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1#ifndef __C_GUI_EDITOR_H_INCLUDED__
2#define __C_GUI_EDITOR_H_INCLUDED__
3
4
5#include "IGUIWindow.h"
6#include "CGUIAttributeEditor.h"
7//#include "IGUIStaticText.h"
8#include "IGUIButton.h"
9#include "IGUITreeView.h"
10#include "irrArray.h"
11#include "IAttributes.h"
12#include "EGUIEditTypes.h"
13
14namespace irr
15{
16namespace gui
17{
18 class CGUIEditWindow : public IGUIWindow
19 {
20 public:
21
22 //! constructor
23 CGUIEditWindow(IGUIEnvironment* environment, core::rect<s32> rectangle, IGUIElement *parent);
24
25 //! destructor
26 ~CGUIEditWindow();
27
28 //! this part draws the window
29 virtual void draw();
30 //! handles events
31 virtual bool OnEvent(const SEvent &event);
32
33 //! change selection
34 virtual void setSelectedElement(IGUIElement *sel);
35
36 //! get draggable
37 virtual bool isDraggable() const;
38
39 //! get draggable
40 virtual void setDraggable(bool draggable);
41
42 // not used
43 virtual core::rect<s32> getClientRect() const;
44 virtual IGUIButton* getCloseButton() const;
45 virtual IGUIButton* getMinimizeButton() const;
46 virtual IGUIButton* getMaximizeButton() const;
47 virtual void setDrawBackground(bool draw) { }
48 virtual bool getDrawBackground() const { return true; }
49 virtual void setDrawTitlebar(bool draw) { }
50 virtual bool getDrawTitlebar() const { return true; }
51
52 IGUITreeView* getTreeView() const;
53 CGUIAttributeEditor* getAttributeEditor() const;
54 CGUIAttributeEditor* getOptionEditor() const;
55 CGUIAttributeEditor* getEnvironmentEditor() const;
56
57 //! Returns the type name of the gui element.
58 virtual const c8* getTypeName() const
59 {
60 return GUIEditElementTypeNames[EGUIEDIT_GUIEDITWINDOW];
61 }
62
63 void updateTree();
64 private:
65
66 void addChildrenToTree(IGUIElement* parentElement, IGUITreeViewNode* treenode);
67 IGUITreeViewNode* getTreeNode(IGUIElement* element, IGUITreeViewNode* searchnode);
68 // for dragging the window
69 bool Dragging;
70 bool IsDraggable;
71 bool Resizing;
72 core::position2d<s32> DragStart;
73
74 IGUIElement* SelectedElement; // current selected element
75
76 CGUIAttributeEditor* AttribEditor; // edits the current attribute
77 CGUIAttributeEditor* OptionEditor; // edits the options for the window
78 CGUIAttributeEditor* EnvEditor; // edits attributes for the environment
79 IGUITreeView* TreeView; // tree view of all elements in scene
80 IGUIButton* ResizeButton;
81
82 };
83
84} // end namespace gui
85} // end namespace irr
86
87#endif // __C_GUI_EDITOR_H_INCLUDED__
88