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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_IRR_C_TIMER_H_INCLUDED__
6#define __C_IRR_C_TIMER_H_INCLUDED__
7
8#include "ITimer.h"
9#include "os.h"
10
11namespace irr
12{
13 //! Device independent implementation of the timer
14 class CTimer : public ITimer
15 {
16 public:
17
18 CTimer(bool usePerformanceTimer=true)
19 {
20 os::Timer::initTimer(usePerformanceTimer);
21 }
22
23 //! Returns current real time in milliseconds of the system.
24 /** This value does not start with 0 when the application starts.
25 For example in one implementation the value returned could be the
26 amount of milliseconds which have elapsed since the system was started. */
27 virtual u32 getRealTime() const
28 {
29 return os::Timer::getRealTime();
30 }
31
32 //! Get current time and date in calendar form
33 virtual RealTimeDate getRealTimeAndDate() const
34 {
35 return os::Timer::getRealTimeAndDate();
36 }
37
38 //! Returns current virtual time in milliseconds.
39 /** This value starts with 0 and can be manipulated using setTime(), stopTimer(),
40 startTimer(), etc. This value depends on the set speed of the timer if the timer
41 is stopped, etc. If you need the system time, use getRealTime() */
42 virtual u32 getTime() const
43 {
44 return os::Timer::getTime();
45 }
46
47 //! sets current virtual time
48 virtual void setTime(u32 time)
49 {
50 os::Timer::setTime(time);
51 }
52
53 //! Stops the game timer.
54 /** The timer is reference counted, which means everything which calls
55 stopTimer() will also have to call startTimer(), otherwise the timer may not start/stop
56 corretly again. */
57 virtual void stop()
58 {
59 os::Timer::stopTimer();
60 }
61
62 //! Starts the game timer.
63 /** The timer is reference counted, which means everything which calls
64 stopTimer() will also have to call startTimer(), otherwise the timer may not start/stop
65 corretly again. */
66 virtual void start()
67 {
68 os::Timer::startTimer();
69 }
70
71 //! Sets the speed of the timer
72 /** The speed is the factor with which the time is running faster or slower then the
73 real system time. */
74 virtual void setSpeed(f32 speed = 1.0f)
75 {
76 os::Timer::setSpeed(speed);
77 }
78
79 //! Returns current speed of the timer
80 /** The speed is the factor with which the time is running faster or slower then the
81 real system time. */
82 virtual f32 getSpeed() const
83 {
84 return os::Timer::getSpeed();
85 }
86
87 //! Returns if game timer is currently stopped
88 virtual bool isStopped() const
89 {
90 bool ret = os::Timer::isStopped();
91 _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
92 return ret;
93 }
94
95 //! Advances the virtual time
96 /** Makes the virtual timer update the time value based on the real time. This is
97 called automaticly when calling IrrlichtDevice::run(), but you can call it manually
98 if you don't use this method. */
99 virtual void tick()
100 {
101 os::Timer::tick();
102 }
103 };
104
105} // end namespace
106
107#endif
108