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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
6#define __C_GUIEDIT_FACTORY_H_INCLUDED__
7
8#include "IGUIElementFactory.h"
9
10namespace irr
11{
12namespace gui
13{
14 class IGUIElement;
15 class IGUIEnvironment;
16
17 //! Interface making it possible to dynamicly create gui elements
18 class CGUIEditFactory : public IGUIElementFactory
19 {
20 public:
21
22 CGUIEditFactory(IGUIEnvironment* env);
23 ~CGUIEditFactory();
24
25 //! adds a GUI element to the GUI Environment based on its type name
26 /** \param typeName: Type name of the element to add.
27 \param parent: Parent scene node of the new element, can be null to add it to the root.
28 \return Returns pointer to the new element or null if not successful. */
29 virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
30
31 //! returns amount of GUI element types this factory is able to create
32 virtual s32 getCreatableGUIElementTypeCount() const;
33
34 //! returns type name of a createable GUI element type by index
35 /** \param idx: Index of the type in this factory. Must be a value between 0 and
36 getCreatableGUIElementTypeCount() */
37 virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
38
39 // not used:
40 virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
41 virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
42 virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
43 private:
44
45 IGUIEnvironment* Environment;
46 };
47
48
49} // end namespace scene
50} // end namespace irr
51
52#endif
53