanel::getHScrollBarMode() const
156{
157 return HScrollBarMode;
158}
159
160void CGUIPanel::setHScrollBarMode(E_SCROLL_BAR_MODE mode)
161{
162 HScrollBarMode = mode;
163 NeedsUpdate = true;
164}
165
166bool CGUIPanel::OnEvent(const SEvent &event)
167{
168 // Redirect mouse wheel to scrollbar
169 if (event.EventType == EET_MOUSE_INPUT_EVENT && event.MouseInput.Event == EMIE_MOUSE_WHEEL)
170 {
171 if (VScrollBar->isVisible())
172 {
173 Environment->setFocus(VScrollBar);
174 VScrollBar->OnEvent(event);
175 return true;
176 }
177 else if (VScrollBar->isVisible())
178 {
179 Environment->setFocus(HScrollBar);
180 HScrollBar->OnEvent(event);
181 return true;
182 }
183 }
184 else
185 {
186 if (event.EventType == EET_GUI_EVENT && event.GUIEvent.EventType == EGET_SCROLL_BAR_CHANGED &&
187 (event.GUIEvent.Caller == HScrollBar || event.GUIEvent.Caller == VScrollBar) )
188 {
189 moveInnerPane();
190
191 return true;
192 }
193 }
194
195 return IGUIElement::OnEvent(event);
196}
197
198void CGUIPanel::moveInnerPane()
199{
200 core::dimension2d<s32> dim = InnerPane->getAbsolutePosition().getSize();
201 core::position2d<s32> newpos(HScrollBar->isVisible() ? -HScrollBar->getPos() : 0 , VScrollBar->isVisible() ? -VScrollBar->getPos() : 0);
202 core::rect<s32> r(newpos, newpos + dim);
203 InnerPane->setRelativePosition(r);
204}
205
206
207void CGUIPanel::updateAbsolutePosition()
208{
209 IGUIElement::updateAbsolutePosition();
210 calculateClientArea();
211 resizeInnerPane();
212}
213
214
215void CGUIPanel::resizeInnerPane()
216{
217 if (!HScrollBar || !VScrollBar || !InnerPane || !ClipPane)
218 return;
219
220 // get outer pane size
221 core::rect<s32> outerRect = ClipPane->getRelativePosition();
222
223 // resize flexible children depending on outer pane
224 InnerPane->setRelativePosition(outerRect);
225
226 // get desired size (total size of all children)
227 core::rect<s32> totalRect(0, 0, 0, 0);
228
229 core::list<IGUIElement*>::ConstIterator it;
230
231 for (it = InnerPane->getChildren().begin();
232 it != InnerPane->getChildren().end(); ++it)
233 {
234 core::rect<s32> rct = (*it)->getRelativePosition();
235 totalRect.addInternalPoint(rct.UpperLeftCorner);
236 totalRect.addInternalPoint(rct.LowerRightCorner);
237 }
238
239 // move children if pane needs to grow
240 core::position2di adjustedMovement(0,0);
241
242 if (totalRect.UpperLeftCorner.X < 0)
243 adjustedMovement.X = -totalRect.UpperLeftCorner.X;
244 if (totalRect.UpperLeftCorner.Y < 0)
245 adjustedMovement.Y = -totalRect.UpperLeftCorner.Y;
246
247 if (adjustedMovement.X > 0 || adjustedMovement.Y > 0)
248 {
249 totalRect += adjustedMovement;
250
251 for (it = InnerPane->getChildren().begin();
252 it != InnerPane->getChildren().end(); ++it )
253 {
254 (*it)->move(adjustedMovement);
255 }
256 }
257
258 // make sure the inner pane is at least as big as the outer
259 if (totalRect.getWidth() < outerRect.getWidth())
260 {
261 totalRect.UpperLeftCorner.X = 0;
262 totalRect.LowerRightCorner.X = outerRect.getWidth();
263 }
264 if (totalRect.getHeight() < outerRect.getHeight())
265 {
266 totalRect.UpperLeftCorner.Y = 0;
267 totalRect.LowerRightCorner.Y = outerRect.getHeight();
268 }
269
270 InnerPane->setRelativePosition(totalRect);
271
272 // scrollbars
273 if ( HScrollBarMode != ESBM_ALWAYS_INVISIBLE &&
274 (totalRect.getWidth() > outerRect.getWidth() || HScrollBarMode == ESBM_ALWAYS_VISIBLE) )
275 {
276 HScrollBar->setVisible(true);
277 HScrollBar->setMax(totalRect.getWidth() - outerRect.getWidth());
278 bringToFront(HScrollBar);
279 }
280 else
281 HScrollBar->setVisible(false);
282
283 if ( VScrollBarMode != ESBM_ALWAYS_INVISIBLE &&
284 (totalRect.getHeight() > outerRect.getHeight() || VScrollBarMode == ESBM_ALWAYS_VISIBLE) )
285 {
286 VScrollBar->setVisible(true);
287 VScrollBar->setMax(totalRect.getHeight() - outerRect.getHeight());
288 bringToFront(VScrollBar);
289 }
290 else
291 VScrollBar->setVisible(false);
292
293 // move to adjust for scrollbar pos
294 moveInnerPane();
295}
296
297void CGUIPanel::calculateClientArea()
298{
299 core::rect<s32> ClientArea(0,0, AbsoluteRect.getWidth(),AbsoluteRect.getHeight());
300
301 if (VScrollBar->isVisible())
302 ClientArea.LowerRightCorner.X -= VScrollBar->getRelativePosition().getWidth();
303
304 if (HScrollBar->isVisible())
305 ClientArea.LowerRightCorner.Y -= HScrollBar->getRelativePosition().getHeight();
306
307 if (Border)
308 {
309 ClientArea.UpperLeftCorner += core::position2d<s32>( BORDER_WIDTH, BORDER_WIDTH );
310 ClientArea.LowerRightCorner -= core::position2d<s32>( BORDER_WIDTH, BORDER_WIDTH );
311 }
312
313 ClipPane->setRelativePosition(ClientArea);
314}
315
316core::rect<s32> CGUIPanel::getClientArea() const
317{
318 return ClipPane->getRelativePosition();
319}
320
321void CGUIPanel::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
322{
323 IGUIElement::serializeAttributes(out, options);
324
325 out->addBool("border", Border);
326 out->addEnum("horizontalScrollBar", HScrollBarMode, GUIScrollBarModeNames );
327 out->addEnum("verticalScrollBar", VScrollBarMode, GUIScrollBarModeNames );
328}
329
330void CGUIPanel::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
331{
332 IGUIElement::deserializeAttributes(in, options);
333
334 setBorder(in->getAttributeAsBool("border"));
335 setHScrollBarMode((E_SCROLL_BAR_MODE)in->getAttributeAsEnumeration("horizontalScrollBar", GUIScrollBarModeNames));
336 setVScrollBarMode((E_SCROLL_BAR_MODE)in->getAttributeAsEnumeration("verticalScrollBar", GUIScrollBarModeNames));
337}
338
339} // namespace gui
340} // namespace irr